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That... really, really sucks, actually. The loot feedback loop is part of the fun.
Just had a nearly hour long run amount to quite literally nothing but a bit of XP because we died at the last 2% of the boss's HP.
Hello guys!
You can also get common Lootboxes out of Priority Target optional objectives. I will leave you an answer I've provided elsewhere, to provide you with more insight from us:
Let me clarify a bit, as well as give you insights into our plans so that you can better envision where we're moving in terms of meta-progression & rewards with Void Crew...
In this Update:
- We’ve increased the XP payouts (primarily when you defeat bosses though, as you well state) and added Gifts of METEM to all rank ups.
- Each Boss Objective completed during a Pilgrimage rewards a Rare Gift of Victory - you can earn these over and over.
- You can skip any non-boss objective you want to rush your way to the bosses, which will make exp farming and cosmetic hunting possible if you and your team manage.
That's been done to offset the removal of 1/2 objectives runs, which always were in a weird spot for us design wise. Nonetheless, we're still not satisfied ourselves and have more plans, which is why...
In the next Update:
- We’ll be adding Meta Quests, such as Career Achievements and Time-limited Assignments (i.e. Dailies, Weeklies, etc.)
- The selection of Meta Quests will include some catered to players who prefer or need to play shorter runs:
There will be a recurring Daily Quest to complete your first objective of the day, which will reward you with a Gift of METEM with better duplicate protection than the “old” purely random Gifts of METEM that were handed out for the old “limited objective count Pilgrimages”.
Hope that provided some clarity. We're a small indie studio and can't really make the game cater to everybody, and we embrace that, but I personally believe we're well aligned with tackling the issue you're bringing to the table.
-- Javier, Hutlihut Games
"We're a small indie studio and can't really make the game cater to everybody, and we embrace that, but I personally believe we're well aligned with tackling the issue you're bringing to the table."
- - -
I'm going to be brutally honest with you - you already were catering to more people than you currently are, because you had the mission select mode AND endless mode both available, rather than forcing one of them to be, quite literally, the only option that players have.
I don't play Void Crew to be pressured to do daily objectives with a live service feel, and I especially don't think it's fair to go "it's not for everybody :)" when the system we had in place before this update was already providing a good amount of crates for a REASONABLE amount of time invested into missions.
The jump to hour+ long missions to get so much as a single crate is deeply unnecessary, and I'm not going to play Void Crew anymore if all you have to offer is dailies and not a mode like the one that was already in the game, a mode that WON'T punish me and my partner for dying at the last second by wasting an entire hour and a half of our time and giving us table scraps of XP for our efforts.
Just because we liked endless didn't mean you had to make it the only mode besides live service-styled daily quests. I don't want dailies, I want to be able to do the old mission structure without the gameplay loop of a product I paid for drastically changing like this and giving me objectively less progression per run, yet taking LONGER per run.
This feels like the kind of hampered reward loop that a live service game with microtransactions to buy loot crates would be using. I really hope that's not the direction Void Crew's planning to take in the future, but honestly, whether or not you intend to start leaning into microtransactions and hampering our rewards to make them more appealing, the fact remains that the reward feedback has been lessened to the point where there may as WELL be microtransactions.
I wasn't exaggerating in my review when I said Update 5 completely killed all excitement my partner and I had for the game, and just slapping on some dailies is not going to suddenly make me excited to play again. I know cosmetic rewards aren't literally the only reason to play, but until I've unlocked quite literally everything (which is going to take EVEN LONGER with the newly hampered progression speed), I will always have to deal with the lingering frustration over my shoulder of knowing that, if I fail this run even at the last 2% of HP on the boss, I will get nothing but scraps of XP at the absolute most.
It's not fun, and adding dailies doesn't fix that. All that being said, if there will be infinitely repeatable missions ala, say, something like Deep Rock Galactic's mission structure that are just rotating every now and then, that's a good step, but it doesn't sound like you intend them to be repeatable - moreso for them to be a "one and done until they're rotated out for more missions" setup, which goes against the "just one more run" roguelike formula entirely. I'd like to think I'm just misunderstanding that part, though, because making Void Crew something you only hop on to play once and then not touch until the next day definitely doesn't seem to be your team's intention.
... I don't mean to sound so deathly stern by the way, I just really, really was saddened by how sandbagged my partner and I's attempted runs made us feel after getting nothing for over an hour and a half of efforts. I want Void Crew to be a game I return to often, because it provides a very unique gameplay loop - y'all have something lovely here.
Your feedback is as heard and we're thankful for it. I can't promise anything besides my comment above as that's what we have agreed on at the moment, but I can promise that your voices will be taken into account both to consider if anything else should be done for Next Update as well as for any other future patch.
Best regards,
Javier
im just gona say i agree to the 2 above posts
i dont play voidcrew for live service gameplay, there are alot of games like that already
i want to be able to hop on to voidcrew and play a round or 2 when me and my friends have time.
if you want more player retention or money
give us more ship styles, and weapons give us a giant selection of constructable weapons and tools
and money... thats the easyest thing, add some DLC skins for the ship and ectype, maybe even weapons, hell a DLC that gives us the option to construct weapon designs and send them to a vote for them to get added would solve both the issues
but again, i dont want dailys, i dont want to feel like im missing out because i cant get the gang together, leave the game in the Indie realm and dont follow those AAA trash games into the poop brown paste of look-a-likes.
My colleague Daniel has posted a message regarding this topic: we've heard your feedback and have now had talks to plan changes to have it into account for Next Update.
Please have a read: https://steamcommunity.com/app/1063420/discussions/0/4756452114758769647/?tscn=1725976372
METEM Preserve You