Inkbound

Inkbound

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:D May 27, 2023 @ 11:59am
Weaver feels weak
Anybody else think the weaver aspect is a little lacking. I've beaten every boss with every character except weaver. I might be playing it wrong, but I just feel like the lack of mobility paired with its need for strict positioning make it really hard to play unless you get blink as a skill. I also feel like its dps is way lower then the other aspects and with DOT being the way it is now, I feel like it takes forever for a weaver DOT build to come online. I also think the thread mechanic (while cool) needs some tweeking. Right now it feels weird to take the time and will to thread the enemies just to kill them the same turn and lose all the bonuses you get for keeping them threaded. I think there is a disconnect between wanting to keep things threaded and alive for shielding and power and wanting to thread stuff for burst damage. I think the idea is to do both in one turn, but again with the strict position you need to thread enemies and the amount of will it takes I feel like weaver comes online at the last boss if you can even get there.
Loving the game regardless though. What do you guys think?
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Showing 1-15 of 25 comments
DonutKnite May 27, 2023 @ 3:25pm 
I saw this post and just tried him out and won my first run! He started horrible I agree but I got this AOE move and was hitting like 6 k a pop on the final boss (I have no idea how) but I think it all comes down to luck
Dooker May 27, 2023 @ 3:50pm 
Weaver solo feels meh. Weaver in multiplayer is amazing.
Elveone May 27, 2023 @ 3:57pm 
The weaver is one of my favorite classes in the game and while it takes a bit to set up in combat it just feels amazing when it does. On of the most important things to get early on IMO is teleport so you can thread enemies without wasting so much will on movement. It is a good idea to get an area extension on Thread as well. I do not think going for shielding from threaded enemies is a good idea as you would want to kill most stuff in the game as soon as possible. IMO go for "damage per thread attached" type of enchantments and you will see how powerful the class can be.
:D May 27, 2023 @ 5:45pm 
Because Weaver doesn't have a movement ability by default I think to help the balance them they should be able to move further before will is used. I think everyone starts with 25 movement stat (I'm probably wrong about that) maybe weaver could start with 30 or 35.
[HdF] Almut Grete May 28, 2023 @ 1:08am 
Originally posted by Dooker:
Weaver solo feels meh. Weaver in multiplayer is amazing.
+ this
Kate May 28, 2023 @ 2:01am 
The problem with Weaver is that it has no single-target damage. If you get the right ability ascensions and augments you can partially mitigate this, but out of 5 runs I've only managed to get *close* to a good build once. Without a good build, killing bosses takes 50 turns and you have to rely on stacking burn or frostbite or poison to do it, because all of your abilities don't do any damage unless adds are alive, and depending on the fight you may spend a bunch of time without any adds alive.

Against groups it feels perfectly reasonable to play, so I can understand how it's tuned the way it is. But it *really* needs something to balance it for cases where you are fighting 1-2 enemies, because every late-game encounter boils down to "sweep big groups of enemies, then spend 15 minutes killing the last one while it does forced damage to you. Hope you've got healing or shielding."

Having some movement built into its kit would help. I feel obligated to grab Blink to stay alive since the range on its core move is so limited, which means I've only got one slot left to try and pick up a damage ability in. So far my luck has been bad and I've yet to get offered a good damage move to grab on my runs, so I end up with the Will flower or heal or shield wall.

It's at least really funny to spend 15 will in one turn and stack 100 burn on a boss, but I'm definitely running out of patience with Weaver. It feels way more vulnerable to augment/ability/item luck than the other aspects. In comparison playing Mosscloak or Obelisk is a blast. Weaver's balance makes me worried that Clairvoyant (which I just unlocked) will have the same design problems :(
Lily May 28, 2023 @ 3:52am 
I also just won a run where Weaver never dropped below 90% health in the final boss fight. BUT it is highly dependant on good vestiges, especially ones you unlock later on in the game.
The biggest issue for me is that Weaver cannot deal any decent damage without having everything tethered first. This is a liability as tethering costs valuable will that you do not have. Adding to the injury is that Tether does basically no damage at all. And when you are out of cooldowns you spam Tether too which is just pitiful.
There is no choice making here like in other aspects where every binding does something other useful. Tether is always the worse choice.
Qelris May 28, 2023 @ 12:15pm 
I've only played the base 3 classes: I do believe that the Weaver feels the worst to get started, at least solo. Magma Miner seems very easy to get started and Mosscloak doesn't have nearly as bad of a start up as Weaver.
WhiteWoof May 28, 2023 @ 8:35pm 
Weaver's base kit takes a little getting used to, I'll admit, but Weaver can be SO insanely powerful. But a key part of it, in every build I've attempted, is Blink. Blink is absolutely amazing for Weaver. You can keep yourself in all the AOE patterns, threading enemies up, and at 0 Will just Blink yourself to a clear point. Get the Augment that drops a Power Orb, too, and you can start the next round out with an immediate Stitch/Constrict, and just reset them with the orb (Or grab the orb at the start of turn, if they were still on CD)

The thing to remember is an order of operations type thing. Constrict is a set damage split across all. While not so helpful with 12 Threaded enemies in the field, it becomes your big hit on single targets.
And Stitch deals more damage the more Threaded you have. So it's the opposite of Constrict. Not so great against a single foe, but when you have the field Threaded, it becomes a tank cracker.

