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Ancient wrecks (the one shaped like a "U") have different layouts. Some are on top and others on the side. But all of them have an entrance. Some of the tall, skinny ones have a broken floor under them you can fly up through. And the ones shaped like a large cylinder on its side have an entrance inside the cylinder.
The dual hand scanners does indeed need 2 people to use, but if the power isn't turned on they won't work.
The radar dish for the data mission has the computer screen right up next to it, but that doesn't work either until you plug in all 3 power fuses to the couplings in the building below it.
2 more questions.
What does the "heatsink" mod do?
What makes you start freezing in your ship and what do you do about it?
Do you run with life support on? I turn it on when I get on the ship. Should I be waiting and using it for emergencies?
Also, still don't understand heat sink. What gun do I put it on? I'm not noticing any guns running out of ammo except the minigun.
I mostly turn off the life support until the temperature gets out of wack. There's no themostat, so your heater/AC will just waste energy if you leave it on all the time. I do keep it on when passing through frozen gas, firestorms, ice shard storms, or if there are Frostmorph type enemies sighted in the system. It isn't super expensive, but every point counts.
Heat sinks improve the cooling rate of energy weapons, so they overheat less and cool off faster when they do overheat. They are best used on high fire-rate weapons, such as the Shuriken Gatling or the Mark III Benediction Cannon.
The Relentless Assault purple mod also improves cooling rate as much as a Mark II heatsink, but it's penalties to accuracy and recoil make it mostly unsuited to those weapons.
This game is so rad :D
Why do the power cores DO NOTHING?
I've made several. They seem to do nothing. Found a Medium one in a crate. I put it in a shield I made during an overload. It didn't help with the overload. It was a minor overload. I was testing it. I've put it in the shield and in the power cell slot near the homonculous. Even used a small core and a medium core against a one gun overload. Didn't help. Seems useless.
What am I doing wrong?
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The enhancement panel. What doe this do? The one attached to the gravity scoop speeds it up noticeably, but the one upstairs on the frigate. What does it do?
Assuming you mean power cells, certain modules (be it weapons, shields, etc.) require these. A good example is the recusor beamcaster. It uses power cells as its ammo. Similarly, the shielding unit can operate without a power cell, but putting one in it allows the shield to be more effective.
As for the enhancement panels, there's a few of them. I haven't used the destroyer much, but on the other ship, there's one for the void jump engine (lets the void charge faster) as well as one for sarographs (using that panel will let you heal faster) As you've noticed, the scoop's panel lets you pick things up faster. Another example is the life control. Its enhancement panel will regulate temperature faster if you activate it.
All of these have varying cooldown lengths as well.
edit: I just loaded into the Frigate to see if I could figure out which one you meant. If you hover over the enhancement panel with your mouse, it should say what it does. I loaded up the Rookie load out and the panels I saw upstairs were:
Life Support: Again, this one speeds up temperature regulation when you activate the enhancement panel.
Gravity Scoop: You already noticed what this one did.
(This ship is huge, I had no idea)
Power cells slotted into compatible weapons improve the damage and fire rate. Since these weapons are usually used for bringing down shields, fire rate is crucial to their function.
Thx for all the advice. Now I see how important they are.
That's the generators' job (MK1: +1 regular, +2 activation; MK2 +2 regular, +3 activation; MK3 +3 regular, +4 activation) which increase the maximum threshold. Batteries are boosts for modules.