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I've been running some more laid-back larger crew runs on the destroyer, twice a week.
We like to play 8-person crew (Pilot, Engineer, 2 Scavengers, 4 Gunners).
We have a player that gets terrible vertigo from many video games, but she can do engineering, and enjoys doing it and being part of the team, but only plays once a week.
On the day she's not there, we've started drawing straws to see who has to play engineer.
The Auto-Mechanic crate is OKAY, but it needs to do all three, and not just one job (trim/boost/breakerflip)
Relics could be used to overcharge items even more, so a gun requires 3 energy, so with 1 relic you can provide up to 8 energy to the gun instead of the normal 5. More relics mean more overcharging. For shields, you boost protection up to 100%, and with relics maybe even reflect damage to enemies (probably need a projectile radar view to know where to block from like in movies such as Independence Day, in addition to the captains orders). For engines, you increase cruising speed and boost speed. For the charging station, maybe they could finally be useful enough by increasing charge speed to double or triple what anything else can, eventually.
With this, maybe have an Escalating Endless mode, that gets harder and harder the more missions you do, maybe eventually being able to take on the Reclaimer, maybe even several. I'm not sure if the energy control station should have a display to remotely boost other stations, as well as resetting the breakers?