So far I've only played solo, and I've had the most fun on Weaver. Give me Blink and Regen, and I'm good. Even better if I can get 1 blink cooldown and 1 or 2 Energizing Blink, and the Shielding Restoration augment. What I can't dodge with Blink gets reduced by 10(13) just from Shield Resto and Thread armor. And getting 10 health and up to armor every turn.... you really have some nice survivability.
:D May 28, 2023 @ 8:55pm 
Originally posted by WhiteWoof:
Weaver's base kit takes a little getting used to, I'll admit, but Weaver can be SO insanely powerful. But a key part of it, in every build I've attempted, is Blink. Blink is absolutely amazing for Weaver. You can keep yourself in all the AOE patterns, threading enemies up, and at 0 Will just Blink yourself to a clear point. Get the Augment that drops a Power Orb, too, and you can start the next round out with an immediate Stitch/Constrict, and just reset them with the orb (Or grab the orb at the start of turn, if they were still on CD)

The thing to remember is an order of operations type thing. Constrict is a set damage split across all. While not so helpful with 12 Threaded enemies in the field, it becomes your big hit on single targets.
And Stitch deals more damage the more Threaded you have. So it's the opposite of Constrict. Not so great against a single foe, but when you have the field Threaded, it becomes a tank cracker.

So far I've only played solo, and I've had the most fun on Weaver. Give me Blink and Regen, and I'm good. Even better if I can get 1 blink cooldown and 1 or 2 Energizing Blink, and the Shielding Restoration augment. What I can't dodge with Blink gets reduced by 10(13) just from Shield Resto and Thread armor. And getting 10 health and up to armor every turn.... you really have some nice survivability.

I completely agree. I've since won runs with weaver, but they all had blink. Which feels kinda bad that its a necessity for the character. Though to be fair I think blink in general is waaay to strong. Its easily its the ability in the game just from the fact that positioning is so important, and thats not even taking into account all of its insane upgrades like lowering cost and cool down and spawning orbs. I feel like 80% of my runs win because I got blink.
Vaemer-Riit Jun 1, 2023 @ 9:37pm 
So I mostly have played as weaver and have had a lot of fun with them. Especially when I got everything aligned perfectly to break the action economy with paradigm shift and cultivate.
OverkillEngine Jun 1, 2023 @ 9:48pm 
My best solo runs on Weaver had Blink with the orb upgrade, completely papered over the issues with Tether and mobility.

Without Blink, Weaver just feels bleeargh unless you get lucky and get like the area or range or cost upgrades on Tether
Weaver has a really rough early game, but can get pretty bonkers once you get rolling. As basically everyone has noted, you really need blink to get him online, but that's not exactly hard to do if you are willing to burn a couple glyphs. Having cleared the highest rank with every class, I'd say at the upper difficulties he's solidly middle of the pack. Mosscloak is the one who really struggles (at least solo) at the higher levels.
Kandidaten Jun 2, 2023 @ 12:19am 
Originally posted by Sprimlite the Devourer:
Weaver has a really rough early game, but can get pretty bonkers once you get rolling. As basically everyone has noted, you really need blink to get him online, but that's not exactly hard to do if you are willing to burn a couple glyphs. Having cleared the highest rank with every class, I'd say at the upper difficulties he's solidly middle of the pack. Mosscloak is the one who really struggles (at least solo) at the higher levels.
Yeah, I thought the Weaver was complete garbage. Then I managed to make it to the mid game and just started to roll everything.
Ittrix Jun 2, 2023 @ 12:31am 
The general consensus here seems to be 'weaver is really bad early game, but great late game!'

I'd like to take this one step further: That means Weaver is bad.

In games like these, early and mid game *is* the game. By the time you're fighting the final boss, you are oomphed out of your mind and ready to spill ink in generous portions. If you lose at that point, something has gone really, really wrong.

On the flip side, when all you've got is your base kit, or maybe a half baked build that's still missing some very important pieces; you are in great danger. Early and midgame is both the most crucial part of the game, and the toughest.
The boss is just a victory lap.



So, in summary, Weaver is really bad during the toughest, most crucial part of the game, but is great during the face roll part.
This equates to bad.
Weaver is bad.


Weaver is also my favorite class by far.
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Date Posted: May 27, 2023 @ 11:59am
Posts: 25