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I've just experienced this in my first minute of gameplay. After some search, what fixed it for me is to limit FPS=120. Apparently, my rig is able to pull straight vsync'd 360 fps out of this game, and that renders its mouselook logic useless. A horrible first-play exeperience.
Oh right, I had to also add a sensitivity stage with 20000 dpi on my Razer Viper 8k for this game specifically. Of course running at 1 Hz pooling rate, if I set that to 8k, the game will prolly barf at me. Nice art, terrible PC implementation of base mechanics.
Let me have a look at the mod now. Hmm...