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I understand that it's meant to be a challenge for players who want it, and that BK and DK64 had similar sections.
However, my issue with one of the coin challenges (the one where you go through a gate to get to it and it ends at the top of the mountain) is that the camera angles and coin placements do not make it clear where to go next. After a ton of failed attempts I actually had to scout out the area and figure out where I could actually go before attempting the coin rush again, because it wasn't obvious during the actual challenge. Placing coins on the climbable walls, at the edge of platforms where you can do a lock-on jump, etc would have signposted it a lot better.
However, the other two coin challenges were much better in this regard so no complaints there.
Oh, and while I've got your attention (hopefully) I need to mention a glitch on Eyja Mountain. There are two fireflies that I absolutely cannot catch no matter how many times I pounce on them. One of them is at the top of the mountain and moves to different areas when you get close. The other starts in a cave before flying to a higher point (where there's four rock insekts) and also flies around to different points. Could you look into this and make sure it's not a glitch that's making it impossible to catch them?
The fireflies should all be catchable, try to find the exact right timing forr catching the fireflies in Eyja Mountain as if you're a predator trying to catch a prey where only a small window will allow you to catch it.
The thing is, the last part of the puzzle is trying to find the ledges that let you do a lock-on jump, and when you're on the clock that's really difficult (especially since they can blend in with the rest of the scenery unless you're really combing the area). You can explore the area beforehand to figure it out, but then you have to climb all the way back down the mountain to restart the challenge. It's kinda annoying tbh.
Also I got stuck at the first climbable wall (in the coin challenge) because I couldn't tell that it was a climbable wall. I'd like it if they were more visually distinct from normal walls, if that's possible.
I did that. I did every single trick that I used to catch all the other fireflies. I even lined it up so perfectly that the Tamarin clearly made contact with the firefly mid-pounce. It still didn't work. The stuff that worked with other fireflies didn't work for these particular ones. :\
I walked right up to them and did the 'reach out without pouncing' animation during the 2 second window where they sit perfectly still. It didn't work. :\
I might give them another go later on, but I just wanted to make sure they weren't glitched.
The one that goes up and down every couple seconds took me quite some time to get. Like Lupus, I had the most luck standing underneath and timing it for when the Firefly was lower, obviously, but it still took a lot of tries, I seemed to clip through it a bunch.
I originally tried catching him jumping off the higher ledge, but then I fell a couple times and had to get back to him again. :)
So frustrated.
Make a wrong turn, slip on a platform, miss a jump, or miss a coin while walking passed, and it's over. No margin for error. You need to run these perfectly.