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Not sure when your reference point is (I jumped in quite recently) but there's a loadout (the aforementioned Lone Sentry) that comes with an auto-turret.
Hello!
Yes, I would hope so - we play it internally 2 players quite a lot. In the last year we've added a lot of rules (we call them "Limiters") that change how the game adapts to the number of players - for example which enemies can show up, the duration of environmental hazards, the number of defects on your ship, ettc.
In addition, the structure of the game allows you to pick your objectives between each jump, and therein the difficulty as well.
Give it a spin and do let us know if there are specific subjects that require further tuning :)
Sincerely,
Daniel from Hutlihut Games
- - - - - - - - - -
TL;DR Is 2-player viable? That depends what you consider viable or worthwhile. Yes, it is doable. You CAN play it. You CAN do it. The game doesn't stop you, or anything. It's just that one of you will absolutely feel immense pressure to play Pilot skills, and the other will undoubtedly feel pressured to be a Gunner. One of you will spend 90% of the run just driving. The other will spend the entire run doing quite literally every other job on the ship all at once. Every. Single. Task. Besides piloting the ship. You COULD try juggling jobs more, but it will be very, very messy. There is barely any flexibility on a 2-person ship - sure, technically there is flexibility, you can slot stuff on your ship, use different loadouts, or at least try to, because the game certainly doesn't STOP you... but you'll always realize very quickly that your autoturrets need power. You're gonna fall back on a "default" loadout very, very quick as a 2-player team.
- - - - - - - - - -
A bit more detail below.
You really are going to have to pigeonhole one of you into Pilot skills, and the other has to pick probably Gunner, because you simply will not have the DPS to take down things in a good amount of time, especially with the new boss fights, without skills to aid said DPS.
Except the one who's Gunner isn't going to just be the Gunner - they have to be everything. Because a pilot's going to be, you know, keeping everyone from getting shot to death, the gunner will be juggling being the one gunner on the ship, rushing around to fix defects, spooling up the void drive, refilling their own ammo / recharging their own batteries, sending any one piece of equipment into overdrive to deal with a situation, addressing power breakers getting tripped (they have to run to the back of the ship to flip them again), handling turning any shielding the ship has on/off and even what DIRECTION the shield is facing (as well as making sure to turn it off when not in combat so it doesn't drain its battery, which they will have to maintain atop everything else), having to drop what they're doing to shoot crates that the pilot wants opened, emptying the gravity scoop of the loot FROM said crate, moving said loot to wherever it needs to go such as recycling or slotting in upgrades, etc.
One of you is going to be playing maybe 10% of the game while the other's doing the remaining 90% of the work, because the only thing they've done to make 2-player co-op friendlier is add very slow, very bare minimum performance auto turrets (called BRAIN turrets) that you can't even use the specialized ship for, that reduces their power cost, because you have to be fully solo to use that one.
I'm sure someone will chime in with "the pilot can help too, you know", and yes, they can - just expressly, objectively, at the expense of being able to move from anything. At all.
Because they're the pilot. Any time you're doing anything remotely combat related, they're gonna be stuck in that seat because it's one of the only reasons the run will last more than ten minutes.
For me and my partner who were 100% the target audience for this game, it's unfortunately not even half as fulfilling or fun as playing with even one more person. You're basically pigeonholed into using one ship, and one ship only. It's extremely limited in comparison to even a 3-player team.
You'll hear "yeah things are going well with my 2-man" probably a fair bit, but that's mostly because people have just gotten used to it working the way it... basically always has. It could just be much, much better than it currently is, because genuinely, the only difference between now and when Void Crew first launched is the peashooter brain turrets that we got. You are very much punished for not having a full crew.
Whether you have FUN with that, that's up to you - I'm just providing the facts of what you will objectively be dealing with; it's up to you how you feel about it.
I went "oh well I do like driving" and now that's all I do except occasionally panic-EVA. Speaking of EVA! The only missions that are really passable with 2 low-level players are the ones that don't require EVA. The second my "Everything Except Driving" gets out I'm "Everything Including Driving". So uh. We're either a sitting duck or a running duck. There's only so much "I just need to get gud" that I can put into my adult <1-4 hours of gaming in a day. I am getting better at dodging with a spaceship but at what cost? Mild annoyance? Masochistically, will probably be back tomorrow.