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Btw, if you want a game with zero help, you should play my previous game Corrosion: Cold Winter Waiting. That was one of the biggest complaints though. :D
http://adventures-index10.blogspot.com/2018/10/the-death-of-erin-myers.html
I'm not a big fan of the hotspot indicator myself. I like to do some hunting around. I will think about it though for future games. Perhaps it could be enabled/disabled in some kind of option menu. :)
Anyway I really liked this game and was a fan of your previous one too so keep doing what makes you happy.
I enjoyed this game precisely _because_ it was fairly easy. For me, it felt like the most important part of this game was to tell an interesting, tragic story with a flawed but relatable main character. I don't think it was supposed to be a challenge and I don't think it needed to. I do like challenges in games that are about the puzzles. But in a game that's more about the story, where the puzzles are just a vehicle to keep the player engaged, having more challenging puzzles is often detrimental to the player's immersion. At some point the player's mindset would switch from "I'm Erin Myers and I have to solve this problem to advance my plan" to "I'm a frustrated player who can't find a way out of this unnecessarily obtuse puzzle".
That said, there's nothing wrong with giving players the option to hide hotspots, if they enjoy the game more that way. I wouldn't make it the default setting though.