Void Crew

Void Crew

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for solo play they should let you charge the void drive as a pilot without having to leave the ship
Its ridiculous tbh, even immersion wise, that a pilot has to leave its seat to go down to engineering, to charge the void drive and even to set the escape vector.

I can understand this to be fine for group play as it promotes more team-work and so others have things to do, but for SOLO-play, please atleast let us charge the void-drives without running like a lunatic and leaving the ship exposed...

Certain things that work well for 2 - 4 players, does NOT work well for solo-play. And I think it would be an easy and fair implementation. Small changes like these would be such a QoL features for us SOLO-players.
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Showing 1-12 of 12 comments
Vin Dec 3, 2024 @ 10:31am 
after they updated the brains and added objective scaling (which increases the viability of solo) solo has come along but.... with out the mods there is still too much "busy work".

there is a mod that sets the escape vector when you charge the void drive
there is a mod that opens all the doors when you load into the mission
there is a mod that increases the effectiveness of the loot scoop
there is a mod that removes unrepairable damage
there is a mod that gives <insert QoL>

and thats the problem. mods bring the solo experience closer to what it should be. if a person wants a challenging experience, they can just play in multiplayer (which is the intended way to play the game)

after their update i went into the mission line (with the mods i was using) and was actually able to progress quite a bit until i got interdicted. the amount of damage the ship took before i could warp out (destroyed the crystal), forced me to just extract.

DRG is also a coop game that respects solo players.
Risk of Rain 2 is a coop game that respects solo players.

the fact that the fabricator resets EVERY time you start a new mission disrespects peoples time.

go look at ANY rogue-lite game and you will not see this.

hell look at Everspace it has the same kind of sector to sector mission layout and is a roguelite where you ship retains its upgrades.

Edit: the crafting cost is a little high imo as well.
Last edited by Vin; Dec 3, 2024 @ 10:41am
Mosey Dec 3, 2024 @ 10:54am 
Originally posted by Kasper Kroenen:
Certain things that work well for 2 - 4 players, does NOT work well for solo-play.

See, you say this but then here you are complaining about how this 2-4 player game doesn't cater to single players very well.

It's weird is what it is.
Vin Dec 3, 2024 @ 11:07am 
Originally posted by Mosey:
Originally posted by Kasper Kroenen:
Certain things that work well for 2 - 4 players, does NOT work well for solo-play.

See, you say this but then here you are complaining about how this 2-4 player game doesn't cater to single players very well.

It's weird is what it is.
its a 4 player game with the option to solo. thats a fact not an opinion.

only thing here thats weird is your post. devs said solo viable but what the OP is saying is right.

things that work in 2-4 dont track in solo.
ArSo Dec 3, 2024 @ 12:26pm 
tbh after the changes its not bad. I did a solo run with 16 objectives, 2 bosses and maxed all in the 1 person ship. Only stopped because of a bug with navigation where i couldnt select espace vector.
You need levels, gameplay experience and you will get far. The biggest problem is no save at this time.
Kasper Kroenen Dec 3, 2024 @ 2:42pm 
Originally posted by ArSo:
tbh after the changes its not bad. I did a solo run with 16 objectives, 2 bosses and maxed all in the 1 person ship. Only stopped because of a bug with navigation where i couldnt select espace vector.
You need levels, gameplay experience and you will get far. The biggest problem is no save at this time.

oh, I have no problem reaching that far myself. I managed to get to 19 objectives and killed all 3 bosses. At that point, you're almost OP (done this solo). I eventually just left cause I already spend so many hours and I got tired lol.

I just made this post because simple changes for solo'ers would make things more fun. I'm not really talking about making the game easier, rather QoL features like I've said above.
Kasper Kroenen Dec 3, 2024 @ 2:45pm 
Originally posted by Mosey:
Originally posted by Kasper Kroenen:
Certain things that work well for 2 - 4 players, does NOT work well for solo-play.

See, you say this but then here you are complaining about how this 2-4 player game doesn't cater to single players very well.

It's weird is what it is.

It is a 1 - 4 player game. Deep Rock Galactic, for example, is just like this game best enjoyed in group. But at times my team is not available and I just want to do a solo-run.

Deep Rock Galactic offers some changes therein that makes this perfectly possible, this game could use some simple QoL features is all I'm saying. I'm not talking about toning the difficulty down, rather I'd say that at a certain point (19 objectives in) you become so powerful that I think the enemies don't even scale to you anymore...

The biggest challenge in this game is getting to level III stations and many before that part perceive the game as "difficult", but once you're over that specific hill, the game just gets obliterated so far.
Mosey Dec 3, 2024 @ 7:03pm 
If you charge your void drive while in the void tunnel, when you pop out you won't be slowed and your jump will be ready when you need it.

This is probably a glitch, but it works.

Also, for what it's worth, you can't do station airlocks solo. They are 100% inaccessible for solo people, so there's a little bit more than a few things that aren't solo friendly in this title.

That doesn't bother me, because I don't buy party games to play by myself. Not to say you don't have friends or anything, but it boggles my mind that people do this when actual solo space games exist that are a much, much better single player experience.
Kasper Kroenen Dec 3, 2024 @ 8:57pm 
Originally posted by Mosey:
If you charge your void drive while in the void tunnel, when you pop out you won't be slowed and your jump will be ready when you need it.

This is probably a glitch, but it works.

