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It's not possible now, but we're aware that this needs to be added and will be looking into this :). Cannot promise any specifics on when, yet.
Currently the only place to change your perks is the Hub.
While it would be really nice to be able to swap loadouts or even customize them midrun, possibly while in the void tunnel, I can see how this could be exploited.
Specifically, you would relatively easily be able to swap to loadouts that allow crafting of specific items, craft them, and then swap back, effectively making any points invested into craftables a waste of skill points in your "main" loadout.
Good point; can be mitigated with a swap confirmation and cooldown period of ~5 minutes or so.
Gene loadout swap @ Sarcograph while in void tunnel is viable.
:D
A fair point, and I'd say we really only need to swap builds once right as we join to fit into the current crew. One respec per run is reasonable.
Pretty pointless. The engineer plate is literally the first skillpoint, the gunner mods...only way you dont have a gunner with those is solo play, the scavenger unique craftable (oxygin pack) is useless..you have to hold it in your hand meaning you cant loot or carry anything else. So there isn't really much in the way of exploiting it even if you could hotswap in the sarcophagus.
Right away I don't see any skill that could be exploited by being able to swap in the ship.
It'd be a pretty silly mechanic to be needing to eject yourself so you can become unalive and respawn, when you should really just be able to do it from within the ship.
It would actually give biomass a good use too.
Although, adding a short grace period or automatically pulling up the swap screen for that first spawn after joining might be a good idea, because a lot of people will reflexively pop out of the sarc as soon as possible.
It has always bugged me a bit how redundant biomass is, so using up biomass for a class swap makes it a fair trade.
I hope the devs see this and consider it.