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I haven't made a gameplay video in a long time, but I'll do a t20 solo playthrough this afternoon and record it and then share it when I figure out the best way to do that
Heya. IDK about "skyrockets" :-P As I said, even with what was a 90% magic damage increase, I had very low numbers.
I ended up beating it FINALLY, had to swap to Clip of Extraction to get some orb juggling going. Funnily enough it was some poison nonsense and dodging that helped me win -_- not a great look lol.
Glad you managed to beat it
Still, here's the vid of the run I did this afternoon, although it might not be the best representation since I got really strong vestiges very early, but still might be useful for people to see some tricks you can employ when playing Clairvoyant.
https://www.youtube.com/watch?v=GSYvGD1Ab7I
You can waggle the orb through yourself (and some enemies) to give 1 shield per will, and a bit of enemy damage, just the same as the obelisk generates 1 shield per will and a bit of enemy damage.
Yes, the Clairvoyant does have some serious limitations, but it isn't as 1 dimensional as people make it out to be. A smite-vestige-build clairvoyant who uses pulsar belt to turtle up and smite everything is totally viable. A clairvoyant who ascends into spirit well and pulls everything in to poison/burn things works (though will is tight...)
You don't HAVE to build the "my sole purpose is to build 3 charges and nuke" clairvoyant. The clairvoyant's defensive abilities are adequate....not QUITE at the level of obelisk, but it can generate shield in a pinch, and it can generate a LOT of shield with certain ascensions/augments. It makes decent use of afterimage and invigorate (unlike say, weaver, who focuses more on repeated, consistent hits). It usually doesn't have to spend a binding on blink since as long as you don't reduce your movement, you can usually move out of things.
I noticed you said even with 90 magic power, you were still low on damage? well, yeah....the second boss has like 15k health, and almost ALL classes only do about 200 with their big nuke ability. 90 magic/physical power is only 380 damage....you need more than that....a LOT more, on any class....or you need to be pushing something else (20 poison damage, 90 magic power, and the ability to apply a ton of poison? no problem!.....90 magic power, 25% crit chance and 125% crit damage? that won't cut it (still only about 800 damage on a crit)).