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N... no?
The pilot's job is to pilot.
The engineer is the one who would handle loading in datashards.
And you have gunners to shoot at things, or you can install a point defense system that the pilot can mark enemies for already.
You're basically asking for the pilot to become a super job that can do half of the other jobs.
I even disagree with giving the pilot the ability to calibrate jumps from their seat. That's something your crew can handle if they got nothing else going on, too.
Not too powerfull not too big, just enough to offer a bit of help also in fighting
If the pilot marks enemies, gunners get a reticle that tells them where to shoot to lead their shots and hit moving targets reliably. The pilot's job is to pilot and mark enemies, not actively fire guns. If you're piloting and not marking enemies you're piloting wrong. Mark enemies. Your gunners will thank you.
On harder difficulties it's also imperative that your pilot focus on piloting and make efficient use of the ship's shields. Turning the ship to take hits on sides that still have shield helps mitigate the chip damage a lot.
Like, I dunno what to tell you. The pilot already has a bunch of jobs and responsibilities. Gunning isn't and shouldn't be one of them.
And if you want to gun & shoot then use the ship with the autoturrets on it.
You must be low level to say all that because I always play on insane and the piloting gameplay loop gets boring quickly.
3/4 of the time you just go straight to an objective or side missions, ask for thrusters on the way there to get there faster, do nothing for like 5-10minutes waiting for someone to clear out the space station, then go straight to containers, ask for thrusters again to get there faster, gunner shoots container, turn around to scoop stuff, go to main mission, ask for thrusters again to get there faster, then depending on the missions you either stand there doing nothing while others are either clearing a station or shooting incoming enemies you barely have to move for most of the time, if you actually get a decent fight when you have to move the ship nonstop you will just target and ask for thrusters and thats it, then ask for repairs and a void charge to get out, oh wait get out of your pilot seat to choose where the ship should go, rinse repeat.
The pilot should have more to do since he should not leave the pilot seat compared to other classes who can do everythingelse around the ship. Only the pilot has a lackluster gameplay loop. Nobody wants to be the pilot in 3/4 of lobbies I join and thats saying something since I always play public games. If you want to debate classes, the engineer got those useful skills that prevents other classes from doing a better job so its fine as is now. All the scav needs is better environments to be useful in, like bigger and more complex space stations. Gunner really just needs more weapon mods for now.
Reading what you posted you sound like the typical engineer control freak who thinks he has to do everything, saying things like the engi should load the shards like what? Thats literally something youd see a pilot do in any type of media aka asking for backup/requesting support. A pilot shouldnt be able to pick a destination to where the ship should go from the pilot seat? What kind of nonsense is this?
If you want to gun & shoot then use the ship with the brain turrets on it, then.
If you think the pilot job is boring then I have terrible news for you: every other job on the ship is also kinda boring if you tunnel-vision it and only do that. Being a gunner only is just a rail-shooter game, it's not exactly high octane excitement.
Also the fact you had to resort to personal attacks, lmao. Insecure much?
I just don't agree with giving pilots a million things to do. They should be focusing on piloting, which is already a multi-faceted job that involves navigating, dodging, angling the ship right for your gunners, and marking enemies. That's more responsibilities than any other job barring engineers.
And again if you find being the pilot boring then let someone else do it. In my friend group (we play with 5-6 people) we alternate who does what every other mission. Keeps it fresh. Lots of laughs from it. Sounds like you're missing out if all you can think about is how the pilot isn't singlehandedly manning the whole ship.
You basically keep saying the same crap without elaborating on anything like an arguing kid, just saying any form of "no" possible. Just seeing you replace what I said with "buh" tells me everything I need to know about you. Debating with people like you is just a waste of time for everybody.
I agree with this for the most part; in a firefight, the pilot is going to be busy. There's quite enough to do as it is and I wouldn't want to add much more. Besides, if the pilot could fire the guns too, then the job of the gunner becomes much less important.
One thing I would like, however, is more information and tools so that I could pilot more effectively. It would be useful for the pilot to have more access to information, for example. I would like to have some kind of radar that shows nearby enemy positions. It would allow me to pilot more effectively.
