Void Crew

Void Crew

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CoffeeOnTap Nov 25, 2024 @ 11:21am
3
Mission Rewards need to be auto-delivered, or dropped into the next sector
Trying to scoop up a "reward" in the middle of all the hell that breaks out at the end of a mission is not rewarding.
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Showing 1-15 of 42 comments
Sarcasteik Nov 25, 2024 @ 11:35am 
Audentes Fortuna iuvat.

It's fine and usually worth it.
Ozone Nov 25, 2024 @ 4:07pm 
2
It's called Risk vs Reward.
Don't take risk and skip the reward if you don't want it.
But if you want it, you have to take some risks.
CoffeeOnTap Nov 25, 2024 @ 5:20pm 
2
Originally posted by Ozone:
It's called Risk vs Reward.
Don't take risk and skip the reward if you don't want it.
But if you want it, you have to take some risks.

The risk was the mission. The reward being sent to you by your allies in the least convenient position doesn't really track. The "risk" of "pilfering, looting, salvaging" enemy ships in the middle of a mission is already rewarded with several canisters, alloy containers biomass clusters, and other important bits and bobs. Having one surefire reward that I don't have to do cartwheels around incoming fire to receive would not only improve the abysmal pacing that makes one boss run take over an hour, it would open up room for more tactical options and opportunities, and encourage players to "risk" more when things look dire by completing the sector operation, because once their task is done, their reward is secure, and they don't need to then also open up an arbitrary box to get anything out of it.

"Hey thanks for dodging through all those fighters to finish that task that went south. But if you want to get anything out of it, you have to stay and die, otherwise everything you struggled through already is null and void and you get nothing"

"it's cawwed wisk and weward" :steammocking:

Literally nobody is sitting here going "gee my favorite part of Void Crew is waiting till the end of the mission where I have to shoot open the box of goodies in the middle of combat." "Gee getting mission rewards right on my ship would just totally ruin my immersion."
Last edited by CoffeeOnTap; Nov 25, 2024 @ 5:24pm
Sarcasteik Nov 25, 2024 @ 5:54pm 
Well you whine enough so I guess I'll just say 'git gud' and cry less.
Sigvuld Nov 25, 2024 @ 6:14pm 
3
I swear, it doesn't matter what game, when a game has something inconvenient that doesn't really accomplish anything concerning player agency or fun, people will defend it to the death as if it's integral to the game's identity and the game would be ruined if it was changed.

Nobody played Void Crew and went "I love having to hang around and deal with all the pests remaining still gnawing at my ship's hull so I can get the reward I tore through five hundred of them to earn in the first place", they loved literally anything but that.



Originally posted by CoffeeOnTap:
Originally posted by Ozone:
It's called Risk vs Reward.
Don't take risk and skip the reward if you don't want it.
But if you want it, you have to take some risks.

The risk was the mission. The reward being sent to you by your allies in the least convenient position doesn't really track. The "risk" of "pilfering, looting, salvaging" enemy ships in the middle of a mission is already rewarded with several canisters, alloy containers biomass clusters, and other important bits and bobs. Having one surefire reward that I don't have to do cartwheels around incoming fire to receive would not only improve the abysmal pacing that makes one boss run take over an hour, it would open up room for more tactical options and opportunities, and encourage players to "risk" more when things look dire by completing the sector operation, because once their task is done, their reward is secure, and they don't need to then also open up an arbitrary box to get anything out of it.

"Hey thanks for dodging through all those fighters to finish that task that went south. But if you want to get anything out of it, you have to stay and die, otherwise everything you struggled through already is null and void and you get nothing"

"it's cawwed wisk and weward" :steammocking:

Literally nobody is sitting here going "gee my favorite part of Void Crew is waiting till the end of the mission where I have to shoot open the box of goodies in the middle of combat." "Gee getting mission rewards right on my ship would just totally ruin my immersion."

You're honestly completely right, and I love how you gave all the reasoning you had for disliking the change and all they could muster was "g-g-git gud...", threw up their hands immediately and tried to turn it into a mic drop about whining lmfao
Sigvuld Nov 25, 2024 @ 6:15pm 
Originally posted by Ozone:
It's called Risk vs Reward.
Don't take risk and skip the reward if you don't want it.
But if you want it, you have to take some risks.

The risk was the mission.
Sarcasteik Nov 25, 2024 @ 7:08pm 
Originally posted by Sigvuld:
I swear, it doesn't matter what game, when a game has something inconvenient that doesn't really accomplish anything concerning player agency or fun, people will defend it to the death as if it's integral to the game's identity and the game would be ruined if it was changed.

Nobody played Void Crew and went "I love having to hang around and deal with all the pests remaining still gnawing at my ship's hull so I can get the reward I tore through five hundred of them to earn in the first place", they loved literally anything but that.



