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Ultimately you want multiple playstyles to be viable rather than the game devolve into a few niche builds.
It doesn't matter what it is I have to blow up because regardless of whether its Comm Array, Void Conduit or the Hollow Cubes, the missions all play the exact same, I go there, shoot at it for 5-10 seconds, it's gone and done.
I do know that there are some unique aspects to it, but I kill things so fast that they never show up. What does it matter what the Construction Cube splits into smaller pieces and builds things, or that the Comm Array has a chance of calling in 3x reinforcements potentially. In a group, there would at least be multiple arrays, but solo, it's just 1, same with the cube.
The other issue is that it takes an insane amount of time to max out your ship fully, to the point where almost all of my runs end because I've been at it for 3-4 hours and want to do something else. At least when playing solo, after 3-4 hours, I still havent had the resources to fill out all the module spaces I have on my ship. I feel like there needs to be some way to save the game so you can continue your run another time rather than needing to commit to 6-8 hours before you get to the point of having nothing left to upgrade anymore.
Not that it matters because I become so strong relatively quickly that I trivilize all missions with how fast I can kill things, so what upgrades would I really even need or want?
EDIT: To add to the Hollow Cubes, usually I'm done with the mission before the NPC person has finished their briefing about the mission. Or what something about making sure I don't get overwhelmed while I destroy them? Well they're already gone so WELP, doesn't really matter now.
The gunner similarly feels like they are meant to sit in a turret the entire game. I think if the gunner could access a tab view similar to pilot, and then remote control the turrets, that would be far more rewarding. The game should feature enemies with varying health pools more often (shields, armor, normal), but allow greater access to weapon types so that your run consists of having multiple weapon types rather than having one or two singularly upgraded turrets. The gunner would juggle cooldowns, targets, and would have to knock shields out first before doing meaningful damage, etc. Also some crowd control turrets could be fun.
Also if 4-player EVA missions existed, the gunner could also be better at shooting space blasters or something.
More EVA missions need to exist for the scavenger to scale. Missions where you don't even fight enemy ships.
Right now the pilot is the most impactful role and that needs to change.