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Some of those are also ridiculously specific. Bromeo and Julian has some really absurd prerequistes like inflicting daze to a very specific enemy that only appears occalsionally and runs away after two turns or the one where you have to bring a very specific vestige to a specific biome and then a specific place inside that biome.
But I think what hurts the current quest system most is that quests have to be done in a specific order. You cannot finish an act of a seasonal quest until you have done the previous one and while you can do the quests inside the acts in any order you want, you still have to do them all before you can take the next ones. The same happens with the introduction to new "books" for seasonal quests. Why do I have to finish one book before I can do the next one? Check Apex Legends for an example, quests also get released over time (instead of them all appearing at the same time) but you can do the next batch even if you haven't done all from the previous week.
I would also suggest to "mark" items that appear in quest requirements when they appear in the run. For example if I need Heartstone, put a small "!" next to it so I know it's part of a quest regardless if I have selected it to track it or not. That would ease up all the doublechecking for players at the moment.
I agree with everything you said here. I would say I do not think re-rolling is that good of RNG manipulation especially once you unlock all the items as the pool is so deep that, like you said, you basically tank your economy for the run.
I think this is probably my least favorite part of the game (questing) and it could definitely be touched up, but im sure they have already been looking into it.