Originally posted by CoffeeOnTap:

The risk was the mission. The reward being sent to you by your allies in the least convenient position doesn't really track. The "risk" of "pilfering, looting, salvaging" enemy ships in the middle of a mission is already rewarded with several canisters, alloy containers biomass clusters, and other important bits and bobs. Having one surefire reward that I don't have to do cartwheels around incoming fire to receive would not only improve the abysmal pacing that makes one boss run take over an hour, it would open up room for more tactical options and opportunities, and encourage players to "risk" more when things look dire by completing the sector operation, because once their task is done, their reward is secure, and they don't need to then also open up an arbitrary box to get anything out of it.

"Hey thanks for dodging through all those fighters to finish that task that went south. But if you want to get anything out of it, you have to stay and die, otherwise everything you struggled through already is null and void and you get nothing"

"it's cawwed wisk and weward" :steammocking:

Literally nobody is sitting here going "gee my favorite part of Void Crew is waiting till the end of the mission where I have to shoot open the box of goodies in the middle of combat." "Gee getting mission rewards right on my ship would just totally ruin my immersion."

You're honestly completely right, and I love how you gave all the reasoning you had for disliking the change and all they could muster was "g-g-git gud...", threw up their hands immediately and tried to turn it into a mic drop about whining lmfao

Well it is whining. It's been in the game since before i started playing it and this is the first person i've seen moan about it. Don't want a billion ships at the end? Clear more out before hand.

I just did 4 solo missions and tried to rush objectives, only killing what i needed too. Guess what,? loads of mobs left over. One wasn't worth going for so i warped out. The others i just did doughnuts round the item, shot it, collected it and again warped off.

It's not difficult and barely time consuming.
Last edited by Sarcasteik; Nov 25, 2024 @ 7:21pm
CoffeeOnTap Nov 25, 2024 @ 8:19pm 
Originally posted by Sarcasteik:
Well you whine enough so I guess I'll just say 'git gud' and cry less.

"git gud" at a 4-person casual co-op game that has a "skill ceiling" of "pick the right left-click machine for the right target."

Is this the game that makes you feel good about yourself? This is peak competition for you?? Lmao
CoffeeOnTap Nov 25, 2024 @ 8:20pm 
Originally posted by Sarcasteik:
Originally posted by Sigvuld:
I swear, it doesn't matter what game, when a game has something inconvenient that doesn't really accomplish anything concerning player agency or fun, people will defend it to the death as if it's integral to the game's identity and the game would be ruined if it was changed.

Nobody played Void Crew and went "I love having to hang around and deal with all the pests remaining still gnawing at my ship's hull so I can get the reward I tore through five hundred of them to earn in the first place", they loved literally anything but that.





You're honestly completely right, and I love how you gave all the reasoning you had for disliking the change and all they could muster was "g-g-git gud...", threw up their hands immediately and tried to turn it into a mic drop about whining lmfao

Well it is whining. It's been in the game since before i started playing it and this is the first person i've seen moan about it. Don't want a billion ships at the end? Clear more out before hand.

I just did 4 solo missions and tried to rush objectives, only killing what i needed too. Guess what,? loads of mobs left over. One wasn't worth going for so i warped out. The others i just did doughnuts round the item, shot it, collected it and again warped off.

It's not difficult and barely time consuming.

Very not surprised to find out you have to play by yourself.
Sarcasteik Nov 25, 2024 @ 8:25pm 
Originally posted by CoffeeOnTap:
Originally posted by Sarcasteik:

Well it is whining. It's been in the game since before i started playing it and this is the first person i've seen moan about it. Don't want a billion ships at the end? Clear more out before hand.

I just did 4 solo missions and tried to rush objectives, only killing what i needed too. Guess what,? loads of mobs left over. One wasn't worth going for so i warped out. The others i just did doughnuts round the item, shot it, collected it and again warped off.

It's not difficult and barely time consuming.

Very not surprised to find out you have to play by yourself.

Because it was 3am and all of my friends have daytime jobs?

Oh, sorry. Friends are people who choose to hang around with you and are not your family.
Last edited by Sarcasteik; Nov 25, 2024 @ 8:37pm
Sarcasteik Nov 25, 2024 @ 8:26pm 
Originally posted by CoffeeOnTap:
Originally posted by Sarcasteik:
Well you whine enough so I guess I'll just say 'git gud' and cry less.

"git gud" at a 4-person casual co-op game that has a "skill ceiling" of "pick the right left-click machine for the right target."

Is this the game that makes you feel good about yourself? This is peak competition for you?? Lmao

I'm not crying about picking up loot. Who said anything about being competitive in this game? Stop trying to project your own narrative to fit your argument...
CoffeeOnTap Nov 25, 2024 @ 9:02pm 
Originally posted by Sarcasteik:
Originally posted by CoffeeOnTap:

"git gud" at a 4-person casual co-op game that has a "skill ceiling" of "pick the right left-click machine for the right target."

Is this the game that makes you feel good about yourself? This is peak competition for you?? Lmao

I'm not crying about picking up loot. Who said anything about being competitive in this game? Stop trying to project your own narrative to fit your argument...

