Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Beamcaster vs everything else.
(why only energy weapons? because they take down shields.)
One reason is that it's an aimbot. In a game where you have to lead a target because the enemy is moving as well as your own ship moving, the aimbot is over tuned to what humans can do. Once you get the fire rate to 12 with MkIII and the mod that gives +100% fire rate, this will literally be like an MkI Litany machine gun turret, except it does over twice the damage and is an aimbot.
The second reason is the Energy Overload relic which has no kinetic counterpart. It gives +25% damage per tripped circuit, which with a dedicated engineer in a Destroyer, is easy to maintain +100% damage.
This is the highest damage relic in the game. No other relic gives +100% damage per relic until your biomass is 1000, then Biomass Catalyst becomes the highest damage relic. If you stack four Energy Overloads, then that is +400% damage.
That's not the best combo though for relics and damage, since different relics multiply each other (same relics add together). The next highest damage relic is Breaking Point, which gives +15% per tripped circuit and again can easily maintain +60%. If you slot three Energy Overloads and one Breaking Point, now you're at +480% damage.
Once your biomass hits 500 is when you replace an Energy Overload relic with a biomass relic. Maximum damage (over 1000 biomass) is with 2 Biomass Catalysts, an Energy Overload and Breaking Point. At 1000 biomass, this is 640% damage.
With your BRAIN confessor at 12 fire rate (MkIII with Relentless Assault mod +100% fire rate), a 600% increase and it doing +480% damage from two relics, let alone what other 2 mods you put on the gun, numbers can go even higher.
Nothing, absolutely nothing will stop you. There is nothing in the game that can handle these levels of DPS.
Litany for larger targets without shields
Orison for bosses
Beamcaster to melt everything
Benediction goes into the trash.
Caronade is situational but should be replaced by a Beamcaster.
Once you get a heatsink for the gatling it becomes autonomous and don't need to tend to that gunner any longer.
BRAIN confessor dominates. No other weapon comes even close. If you don't know this, then you've never decked out a BRAIN confessor.
And in a 3 person group, or even 4, you won't have more than 2 players free to man guns anyway, so you need one anti-fighter/mine/incoming bomb gun, and one gun for big targets like Frigates, Destroyers, Cruisers, etc.
The Confessor is good against fighters, excellent against mines and incoming bombs, and great at bombers. Also contributes well against big things like Frigates, Destroyers, and Cruisers.
So my preference is one Confessor, mounted at the back, and one Recuser Beam Caster on either Port or Starboard, depending on pilot's preference.
I also don't really see the value of putting your 2 main turrets on different sides of the ship--unless your pilot is really bad. I guess you could toss a "spare" turret in the back, for someone (engineer?) to occasionally hop into for the purpose of knocking out pesky mines and bombs/missiles/torpedoes, but eventually a Point Defense can do the job for you. And in the meantime, I think I'd rather use a Benediction for that minor role than a Confessor. Or just, y'know, have the pilot adjust the ship to line up shots.
Oh, and RNG is definitely interesting, because if I had to guess, I think that I find the Sniper Protocol before the first boss at least 25% of the time.
Basically, the Confessor works well with basically whatever mods you find.
I did a run with two shurikens only and we took 7% leading up to the second boss fight. The game in general is not that hard when you get the hang of things so when you get a group of seasoned people the game is hilariously easy. We got like 32k xp doing every insane mission we could.