Also, for what it's worth, you can't do station airlocks solo. They are 100% inaccessible for solo people, so there's a little bit more than a few things that aren't solo friendly in this title.

That doesn't bother me, because I don't buy party games to play by myself. Not to say you don't have friends or anything, but it boggles my mind that people do this when actual solo space games exist that are a much, much better single player experience.

because I do have friends and play with them often, but there are times they are not online and I'd just like to do a solo run as the game advertises itself as a 1 - 4 game. Just like Deep Rock Galactic is best experienced in a group, it IS easily playable solo aswel because of implementations. This is why I compare it with Deep Rock Galactic.

Its the same reason when I buy a board-game that says "1-4 players" I expect it to be playable for 1 to 4 players. Otherwise it should says 2-4 or even 4 players required.

That, and the implementations to make this work perfectly well is just easily adjustable QoL features without having anything to do with lowering difficulty or the challenge.

I hope this has helped unboggling your mind.
ArcaneAlchemist Dec 4, 2024 @ 8:21am 
no, there isnt anything wrong with the solo player needing to charge their void drive in the the engine room. turn on cruise control, sprint back there, press the button.

if you are in such a precarious situation that you cant to do that without being hit, then dont do it yet! get safe!

flying a ship solo should require you to be familiar with the ship, plan your actions in advance, and know what youre doing. it should be much harder. the game is called void CREW. if you are the only crew member, newsflash, thats gonna be pretty tricky!

i just finished a four hour run where i went solo, originally i just wanted to kill one boss for the achievement, ended up killing 4, the only reason i ended the run was because i had to make breakfast and shower.

the frigate is very small. literally nothing is far away from the cockpit. im sorry if it seems rude but it very much is the case that you just dont have enough practice.
Kasper Kroenen Dec 4, 2024 @ 9:40am 
Originally posted by ArcaneAlchemist:
no, there isnt anything wrong with the solo player needing to charge their void drive in the the engine room. turn on cruise control, sprint back there, press the button.

if you are in such a precarious situation that you cant to do that without being hit, then dont do it yet! get safe!

flying a ship solo should require you to be familiar with the ship, plan your actions in advance, and know what youre doing. it should be much harder. the game is called void CREW. if you are the only crew member, newsflash, thats gonna be pretty tricky!

i just finished a four hour run where i went solo, originally i just wanted to kill one boss for the achievement, ended up killing 4, the only reason i ended the run was because i had to make breakfast and shower.

the frigate is very small. literally nothing is far away from the cockpit. im sorry if it seems rude but it very much is the case that you just dont have enough practice.

I'll say its a bit rude as you do seem to instantly go to the part as if I have some skill issue with that last statement of yours even though I can get as far as you do easily. When I made this topic it was NOT because I have difficulty surviving, rather that it would be a QoL improvement to enhance the single-player experience and make it less of an ordeal.
Mosey Dec 4, 2024 @ 10:40am 
Originally posted by Kasper Kroenen:
That, and the implementations to make this work perfectly well is just easily adjustable QoL features without having anything to do with lowering difficulty or the challenge.

Well I mean, removing the mechanic of needing to charge the warp drive from the engine room is kind of lowering difficulty and removing challenge. It is what it is. You technically can charge the Destroyer void drive on your own, but you'd need either the engineer skill or the grapple I think and that locks you out of the pilot skill you'd really want.

You can say it's a hassle for solo players, and that might be true, but there are a lot of things that solo players are going to miss out on and this would be one of those things. You are also going to miss out on trim being fixed or boosts being charged too. Sure, you can slap on the brain engineer but it doesn't really work very well either and you'd have to stack them to emulate even one player engineer.

I just think that this game isn't terribly solo friendly even while it's technically possible. Content being straight up locked off for solo players is indicative that the solo experience is going to be less than the group experience.
Last edited by Mosey; Dec 4, 2024 @ 10:41am
Kasper Kroenen Dec 4, 2024 @ 12:48pm 
Originally posted by Mosey:
Originally posted by Kasper Kroenen:
That, and the implementations to make this work perfectly well is just easily adjustable QoL features without having anything to do with lowering difficulty or the challenge.

Well I mean, removing the mechanic of needing to charge the warp drive from the engine room is kind of lowering difficulty and removing challenge. It is what it is. You technically can charge the Destroyer void drive on your own, but you'd need either the engineer skill or the grapple I think and that locks you out of the pilot skill you'd really want.

You can say it's a hassle for solo players, and that might be true, but there are a lot of things that solo players are going to miss out on and this would be one of those things. You are also going to miss out on trim being fixed or boosts being charged too. Sure, you can slap on the brain engineer but it doesn't really work very well either and you'd have to stack them to emulate even one player engineer.

I just think that this game isn't terribly solo friendly even while it's technically possible. Content being straight up locked off for solo players is indicative that the solo experience is going to be less than the group experience.

"Well I mean, removing the mechanic of needing to charge the warp drive from the engine room is kind of lowering difficulty and removing challenge."

I rather have challenge in enemies properly scaling with you as of now there comes a point where you steamroll anything and barely get touched by any Hollow. If you manage to get to the second boss, you most likely have some MK III weapons. Combine that with mods like accuracy etc, you'll hit a point where enemies pose no challenge. The most challenging part is the very beginning of the game, then the game gets suddenly easier as time progresses.
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Date Posted: Dec 3, 2024 @ 9:48am
Posts: 12