Monaco 2

Monaco 2

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Honest question
How on earth do you get smash and grab mark for Prison????
3:10 for that map? seriously? How? How on earth did you guys get that?
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Showing 1-3 of 3 comments
Dysteny Apr 12 @ 2:59pm 
Managed to do it, but just by the skin of my teeth, and I definitely don't think I used the intended solution.
3:09.84
https://steamcommunity.com/sharedfiles/filedetails/?id=3462852729

Basic strategy:
-Play as Una with the trinket to punch open locked doors.
-As soon as the level starts, head for the first door switch and grab body armor along the way. Punch your way to the next door switch next to the basketball court, but instead of continuing forward to the next floor, make a detour to the mining room to grab a pickaxe and a lockpick on your way out.
-In the next room, punch through the lasers and locked doors to get to the door switch, grab the key, use the tunnel next to the door switch to get upstairs quickly and get through the golden door, doing your best to avoid prisoners.
-From there, just keep punching through doors until you reach the checkpoint just before the walkway with 2 armed guards. You might want to swap characters/trinkets at this point, since there is now only 1-2 locked doors between you and goal doing this strat. I personally went for Sake with laser dodges.
-Here's where I feel it's unintended. Get past the walkway with the armed guards and stop right before the two gates that each have a pressure plate on them. Remember that pickaxe we made a detour for? This is why.
https://steamcommunity.com/sharedfiles/filedetails/?id=3462855948
-You can break out of bounds here, you can see the section with the escape car just ahead. This is how we break it. We enter from the exit. Drop down to the car section and walk along the outside towards where the stairs from underground are, there should be a spot to get back in bounds within the bushes.
-From there, go through the caves and lasers (this is why I swapped to laser dodge Sake) to reach the Robot, then run back. Should be *just* enough time.
Mr. U Apr 13 @ 8:18am 
2:51, but at least your strat seems more intentional than mine :A

- Start Gibson, open the first prison lock.
- Swap to Uma with door punch. Punch a window on the left into Chow Hall, punch your way to the second prison lock (turn off the light to maintain HP). Leave through rec yard.
- Swap to Sake with laser dodge, roll straight into Cell Block A and then do it as normal to the top floor.
- At top floor, grab the wrench and destory a window at the end of the hall to a tiny bit of roof next to Cyber Crime. Roll diagonally off the corner over a gap onto the lower roof, then roll to the exit. With rolling through lasers you should be able to get past the extreme laser ending backwards without triggering the alarm, and if you do trigger it you have 3 uses of the wrench to panic wrench doors.
Krazplay Apr 13 @ 2:28pm 
3:00 with no out of bounds, but I abuse respawning to get back HP and save some time at the beginning.
That level was so annoying, prisoners movement are quite RNG and can ruin your run when they stack at the wrong place.
I used the wrench, picked up the lockpicks, and then the pickaxe to get through 2 security door.
At 2:00 in-game timer you should be at the last checkpoint before the last yellow door, you can see the guard leaving, it means the corridor is clear.
The cake in the cell with the last key contains lockpicks, but I don't recommend it because prisoners are way too dangerous.
Doors lockpick minigame is always the same for a door each run.

https://youtu.be/bR97pRNYg44
Last edited by Krazplay; Apr 13 @ 2:29pm
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