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All things considered, disappointing news, but the game is certainly complete and filled with content, stable and fully enjoyable in solo and multiplayer for at least a hundred hours easily. Many people just like to knee-jerk react negatively whenever a game decides it's time to stop updating.
As far as roguelikes go, this has quickly become one of my favorites. After seeing some of the discourse, I can see why people would be upset at the announcement, but to give negative reviews due to the ANNOUNCEMENT itself rather than the game itself is kind of ♥♥♥♥♥♥ up for people to do. This game shouldn't be 'mixed'. Having played it without any knowledge of these announcements, I truly found nothing wrong with the game itself. Its providing everything I look for in a roguelike.
yeah, no. after about 10 hours you ahve seen everything this game has to offer, the lack of content is by far the biggest issue this game has, and that is never gonna be fixed now.
incredibly dissapointing.
I disagree, I think I took very careful steps to NOT say that. I still like it, but nothing will change that I feel disappointed that it didn't meet some internal metric for the company so they decided to stop developing for it - sign I thought it was a good game.
As for the reviews, that speaks of something ♥♥♥♥♥♥ a lot of people do in general, which is leave bad overall reviews based on one or more adjacent problems (kinda like someone leaving a bad review for a restaurant because they couldn't find parking.) It sucks and I don't agree with it, just aiming to answer your initial question
The nature of it gets very repetitive, since most runs go like this:
Pick your character with a fixed lineup of skills
Look for exponential scaling support effects
Get them and cycle your combo to win, or don't get them and lose
Generally speaking, winning in this game is done by knowing how to combine items to scale incredibly hard out of combat, rather than the decisions you make in combat.
More variety in enemies or items or skills could maybe have fixed that, but I doubt it.
Frankly, I think moving on was the correct choice. Inkbound was never going to be as good as Monster Train, and I think making something better is entirely within Shiny Shoe's capabilities.
The game has a solid base and the hours I played now is enough to play more of it and i will pick it again in the future. Monstertrain also had a limited variiety in enemies and levels and it was sill very well received.
I hope they add modding options so at least the community could extend it. But I dont expect that.
They didn't promise this, this is an assumption you've made.
I don't think that is a fair assessment at all, they have delivered on everything in roadmaps that were put out, there are no unfulfilled promises afaik.
"look for exponential scaling"-while there are definitely builds that you can go that are essentially just made to offload as much burst as you can with stacking omni, there are a plethora of builds and variables to what makes a build that are not exponential scaling, or even scaling for that matter, in and of themselves.
"get them and cycle to win, dont get them and lose"- This is actually what made me realize you don't actually have much experience in the latter difficulties of the game, not much to say here other than this is wrong.