Chess Evolved Online

Chess Evolved Online

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Herosir Oct 23, 2021 @ 7:02am
En passant
I require en passant. That move is so cool it should be in the game. (jk)
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Showing 1-9 of 9 comments
HeraldOfOpera Oct 23, 2021 @ 8:46am 
I remember someone I played physical chess with who refused to believe that that was a valid move. He then managed to stalemate me and refused to believe that he didn't win (this actually results in a draw).
Ainz Ooal Gown Oct 27, 2021 @ 2:21am 
Originally posted by HeraldOfOpera:
I remember someone I played physical chess with who refused to believe that that was a valid move. He then managed to stalemate me and refused to believe that he didn't win (this actually results in a draw).
When i was a chess couch, I did this to my students, they didn't believe until i pulled up grand master games that had them.
HeraldOfOpera Oct 27, 2021 @ 6:44am 
Originally posted by Ainz Ooal Gown:
Originally posted by HeraldOfOpera:
I remember someone I played physical chess with who refused to believe that that was a valid move. He then managed to stalemate me and refused to believe that he didn't win (this actually results in a draw).
When i was a chess couch, I did this to my students, they didn't believe until i pulled up grand master games that had them.
To be fair, the situation in which the possibility comes up is relatively rare.
TheGrandestine  [developer] Oct 30, 2021 @ 8:29pm 
Some form of generalized version of en passant is planned (generalized as in, not pawn-vs-pawn exclusive), but so far this has never seemed like something that was very interesting or worth the effort of actually implementing compared to the million other things the game needs or could have. Then again, I don't always work on the 'absolute most important' things, so probably it will get done eventually during some unit-centric tangent, but some vague sense of priority is the reason it wasn't done early on despite being a somewhat obvious addition to the pawn.
Winter Wolf Jan 23, 2022 @ 3:15pm 
Imo en passant should be very carefully enabled with very obvious rules. It is the one chess thing many new players stumble over. I like that it is in chess but it is an oddity of that game. This game there are so many pawn type pieces that would become uber if given that additional power. Also thinking about how Lilith would interact with it. (Charm a pawn on the opp's 4th rank, opp pushes pawn next to it, and loses that pawn too. Could be OP.)
Last edited by Winter Wolf; Jan 23, 2022 @ 3:15pm
mr.kitty Feb 4, 2022 @ 3:38pm 
Originally posted by TheGrandestine:
Some form of generalized version of en passant is planned (generalized as in, not pawn-vs-pawn exclusive), but so far this has never seemed like something that was very interesting or worth the effort of actually implementing compared to the million other things the game needs or could have. Then again, I don't always work on the 'absolute most important' things, so probably it will get done eventually during some unit-centric tangent, but some vague sense of priority is the reason it wasn't done early on despite being a somewhat obvious addition to the pawn.

You could make it some kind of condition attached to move-from-starting-position things. Some kind of condition that gets applied for one turn after using that type of movement. Maybe it would cause it to die if you move a unit behind it (and have some kind of marker for it like you do with enchantment, except preferably not a color change)?
Bwixie Apr 6, 2022 @ 3:22pm 
maybe any move-from-position action from a minion would allow enemy minions attacking it's normal move squares to capture it "in passing"
PhoenixDip Jun 20, 2023 @ 9:35am 
I've run into so many people who are entirely unaware of en passant. Which is weird as it seems integral to keeping the game fair and fast (in very early versions of chess, pawns could not move two spaces as their initial move and en passant was added as a compromise).
mr.kitty Jun 20, 2023 @ 10:17am 
Originally posted by PhoenixDip:
I've run into so many people who are entirely unaware of en passant. Which is weird as it seems integral to keeping the game fair and fast (in very early versions of chess, pawns could not move two spaces as their initial move and en passant was added as a compromise).
Most people probably don't look into all the rules, they just learn the starting setup and the moves and that's about it. Intuitively speaking en passant is really strange. "Every pawn's first move can be 2 spaces" is easy to understand, at least. "Whenever an enemy moves right beside your pawn it can attack it by moving behind it" "Huh?" "You're attacking them 'in passsing'. Look I promise it makes sense if you think about it." How every convo about it has gone more or less.

It's such a weird thing that's so unlike the other moves, being literally the only one not requiring you to move into the space of the attacked piece, to the point where it literally needs a special name to denote it as a reminder. Maybe the extra space of movement thing also has a name but I've sure never heard it. Never needed to. Just "Oh a pawn's first move can be bigger? OK."
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