I know that there's icons on the screen et al., but when you have a red triangle on the left side of your screen, you don't have any input as to if it's to the side or right behind you (or, if the information is already there, I don't know how to find or interpret it).
I wouldn't be adverse to the pilot being able to drop chaff / mines / etc. with a Big Red Button. The engineer could slot the mines into the astral map slot thing, for example, which then allows the pilot to press a button at just the right time to activate the item. The same way mines work now but the timing is dictated by the pilot. This would allow for better positioning, it's not a large additional responsibility, and it doesn't take away from other roles on the ship.
A map would also be useful (again, if there's a key for this, I missed it), especially if players could draw on it or place waypoints. This allows the crew to have some input / discussion / planning with a useful physical artifact.
Being able to place points on a map could also be a way to interact with mission events or items. For example, you're a forward scout ahead of a fleet, and you need to give them a warp-in point for maximal effect during an assault.
So someone could plot a point or two on the map, someone slots in a beacon activation, and when the moment is right (combining this with The Pilot's Big Red Button), the pilot hits his big red button to activate the beacon and the friendly fleet drops in.
Or, proximity mines, or a deployable sentry gun, etc., can be directed to move to a target area before arming themselves. This could be an activity that someone can do instead of piloting / gunning.
Just throwing some ideas out there. This is a very cool game and I'd like to see it succeed.
what you guys are asking for is to make the game solo-abled..... its called void crew.... not void dude
I think some of these suggestions are a bit much, but some of these suggestions are far from making the game a solo game. Like I mentioned before, my pilot is getting bored, especially when we are not in combat.
While I agree with adding a shelf, this task is super quick, I can load a shard into the terminal without being off the seat for more than 6 seconds in both ships, you can press Z to enter cruise mode for just a second, it's a very simple task, alternatively ask someone who is not busy to do it for you. Preloaded ports doesn't make sense in a game like this in my opinion, and its more of a knitpick.
Sooo basically you want the pilot to be a gunner that controls the ship???
All of these supposed guns and designs would work perfectly fine for the gunner, the "disrupter" could be in the form of a datashard, the jammer could be an engineer tool..
Why not just give this to the.. scavenger.. as an ability?
Okay, here is what a pilot should be doing, maybe you don't understand your role as a pilot, maybe being pilot just isn't for you, but here is what a pilot does and why it's an important role:
First of all, the most important thing about pilot is piloting the ship in combat, not shooting enemies in combat. A good pilot with a T1 shield would be better than no pilot with a T3 shield. The pilots main role in combat is to avoid missiles, bombs, bullets, etc.
My crew and I have noticed that if I am not piloting the ship in combat or have it on cruise mode, or alternatively give the pilot seat to a less experienced pilot, we take SIGNIFICANTLY more damage. A good pilot is capable of dodging mines and missiles. That is the most important role of a pilot, to not get the ship hit. We've noticed that when I am focusing exclusively on avoiding all forms of damage, or any pilot in general, we end up with significantly more HP than we do when everyone is on a gun, seriously, the importance of a good pilot avoiding ships is not a joke.
For reference, we did 2 test runs:
One test run where everyone including me would go to a gun and put the ship to cruise mode when in combat.
Another run where I would stay in the pilot seat and just focus on avoiding all forms of damage exclusively.
The first run we ended up literally dying only 2 missions into endless
The second run we ended up leaving because someone had to go, I think 17 missions in? we had 70% HP (with engineer perks)
And Second, a pilot has to mark enemies, not only for auto turrets, but also the gunner, the pilot should also be communicating to the gunner where enemies are and aren't, the pilot should be communicating to the engineer where damages are, engine trims, boosts, tasks, etc. A large role of the pilot class is also just communication.
As a pilot, I find myself rarely ever having nothing to do, and maybe pilot just isn't for you if you find yourself bored when playing pilot. that's okay, that doesn't mean pilot needs to do everything all this sudden. I play pilot because I find it the most interesting, my crew plays their roles because they find those most interesting.
Even when I am just sitting in the bridge doing nothing I still enjoy communicating with my team and organizing storage and stuff in the ship, pilot isn't a role for everyone and that's okay. it doesn't need to be turned into a role that is essentially everyone.
TLDR: Pilot needs to 'pilot'. never knew that had to be said.