Void Crew

Void Crew

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A few bugs we found
Been playing a bit with friends (unmodded) and we encountered these things that were game breaking in some cases.

1. Game softlocking after death
Host (I think, not sure about Client) death screen sometimes gets stuck on "No jetpack equipped" but the game not ending.

2. Lure breaking gravity scoop
The Gravity Scoop sometimes refuses to move items. We've noticed it seems to happen with the lure, but it couldn't handle a upgrade chip either. This was after it had previously failed to pick up a lure.

3. Engi ability refusing to repair defect
Especially one of the engine room defects, the one in the top left on the destroyer (lowering warp charge speed I believe) seems to sometimes need multiple repairs by hand and the engineer ability seems to block you from interacting with it at all. (Unless it does repair the current defect and a new one just replaces it immediately) Don't know what triggers this.

4. Hold to skip not working
When openining multiple looboxes in a row, the "hold to skip" bar will sometimes fill up almost all the way, but not actually skip.

5. Ejected Homunculus being inaccessible
After losing the last breaker during a warp, the Homunculus bugged into the ceiling over the front corridor on the Destroyer. It was inacessible and since this happened after the warp and we are not engaged, we were soft locked.

Oh and lastly, the little step back that the camera does when you stop moving has moved me out of interaction range a few times. I found that turning off view bobbing helps with that, but I found it worth mentioning regardless.

Though it seems like the runs have to last upwards of an hour before you actually get to get into Mk2 modules. This seems a bit slow. We've been enjoying the game greatly otherwise.
Last edited by Simon5Six7; Jan 29 @ 4:24pm
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Lure doesn't play nicely with the scoop, it seems to get stuck on the shield and then you have to go out and fix it yourself.
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