Nobody's crying. I mentioned a feature that didn't give the greatest experience it can, and a way that it can be improved. That's called constructive feedback. You only think it's crying because you don't have the emotional capacity to handle ANY feedback. You're a grown child. Somehow anyone having any difference in experience to you turns into you throwing a full on temper tantrum where you have to jam your opinion into the conversation in the most objectionable and useless manner possible. You have nothing constructive to respond with, you have no actual benefit that the system as is brings to counter with, you're just mad that somebody didn't like your toy exactly the way it is, and you're gonna make sure you throw a big whiny ♥♥♥♥♥-fit about it so everyone knows how much you LOVE winning at your new favorite game.

Losers like you are why people just hate trying to interact online. Nobody, I mean literally nobody, cares about your stupid, poorly presented, childish opinion. And you cannot handle that fact. You cannot handle that nobody likes you, so anyone else who voices an opinion where you can see it has to suffer.
Sarcasteik Nov 25, 2024 @ 9:22pm 
Originally posted by CoffeeOnTap:
Originally posted by Sarcasteik:

I'm not crying about picking up loot. Who said anything about being competitive in this game? Stop trying to project your own narrative to fit your argument...

Nobody's crying. I mentioned a feature that didn't give the greatest experience it can, and a way that it can be improved. That's called constructive feedback. You only think it's crying because you don't have the emotional capacity to handle ANY feedback. You're a grown child. Somehow anyone having any difference in experience to you turns into you throwing a full on temper tantrum where you have to jam your opinion into the conversation in the most objectionable and useless manner possible. You have nothing constructive to respond with, you have no actual benefit that the system as is brings to counter with, you're just mad that somebody didn't like your toy exactly the way it is, and you're gonna make sure you throw a big whiny ♥♥♥♥♥-fit about it so everyone knows how much you LOVE winning at your new favorite game.

Losers like you are why people just hate trying to interact online. Nobody, I mean literally nobody, cares about your stupid, poorly presented, childish opinion. And you cannot handle that fact. You cannot handle that nobody likes you, so anyone else who voices an opinion where you can see it has to suffer.


So much projection here it hurts. Everything ok at home?

Originally posted by CoffeeOnTap:

"it's cawwed wisk and weward" :steammocking:[/quote]

You mentioned something you didn't like and wanted changed to suit how you want the game, the self entitlement in you is palpable.

My favourite game? Other than reminding me of a good song, eh? Check my profile, i've played like 30 ish hours. Hardly my favourite game by any stretch. You go on about ♥♥♥♥♥-fits and being angsty, no one liking me and not being able to handle feedback? Going back to the projection here buddy.

Your walls of text and rage have failed you and not for the first or last time i'm sure.
CoffeeOnTap Nov 25, 2024 @ 9:26pm 
Originally posted by Sarcasteik:
Originally posted by CoffeeOnTap:

Nobody's crying. I mentioned a feature that didn't give the greatest experience it can, and a way that it can be improved. That's called constructive feedback. You only think it's crying because you don't have the emotional capacity to handle ANY feedback. You're a grown child. Somehow anyone having any difference in experience to you turns into you throwing a full on temper tantrum where you have to jam your opinion into the conversation in the most objectionable and useless manner possible. You have nothing constructive to respond with, you have no actual benefit that the system as is brings to counter with, you're just mad that somebody didn't like your toy exactly the way it is, and you're gonna make sure you throw a big whiny ♥♥♥♥♥-fit about it so everyone knows how much you LOVE winning at your new favorite game.

Losers like you are why people just hate trying to interact online. Nobody, I mean literally nobody, cares about your stupid, poorly presented, childish opinion. And you cannot handle that fact. You cannot handle that nobody likes you, so anyone else who voices an opinion where you can see it has to suffer.


So much projection here it hurts. Everything ok at home?

Originally posted by CoffeeOnTap:

"it's cawwed wisk and weward" :steammocking:

You mentioned something you didn't like and wanted changed to suit how you want the game, the self entitlement in you is palpable.

My favourite game? Other than reminding me of a good song, eh? Check my profile, i've played like 30 ish hours. Hardly my favourite game by any stretch. You go on about ♥♥♥♥♥-fits and being angsty, no one liking me and not being able to handle feedback? Going back to the projection here buddy.

Your walls of text and rage have failed you and not for the first or last time i'm sure. [/quote]

I am entitled to my opinion. Yes. Congratulations. It took you this long to figure that out?
Sarcasteik Nov 25, 2024 @ 9:27pm 
Originally posted by CoffeeOnTap:
Originally posted by Sarcasteik:


So much projection here it hurts. Everything ok at home?



"it's cawwed wisk and weward" :steammocking:

You mentioned something you didn't like and wanted changed to suit how you want the game, the self entitlement in you is palpable.

My favourite game? Other than reminding me of a good song, eh? Check my profile, i've played like 30 ish hours. Hardly my favourite game by any stretch. You go on about ♥♥♥♥♥-fits and being angsty, no one liking me and not being able to handle feedback? Going back to the projection here buddy.

Your walls of text and rage have failed you and not for the first or last time i'm sure.

I am entitled to my opinion. Yes. Congratulations. It took you this long to figure that out? [/quote]

The mental gymnastics, you belong in the Olympics with such skill.
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