OddBallers

OddBallers

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Difference from Stikbold
In trailers it looks like just more content for Stikbold, any big gameplay differences?
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Showing 1-7 of 7 comments
Slumdog Jun 4, 2019 @ 5:36am 
Hi Awpteamoose.

The game foundation will be similar to Stikbold!, but with new iterations and improvements. We are still experimenting a lot with the format, so I can't promise exactly what will make it into the final game. One of the things we are pursuing is a more dynamic system where objects can affect each other based on different rules and create emergent situations. We think this sounds super fun, but there is no real way of knowing how it affects the game before we try it out - maybe it breaks completely, and then we may have to reconsider. :steamfacepalm:

Apart from this, many of the differences are around the game. OddBallers will have online multiplayer, a character creator, accessories, new game modes, etc.

We will share some of our progress, so stay tune if you want to follow along.

Best,

Martin
DRD Jul 15, 2019 @ 3:09pm 
Well not sure how interested I am. I enjoyed stikbold. The main difference in this one is online which will inevitably add lag one way or another. It can be catastrophic or it can just be as good as it can be but online=lag. I understand the reason for making a separate game is to make money. Hopefully the game comes out really good as for online and it is cheap enough to justify buying.
ChizBallz Nov 3, 2019 @ 5:06am 
I am glad to see that this game will finally have online multiplayer support! This is the ultimate party game! Let's keep it fun like StikBold! That game is so underrated! Going to spread the good news about OddBallers!
-db-goNe Feb 1, 2021 @ 11:06am 
Stikbold! is always a good time, with the kiddos, so this one is naturally near the top of my wishlist.

One thing I missed in Stikbold!, however (and hope to see added), are rule-modifiers; it would have been nice, for example, to implement a more traditional dodge-ball rule-set, in which you can't cross a line in the middle of the arena, which forces you to have a bit more skill than cheaply running up and smashing opponents in the face (great fun, but obviously less skill required).

Please, even if you don't plan on having modifiers, per se, do ensure that there's an ability to play a mode which doesn't allow opponents crossing the middle of the arena.
ChizBallz Feb 12, 2021 @ 10:42am 
Yeah, I agree with the above! Having the option for traditional doge ball rules would be a must!
Slumdog Mar 10, 2021 @ 7:10am 
Thanks for the input. We will try and this if we can make that work. :)
-db-goNe Mar 10, 2021 @ 7:27am 
Originally posted by Slumdog:
Thanks for the input. We will try and this if we can make that work. :)
Sounds good!
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