Void Crew

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Which weapon is the best overall, and which weapons excel in which scenarios are combat types like ie against fighters, static targets, capital ships etc etc
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Showing 1-15 of 17 comments
Shuriken vs fighters,
Beamcaster vs everything else.

(why only energy weapons? because they take down shields.)
Mia Ishata Jan 13 @ 10:03am 
I ended up enjoying the Linaty Minigun alot, its not difficulty to get one or two Hymn relics to boost it, upgrade it and get used to the tactical reload on it and you got a solid weapon for most of the game. Ammo is cheap to make too.
>< V >< Jan 14 @ 3:24am 
The BRAIN confessor dominates. No other weapon is needed.

One reason is that it's an aimbot. In a game where you have to lead a target because the enemy is moving as well as your own ship moving, the aimbot is over tuned to what humans can do. Once you get the fire rate to 12 with MkIII and the mod that gives +100% fire rate, this will literally be like an MkI Litany machine gun turret, except it does over twice the damage and is an aimbot.

The second reason is the Energy Overload relic which has no kinetic counterpart. It gives +25% damage per tripped circuit, which with a dedicated engineer in a Destroyer, is easy to maintain +100% damage.

This is the highest damage relic in the game. No other relic gives +100% damage per relic until your biomass is 1000, then Biomass Catalyst becomes the highest damage relic. If you stack four Energy Overloads, then that is +400% damage.

That's not the best combo though for relics and damage, since different relics multiply each other (same relics add together). The next highest damage relic is Breaking Point, which gives +15% per tripped circuit and again can easily maintain +60%. If you slot three Energy Overloads and one Breaking Point, now you're at +480% damage.

Once your biomass hits 500 is when you replace an Energy Overload relic with a biomass relic. Maximum damage (over 1000 biomass) is with 2 Biomass Catalysts, an Energy Overload and Breaking Point. At 1000 biomass, this is 640% damage.

With your BRAIN confessor at 12 fire rate (MkIII with Relentless Assault mod +100% fire rate), a 600% increase and it doing +480% damage from two relics, let alone what other 2 mods you put on the gun, numbers can go even higher.

Nothing, absolutely nothing will stop you. There is nothing in the game that can handle these levels of DPS.
Shuriken for general fighters and anti-missile play.

Litany for larger targets without shields

Orison for bosses

Beamcaster to melt everything

Benediction goes into the trash.

Caronade is situational but should be replaced by a Beamcaster.
KellyR Jan 22 @ 11:09pm 
I actually find the Confessor Carronade is better than the Shuriken Gatling for anti-fighter, anti-mine, and shooting down bombs and such, tbh. At least once it's upgraded.
Originally posted by KellyR:
I actually find the Confessor Carronade is better than the Shuriken Gatling for anti-fighter, anti-mine, and shooting down bombs and such, tbh. At least once it's upgraded.
Requires a battery to be effective, while the Gatling only really needs the heat sink and it can spread out more to cover more so you can take out multiple ships in the swarm. The carronade is good for anti bombers and mines but the enemy shots can get taken down easily with the shuriken.

Once you get a heatsink for the gatling it becomes autonomous and don't need to tend to that gunner any longer.
>< V >< Jan 23 @ 5:40pm 
Originally posted by Special Ed Forces:
Originally posted by KellyR:
I actually find the Confessor Carronade is better than the Shuriken Gatling for anti-fighter, anti-mine, and shooting down bombs and such, tbh. At least once it's upgraded.
Requires a battery to be effective, while the Gatling only really needs the heat sink and it can spread out more to cover more so you can take out multiple ships in the swarm. The carronade is good for anti bombers and mines but the enemy shots can get taken down easily with the shuriken.

Once you get a heatsink for the gatling it becomes autonomous and don't need to tend to that gunner any longer.

