Void Crew

Void Crew

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Revontulet Dec 3, 2023 @ 9:58pm
A couple questions.
Great game. Playing with my wife and son. We love it.

There is a lot of stuff that is difficult to figure out, so this is the first of many questions.

We went to The Darkest Something and found an "ancient wreck" there were a couple of crates inside we could see. Could not find a way in. Tried to shoot it. Tried to use the tractor beam. Anyone know how to get the crates? Was there a way to fly in I just couldn't find?

Then we had to go to a base on a small asteroid, power it up, and "retrieve the data." It had a small radar tower. I powered it up and looked around for the data. Couldn't find it.

One of the buildings had a door with two panels with hands on each side of the door that said "OPEN" The panels with the hands are the same as the ones on our ship that say "CALIBRATE"

I hit "F" for "open" and nothing happened. Does this take 2 people? --one using each hand? Is that data to retrieve behind the "hand door?"

Would love any advice on how to enter the door with 2 hand panels, retrieve the data, or get the crates off the "ancient wreck."

Thanks!
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Showing 1-12 of 12 comments
TubeSockWarrior Dec 4, 2023 @ 4:41pm 
First of all, the game is early access and bugs can happen where things just don't work, which is what might have happened to you guys. But to answer your questions:

Ancient wrecks (the one shaped like a "U") have different layouts. Some are on top and others on the side. But all of them have an entrance. Some of the tall, skinny ones have a broken floor under them you can fly up through. And the ones shaped like a large cylinder on its side have an entrance inside the cylinder.

The dual hand scanners does indeed need 2 people to use, but if the power isn't turned on they won't work.

The radar dish for the data mission has the computer screen right up next to it, but that doesn't work either until you plug in all 3 power fuses to the couplings in the building below it.
Last edited by TubeSockWarrior; Dec 4, 2023 @ 4:44pm
Revontulet Dec 4, 2023 @ 7:02pm 
thanks tube,

2 more questions.

What does the "heatsink" mod do?

What makes you start freezing in your ship and what do you do about it?
{AMCW} Decurser Dec 4, 2023 @ 7:32pm 
Heat sink increases heat dissipation for guns that use it instead of ammo. There are a few ways to freeze the ship. Certain areas in space will have like an ice cloud that will cool your ship down. If you disable the safety measures on your airlocks, you can vent your ships air which will drastically drop the temperature. Then there is an enemy type that will hit you with a beam that will slow you and cool you down. You can warm the ship up again by activating life support. And if you need to do it in a hurry there’s a console next to it to increase its efficiency by a considerable amount.
Last edited by {AMCW} Decurser; Dec 4, 2023 @ 7:32pm
Revontulet Dec 4, 2023 @ 11:28pm 
-Thx-

Do you run with life support on? I turn it on when I get on the ship. Should I be waiting and using it for emergencies?

Also, still don't understand heat sink. What gun do I put it on? I'm not noticing any guns running out of ammo except the minigun.
Last edited by Revontulet; Dec 4, 2023 @ 11:30pm
Twoscythe Dec 5, 2023 @ 1:26am 
Originally posted by Revontulet:
-Thx-

Do you run with life support on? I turn it on when I get on the ship. Should I be waiting and using it for emergencies?

Also, still don't understand heat sink. What gun do I put it on? I'm not noticing any guns running out of ammo except the minigun.

I mostly turn off the life support until the temperature gets out of wack. There's no themostat, so your heater/AC will just waste energy if you leave it on all the time. I do keep it on when passing through frozen gas, firestorms, ice shard storms, or if there are Frostmorph type enemies sighted in the system. It isn't super expensive, but every point counts.

Heat sinks improve the cooling rate of energy weapons, so they overheat less and cool off faster when they do overheat. They are best used on high fire-rate weapons, such as the Shuriken Gatling or the Mark III Benediction Cannon.

