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If you don't have a destination vector set, you can't set one. You're trapped in warp forever.
I wasn't able to spawn a new baby, despite my best efforts.
If you eject the baby during the warp countdown, the ship doesn't warp but the fancy lines that you see persist. These can stack, so you can make it horrendously bright outside. Effects all end once you warp, so it's safe.
If you eject the baby while in warp, but before plotting a route on your map, you're dead in the water. You can't retrieve the baby (maybe the active ability with the grapple hook can, but I haven't tested this) and you can't use the map to exit warp.
If you eject the baby while in warp, but you've plotted a route on the map, you can exit warp and retrieve the baby. This makes the second case mentioned the only true softlock, but it's still easily executed, and hard to react to in time if you don't know what's up as a host, making trolling frigate games worryingly easy.
Under no circumstances did my death spawn another baby (I tried both force respawn and death-by-airlock-faialure), and I don't have anyone else to test with.
I also can't think of any other circumstances in which the baby can be ejected and the state of the game be changed (I've covered both entering and exiting warp), so I'm unsure of what else can be tested besides from "what if we did it with friends?"