Void Crew

Void Crew

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[HUTLIHUT] xTemerz  [udvikler] 2. jan. kl. 7:50
[OFFICIAL] Sneak Peek: prototype of upcoming Payload: Smart Missile
New year, new Sneak Peek!

As we hinted at in a previous Space Log new Payload items and a new Payload Launcher module are coming to Void Crew in an upcoming Major Update!

After coding their foundations into the game these past few weeks I am very hyped to share with you one of the first prototypes: the Smart Missile! (yes, it prioritizes target locked enemies)

Payloads have different effects and can be primed and launched individually by players or in batches if you install the new Payload Launcher into your Ship

All graphics and texts are placeholder. Similarly, the lack of animation and audio are not representative of the final result that you will get to play with. Gameplay design is also work in progress and thus might change!

Check out the video on any of our official channels:
- on our Discord - #Announcements: https://discord.gg/joinvoidcrew
- on our Reddit: https://www.reddit.com/r/joinvoidcrew/comments/1hrwpau/official_sneak_peek_prototype_of_upcoming_payload/
- on X: https://x.com/JoinVoidCrew/status/1874845458503442798
- on BlueSky: https://bsky.app/profile/joinvoidcrew.bsky.social/post/3lergii57mc2r
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I can't wait for you guys to expand this to Drones.
shadain597 2. jan. kl. 10:11 
Sounds cool, but I don't know how much use it'll actually get. There's basically two phases of gameplay: the mad scramble to upgrade the broadside guns before you take too much damage, and relaxing while your fully upgraded guns blast everything apart. I'm not sure that the payload launcher will be a compelling hardpoint in either phase, especially since the missiles will cost precious alloys in the first phase and be redundant in the second.

The only use-case I can think of is if they are particularly good at inflicting long-range burst damage on objectives, like your first boss. And given the way 2 out of 3 bosses are currently implemented, this seems unlikely.
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