The Relentless Assault purple mod also improves cooling rate as much as a Mark II heatsink, but it's penalties to accuracy and recoil make it mostly unsuited to those weapons.
Last edited by Twoscythe; Dec 5, 2023 @ 1:29am
Blue Orions Dec 5, 2023 @ 4:21am 
I am basically lurking this conversation and taking notes lol. OP and family are having the same questions that I have, which makes me feel less dense in my helmet :)
This game is so rad :D
Revontulet Dec 7, 2023 @ 2:19am 
Next Questions:

Why do the power cores DO NOTHING?

I've made several. They seem to do nothing. Found a Medium one in a crate. I put it in a shield I made during an overload. It didn't help with the overload. It was a minor overload. I was testing it. I've put it in the shield and in the power cell slot near the homonculous. Even used a small core and a medium core against a one gun overload. Didn't help. Seems useless.

What am I doing wrong?

===============================================

The enhancement panel. What doe this do? The one attached to the gravity scoop speeds it up noticeably, but the one upstairs on the frigate. What does it do?
Last edited by Revontulet; Dec 7, 2023 @ 2:20am
Icy Dec 7, 2023 @ 8:33am 
Originally posted by Revontulet:
Next Questions:

Why do the power cores DO NOTHING?

I've made several. They seem to do nothing. Found a Medium one in a crate. I put it in a shield I made during an overload. It didn't help with the overload. It was a minor overload. I was testing it. I've put it in the shield and in the power cell slot near the homonculous. Even used a small core and a medium core against a one gun overload. Didn't help. Seems useless.

What am I doing wrong?

===============================================

The enhancement panel. What doe this do? The one attached to the gravity scoop speeds it up noticeably, but the one upstairs on the frigate. What does it do?

Assuming you mean power cells, certain modules (be it weapons, shields, etc.) require these. A good example is the recusor beamcaster. It uses power cells as its ammo. Similarly, the shielding unit can operate without a power cell, but putting one in it allows the shield to be more effective.

As for the enhancement panels, there's a few of them. I haven't used the destroyer much, but on the other ship, there's one for the void jump engine (lets the void charge faster) as well as one for sarographs (using that panel will let you heal faster) As you've noticed, the scoop's panel lets you pick things up faster. Another example is the life control. Its enhancement panel will regulate temperature faster if you activate it.

All of these have varying cooldown lengths as well.

edit: I just loaded into the Frigate to see if I could figure out which one you meant. If you hover over the enhancement panel with your mouse, it should say what it does. I loaded up the Rookie load out and the panels I saw upstairs were:

Life Support: Again, this one speeds up temperature regulation when you activate the enhancement panel.

Gravity Scoop: You already noticed what this one did.

(This ship is huge, I had no idea)
Last edited by Icy; Dec 7, 2023 @ 8:40am
Twoscythe Dec 11, 2023 @ 9:27am 
Power Cells improve the regeneration rate of damaged shields. Shields that can only draw from the ship's power grid recharge very slowly, which makes them less useful in prolonged battles or when changing shield facings. Changing shield facings will suck a lot of juice out of your battery, as it quickly drains enough charges to ramp the empty shield up to full.

Power cells slotted into compatible weapons improve the damage and fire rate. Since these weapons are usually used for bringing down shields, fire rate is crucial to their function.
TheClosetSkeleton Dec 12, 2023 @ 2:44am 
I'll chime in the power cell, they improve energy based modules. Shields will recharge faster by draining the cell, and it improves the fire rate and damage of guns that use them. The beamcaster can fire without a cell, but it performs better with one.
Revontulet Dec 13, 2023 @ 2:20am 
I had thought power cells were to increase your ship power.

Thx for all the advice. Now I see how important they are.
TheClosetSkeleton Dec 13, 2023 @ 2:33am 
Originally posted by Revontulet:
I had thought power cells were to increase your ship power.

Thx for all the advice. Now I see how important they are.

That's the generators' job (MK1: +1 regular, +2 activation; MK2 +2 regular, +3 activation; MK3 +3 regular, +4 activation) which increase the maximum threshold. Batteries are boosts for modules.
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Date Posted: Dec 3, 2023 @ 9:58pm
Posts: 12