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They thought of this and implemented it poorly! There is a small yellow triangle in the middle of the 'cards' that only appears if you haven't taken the Augment/Upgrade. Took me way too long to even notice (hope this helps someone lol)
The UI all over the game needs work. Everything is built from the perspective of a single-player experience. Either they don't see it as a priority right now or the UI people haven't played the game very much at all (certainly not as a team).
My biggest gripe now is that runs drag in the early/mid game and I spend less time with a 'complete' build overall. Instead of thinking about what I want to build next run the answer is always the same... you play what you get.
Thank you for bringing up the UI indicator, I had no idea that existed. I wish you could rotate the camera, or highlight usable items better. A lot of orbs and character abilities get lost in big enemy bodies.
There is a way to almost guarantee completing any item set victory board condition. Run quick battle, and all you do is take Pilfer binding, rush some form of defense like Shielding/Vigorous + Kwilling Hunter 3 + any vestige that has active cooldown effect. Stall as long as possible each battle to pilfer as many enemies you can without being hurt too badly. Should aim for Kwilling Hunter 5 before Act 3, and if you manage to achieve KH5, temporarily skip the 2 chests in Act 3 to open shop and double your kwillings. Should have 5-20k kwillings after doubling. Roll Act 3 shop for whatever legendary item you need, and then if you haven't seen a specific blue/purple item, go back to the two chests and roll for the necessary blue / purple vestige you need, since you are able to see 3 items each roll rather than hoping for 1 blue/purple item at the shop. By doing this, I was able to get item set wins in 1-3 tries.
Agree that MP requirement for victory board is annoying, agree that if you are pushed into a level 20 mp run, your level should upgrade to 20. (that would remove a lot of the artificial ♥♥♥♥♥♥♥♥ grind though, so I get it).
Mimic is definitely broken.
I disagree about some of the trinkets but don't care enough to get into it.
As bottom post said, the item victory boards aren't that bad if you go kwilling hunter. Unlike bottom post said, you don't need to go nearly as extreme as "stall as long as possible"
Ambusher is already very OP. If you sac the first few you find and keep the ones like crit, attack boost and being able to cast the same spell 5 times in a row, by the time you get 9 you are obscenely broken on most builds. You simply have to use a few double sac rooms to pump your ambusher. More would be nice, but would absolutely break the game (especially with the drop rate of ambusher stuff).
Creds : 100% achievements.
My personal biggest gripe outside of what you said is that anything is tied to resetting difficulty. Difficulty shouldn't be tied to seasons whatsoever.
I'm very thankful that the game starts out extremely easy, since there are a lot of inexperienced players who just want to enjoy themselves. But the challenge ranks should serve to allow everyone to find the difficulty that's most engaging to them.