BRAIN confessor dominates. No other weapon comes even close. If you don't know this, then you've never decked out a BRAIN confessor.
KellyR Jan 24 @ 7:15pm 
Originally posted by Special Ed Forces:
Originally posted by KellyR:
I actually find the Confessor Carronade is better than the Shuriken Gatling for anti-fighter, anti-mine, and shooting down bombs and such, tbh. At least once it's upgraded.
Requires a battery to be effective, while the Gatling only really needs the heat sink and it can spread out more to cover more so you can take out multiple ships in the swarm. The carronade is good for anti bombers and mines but the enemy shots can get taken down easily with the shuriken.

Once you get a heatsink for the gatling it becomes autonomous and don't need to tend to that gunner any longer.
I prefer the accuracy of the Confessor, even when I'm shooting down fighter swarms. The Shuriken Gatling just spreads out too much and half or more of your shots just hit nothing.

And in a 3 person group, or even 4, you won't have more than 2 players free to man guns anyway, so you need one anti-fighter/mine/incoming bomb gun, and one gun for big targets like Frigates, Destroyers, Cruisers, etc.

The Confessor is good against fighters, excellent against mines and incoming bombs, and great at bombers. Also contributes well against big things like Frigates, Destroyers, and Cruisers.

So my preference is one Confessor, mounted at the back, and one Recuser Beam Caster on either Port or Starboard, depending on pilot's preference.
Last edited by KellyR; Jan 24 @ 7:18pm
Originally posted by KellyR:
Originally posted by Special Ed Forces:
Requires a battery to be effective, while the Gatling only really needs the heat sink and it can spread out more to cover more so you can take out multiple ships in the swarm. The carronade is good for anti bombers and mines but the enemy shots can get taken down easily with the shuriken.

Once you get a heatsink for the gatling it becomes autonomous and don't need to tend to that gunner any longer.
I prefer the accuracy of the Confessor, even when I'm shooting down fighter swarms. The Shuriken Gatling just spreads out too much and half or more of your shots just hit nothing.

And in a 3 person group, or even 4, you won't have more than 2 players free to man guns anyway, so you need one anti-fighter/mine/incoming bomb gun, and one gun for big targets like Frigates, Destroyers, Cruisers, etc.

The Confessor is good against fighters, excellent against mines and incoming bombs, and great at bombers. Also contributes well against big things like Frigates, Destroyers, and Cruisers.

So my preference is one Confessor, mounted at the back, and one Recuser Beam Caster on either Port or Starboard, depending on pilot's preference.
If you can, get a snper protocol on the shuriken and it is amazing how accurate it is, plus it reduces fire rate so you get zero heat problems. You can slap on an accuracy mod and it shoots a barrage of very accurate lasers. It is a fun gun when it gets upgraded.
Originally posted by KellyR:
I prefer the accuracy of the Confessor, even when I'm shooting down fighter swarms. The Shuriken Gatling just spreads out too much and half or more of your shots just hit nothing.
Use whatever works for you, but the manually operated Confessor, like the Benediction, is objectively worse than the Shuriken. Sure, an unmodified Shuriken wastes too many shots trying to hit a lone fighter, mine, etc, but those fighters are initially in a cluster and usually fly into close range, so many "stray" shots still find a target. And most of the truly dangerous threats are large enough (including a full fighter wing vs 1-2 survivors) that the limited accuracy of the baseline Shuriken isn't a significant problem. The Shuriken also doesn't fuss with batteries and has a much, much higher maximum DPS.

I also don't really see the value of putting your 2 main turrets on different sides of the ship--unless your pilot is really bad. I guess you could toss a "spare" turret in the back, for someone (engineer?) to occasionally hop into for the purpose of knocking out pesky mines and bombs/missiles/torpedoes, but eventually a Point Defense can do the job for you. And in the meantime, I think I'd rather use a Benediction for that minor role than a Confessor. Or just, y'know, have the pilot adjust the ship to line up shots.
Last edited by shadain597; Jan 25 @ 5:15pm
KellyR Jan 25 @ 9:57pm 
Originally posted by Special Ed Forces:
Originally posted by KellyR:
I prefer the accuracy of the Confessor, even when I'm shooting down fighter swarms. The Shuriken Gatling just spreads out too much and half or more of your shots just hit nothing.

