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Sadly, this. It has a lot of potential, but right now (at least) it feels pretty shallow.
Personally, I'll keep checking into it every now and then.
I don't know why you would be misleading people like that, but I regularly pick Lone-Sentry Destroyer (The Big Ship) and consistently have runs in which I beat one boss after the other.
It's not even that you have to be some absolute tryhard-sweat gamer to accomplish.
If have enough skill points to be able to roughly 50/50 split them between Pilot and Scav, you'll have a pretty good time both flying and doing EVA.
The BRAIN turrets are weak at first but if you focus on upgrading them as fast as resources allow, you quickly become overpowered. All you have to do is fly around, dodge stuff, turrets do the rest, auto mechanic keeps your boosters charged. You do have to fix Trims yourself every now and then but it's not an urgent issue, boosters are more important unless you have like 10x Trims that are broken.
Do avoid anything EVA though unless you spent some skill points into the Scav tree, particularly the ones that give you more O2, shorter Dash Cooldown and Stronger Jetpack Dash. Together with the Grapling Hook, you'll be zooming around with ease. Better EVA Run speed is also very good to have.
Like I said, I consistently, every single time, get to the point of being absolutely overpowered and ending my run after about 3-4 hours because I want to do something else.
I'd still argue it is worth getting into since you already have it and the game is quite fun, especially with friends, but it's not just that it falls a bit short on content and variety, the variety it does have matters like none.
I almost exclusively play solo and when I start getting some really strong turrets, all of the different mission types play the game. There's a lot of different mission types that require you to destroy something, each having their own twist to things, but they don't matter because I murder things so fast.
There's the HOLLOW Cube thingies that build units and split off into smaller ones, but I break them before the narrator has even finished his briefing. There's the REMNANT Comm Relays that all summon reinforcements when you get spotted, but solo there's always only ever 1 and I destroy the entire relay before the reinforcement call finishes. There's HOLLOW Conduits, the more you destroy the more reinforcements come in, but I'm usually too fast at killing things for this to really have a chance to be chaotic and overwhelm me.
When I fight bosses, I spend like 2 seconds shooting at it before it pops invincibility shield.
It does take a bit to get a ship that strong but it does not at all take long to get a ship strong enough for the game to feel relatively easy. Bombers almost never even get to shoot me unless I'm still on the starter gun. Everything else past that just trivilizes the difficulty more and more.
That being said, it takes some time to get the hang of it, it takes time to get enough skill points for a good viable build. You already own the game and it is good, so might as well.
Though, you already own the game, prob easier to jus try out yourself.
From my experience, the AI guns can't hit the broadside of a barn, if they even both to shoot at the thing you've targeted. I'm glad you're able to make it work, but I just found it an exercise in futility since they'd shoot at everything except the damned mission target.
The starter Tier 1 guns are bad, yes. They shoot too slow, do too little damage, it takes forever to get things done. Max upgraded though, these things kill everything so fast, the rest of my crew had not even a CHANCE of firing at an enemy ship because of how quickly they kill things.
My upgrade path usually has me upgrade the Fabricator, craft a Mk2 Fire Rate Mod for both the guns. That considerabily improves their performance. Then I'd focus on getting my Benediction up to Mk2 as well and slap a Mk2 Damage Mod in there. Now you have a very fast firing high damage auto gun. At some point I'll come across a System Upgrader, which I will use to push it to Mk3. Now you are strong enough that you pretty much trivialize the entire game.
Yeah, they might still struggle a bit with clearing mines due to their inaccuracy, but they will easily kill everything else, Bombers, Snipers, comfortably from the max range of 1200m, leaving no chance for either of them to actually shoot you. If additionally, you get a Relic that improves damage output based on how much biomass you have, it's gg. I once installed a Legendary Mod that significantly increased the firerate and my AI gun became a gatling turret pretty much.
Yesterday I was running lone sentry with a friend and was having a fun time of it he piloted and we let the guns handle the shooting and in case we had a 3rd gun for me if needed and for the most part I handled the repairs.
So no you don't need a crew of 3-4 to play! 1 or 2 can play just fine once you get the hang of things!
Game feels nearly dead.
If you have not enough friends to play, safe your money.
The game had too many problems at the beginning and now its too late.