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On Weaver, you can use your glyphs to force the Jinx binding and use that as your primary damage payoff. Otherwise, try Frostfire and other combinations of Crit + DoTs while building most for Defense + additional Will and Cooldown Reduction.
Clair's two main build paths are Mega Psionic Bomb setups, or ignoring her 3rd ability entirely and stacking damage, crit, and Will generation to spam her 1st ability back-and-forth across her body. You can use this to generate all the shielding you'll need + wipe out the enemies. Try to save enough Glyphs to reroll for Astralkinetics on Abilty #1.
Weaver tends NOT to actually gain much benefit from pure +will increases, since their basic binding isn't very effective or useful without some specific epic augments/ascensions, and everything else is cheap enough and has cooldowns.
Weaver can boost their defense to extremes with certain options. The rare augment "Defensive Constrict" is 3 shield per use of constrict. With 1 orb and no cooldown reductions, you're using constrict 2/turn. That can go to 3, or even 4 with certain options during your run, so 6-12 bonus shield. If you can get a super strong defense going, you need only find 1 or 2 solid scaling options and then long fights favor you....things that scale up over the course of a fight, or scale up permanently with no limit work nicely.
You have a lot of options for drafted bindings with weaver, but in general, you'll want to grab one of these options: Nuke+defense, Nuke+booster (invigorate, afterimage), DoT+defense, Mobility and Support are useful too. Bindings like Cleave or Cone of Frost or Lightning Bolt USUALLY (yes they can all be good in certain builds) will give you less than other options.
As weaver, get the Grasp binding and get the envelop ascension. This helps you to pull enemies togther for stitch to deal massive damage to a group.
As Clairvoyant, I usally aim for Super Spirit Bomb. The extra damage is enough to kill most enemeies, even bigger ones.
Often yeah, but best way to scale pure dmg numbers w/Weaver is to force glyph re-rolls until you get Tether. Easy to hit 500-1k Omni numbers by spamming disconnects and Nukin' afterwards. The value of Will Generation changes too depending on how much on-turn CDR you can cycle through to cast multiple Constricts.