And in a 3 person group, or even 4, you won't have more than 2 players free to man guns anyway, so you need one anti-fighter/mine/incoming bomb gun, and one gun for big targets like Frigates, Destroyers, Cruisers, etc.

The Confessor is good against fighters, excellent against mines and incoming bombs, and great at bombers. Also contributes well against big things like Frigates, Destroyers, and Cruisers.

So my preference is one Confessor, mounted at the back, and one Recuser Beam Caster on either Port or Starboard, depending on pilot's preference.
If you can, get a snper protocol on the shuriken and it is amazing how accurate it is, plus it reduces fire rate so you get zero heat problems. You can slap on an accuracy mod and it shoots a barrage of very accurate lasers. It is a fun gun when it gets upgraded.
My group has found a Sniper Protocol like once, ever. I'm not going to pick my weapons assuming I'm gonna get a specific random drop.
Last edited by KellyR; Jan 25 @ 9:57pm
Originally posted by KellyR:
Originally posted by Special Ed Forces:
If you can, get a snper protocol on the shuriken and it is amazing how accurate it is, plus it reduces fire rate so you get zero heat problems. You can slap on an accuracy mod and it shoots a barrage of very accurate lasers. It is a fun gun when it gets upgraded.
My group has found a Sniper Protocol like once, ever. I'm not going to pick my weapons assuming I'm gonna get a specific random drop.
Yeah it is RNG but still, you can pop an accuracy mod, a heat sync and a flux harmonizer on it and still get decent range, accuracy and mix the sync with venting the ship, it will not over heat.
Originally posted by Special Ed Forces:
Originally posted by KellyR:
My group has found a Sniper Protocol like once, ever. I'm not going to pick my weapons assuming I'm gonna get a specific random drop.
Yeah it is RNG but still, you can pop an accuracy mod, a heat sync and a flux harmonizer on it and still get decent range, accuracy and mix the sync with venting the ship, it will not over heat.
Don't forget that the gunner gene tree also has an accuracy boost at the top. Which begs the question, can the accuracy stat go over 100%? Which sounds like a dumb question, but even if you hit 100%, there's still some shot spread. Well, not on a Beamcaster, but certainly on a Shuriken.

Oh, and RNG is definitely interesting, because if I had to guess, I think that I find the Sniper Protocol before the first boss at least 25% of the time.
Last edited by shadain597; Jan 26 @ 2:15pm
KellyR Jan 26 @ 10:36pm 
Originally posted by Special Ed Forces:
Originally posted by KellyR:
My group has found a Sniper Protocol like once, ever. I'm not going to pick my weapons assuming I'm gonna get a specific random drop.
Yeah it is RNG but still, you can pop an accuracy mod, a heat sync and a flux harmonizer on it and still get decent range, accuracy and mix the sync with venting the ship, it will not over heat.
I could, or I could use a weapon that doesn't need a heatsink mod because it doesn't overheat, and give it Harmonizer, Accuracy, and Damage instead. The Confessor hits 99% accuracy with one tier 2 accuracy mod, so...

Basically, the Confessor works well with basically whatever mods you find.
Last edited by KellyR; Jan 26 @ 10:37pm
Originally posted by KellyR:
Originally posted by Special Ed Forces:
Yeah it is RNG but still, you can pop an accuracy mod, a heat sync and a flux harmonizer on it and still get decent range, accuracy and mix the sync with venting the ship, it will not over heat.
I could, or I could use a weapon that doesn't need a heatsink mod because it doesn't overheat, and give it Harmonizer, Accuracy, and Damage instead. The Confessor hits 99% accuracy with one tier 2 accuracy mod, so...

Basically, the Confessor works well with basically whatever mods you find.
It requires maintenance whereas the shuriken does not. Early game the Shuriken is tops for shredding fights.

I did a run with two shurikens only and we took 7% leading up to the second boss fight. The game in general is not that hard when you get the hang of things so when you get a group of seasoned people the game is hilariously easy. We got like 32k xp doing every insane mission we could.
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