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The last thing they're going to want is people getting the game, running into this problem right away and refunding because it feels bad to get shafted like that right out the gate.
( P.S. It's not weird at all to compare it to Overwatch because it wasn't a monetization tactic then either, it was just a grind to get them only to get it rubbed in your face that you got a dupe yet again. Just like this. Hell, in OW you then got coins toward just *buying* what you wanted (again, not real currency), though because it was only half the value of the duplicate it was still a real kick in the face because you were in for that much more grinding to get to that point especially if a legendary duplicate had dropped. It felt just as bad as this. Know your history before attacking an argument. :P )
You're whining about getting dupes of cosmetics that DO NOT ALTER the game by any means that give you XP and forwards your levels/progression when you get them, and you're mad about it and comparing it to microX hell of Overwatch?
Go touch some grass, it's a fun coop game.
You're missing the point.
Why even have duplicates? It would be easily avoidable to have items drop more than once.
And if you think about it a bit more, it doesn't make any sense at all. Other games do it to get the customer to spend as much money as possible. But here the items can't be bought so there is no incentive to have dupes.
So it's kust demotivating the get a duplicate item he already got before, and that
possibly happening several times even makes it worse.
And even though these cosmetics might not mean anything to you or me, there are people that are very keen of stuff like this. Why do you think skins in games like CS:GO, Apex or Fortnite create millions of dollars in revenue each month even though they "DO NOT ALTER the game"?
I feel ya on that. Getting a crisp 1500 xp cause I got a duplicate chest piece is damn good.
It was to my understanding that Overwatch lootboxes had always been able to be purchased with real world dilla dollars, no? Sure you could grind a egregiously long time to obtain your weekly lootbox or whatever the system was (No game experience myself so just guessing) But the main method of obtaining lootboxes was always through purchasing it. a Microtransation of sorts, which would be a monetization tactic
Additionally I'm not understanding the "grind" aspect you're talking about. lootboxes in this game, which again are really just randomized drops if we're being honest, are just gained as you play missions. Some objectives give gene, other lootboxes, and harder difficulties give higher rarities. Simple enough I'd say. There is no grinding or going out of your way to obtain these lootboxes. You're usually getting at least 2 per mission if not more
So yes, well and truly from the bottom of my heart, I think it's weird to compare this games lootbox system of "Yay, you completed the missions! Here's two* random item drops, but if they're duplicates you'll still get a 200/500/1500 xp bonus for each dupe, and leveling your character still plays a massive part in progressing through this game (better ship parts, ship layouts, difficulties that again given higher rarity loot boxes when completed, etc.) so it's okay! :)" vs quite literally something that can be bought with real life currency and could quite possibly be classified as gambling. A duplicate hurts when you spent real money and got something you already have, and receive a pitiful amount of coin to be slowly saved up and spent on something you actually wanted.
Wouldn't be against a vendor in game to purchase items with a solely in-game currency or nothing, don't get me wrong, but I feel like you're greatly over-exaggerating the effect getting a couple dupes in this game is going to have on someone. If someone is on the brink of refunding this title because they got a couple of dupes right out the gate I'd wager a guess they weren't really enjoying the game much to begin with
@PovKetz: You grind out a mission, you get a loot box, you draw a duplicate 9 times out of 10 and that legendary you managed to earn gives you yet another 200xp value duplicate face icon or something nowhere near 'legendary' quality. That's *EXACTLY* the same as Overwatch was. The only difference being here we don't have to worry about ♥♥♥♥♥♥ emoji stickers cluttering up the loot table, and we aren't taunted by the yellow draws showing us they're giving us literally half the value when we draw them as dupes.
I don't know what the heck game you played but that's how it always was when I played it.
Is anyone else noticing that the RNG isint so random? I've noticed that if a rare weapon mod drops or a T2 matrix drops, it's extremely likely you'll get duplicates of them from other missions in the chain.
We had 4 sniper mods drop in one 3 mission series, which really dosent seem random at all. Experinced similer patterns with other weapon mods and matrices.
It would be nice to adjust the RNG a bit so that it favors non-dupes, instead of having everything weighted the same (with rarity taken into account I assume)