Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You could make it some kind of condition attached to move-from-starting-position things. Some kind of condition that gets applied for one turn after using that type of movement. Maybe it would cause it to die if you move a unit behind it (and have some kind of marker for it like you do with enchantment, except preferably not a color change)?
It's such a weird thing that's so unlike the other moves, being literally the only one not requiring you to move into the space of the attacked piece, to the point where it literally needs a special name to denote it as a reminder. Maybe the extra space of movement thing also has a name but I've sure never heard it. Never needed to. Just "Oh a pawn's first move can be bigger? OK."