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A big issue I keep encountering as a Scav is I spend a large portion of the game . . . without any scavenger job to do?
Thus I often end up as a second rate gunner/engineer for a lot of the mission whereupon . . . why didn't I just spec into gunner/engineer? Even when I am going on an EVA I have never run into anything I couldn't handle without Scavenger skills. Many missions literally don't have any job for a scavenger at all, so giving a role during ship combat makes sense.
The part I don't want to do is I don't want to phase out the EVA specialist role altogether--why have an airlock if you never use it? It could also give you too much similarity between gunner and scav/drone operator in terms of gameplay role. The proposed new active skill sounds too similar to Gunner for my taste.
My thoughts would be as follows:
-Drones should generally be not as strong in combat as a fully spec'd gunner, but should be a better option than just have the scav jump on a gun turret
-Give the drones a lengthy respawn timer if shot down/out of fuel. That Way the scav has some down time between drone spawns to run around the ship & be a generalist.
-Skills that increase the EVA O2 supply also boost the drone's fuel supply.
-The skill that boosts turrets not on the ship also boosts the drone's weapons.
-The drone shouldn't be able to do everything an EVA can do--at least not simultaneously. Maybe with interchangeable drone parts you would get to choose 1 weapon and 1 "gadget" (grabber arm to grab loot, welder to repair the hull, afterburner to move fast etc)
This could also leave options open for expanding the EVA missions.