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oh, thanks for looking into that!
Speaking of the Sniper, multiple times during defense missions I've noticed that Hollow Snipers can shoot THROUGH asteroids/ obstructions on the METEM ships. I'm not sure if this is intentional, but even when an asteroid is "screen-covering massive", if the Sniper spawns behind it, it just starts shooting at the ships behind cover.
Just and idea but maybe make it so shots that hit the shield damage it, but instead of applying the left over damage instantly to the hull they continue to sail through until they hit the hull. Shots that don't connect just pass by. That way shots that miss the hull still damage the shield, but pilots that maneuver in time can still dodge. Missiles detonating on the shield make perfect sense and stop players form turtling, that i understand. Of course this is just my two cents and i have no game dev experience, and i am super grateful that you responded.
A good solution would be that the shield do not "block" the projectiles, so it absorb half the impact, then the projectile follow the trajectory and IF it hit the hull THEN the rest of the damage is done, so IF the projectile after hitting the shield miss the hull, you got no damage