Dinkum
 Ez a téma ki van emelve, tehát valószínűleg fontos.
Suggestions and Ideas
Do you have a brilliant idea to make Dinkum better? Perhaps there's something in the game that should be added, improved, or removed?

All of your thought and suggestions go right here in this thread!
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Is there a way to craft sand/dirt blocks? if not the ability to do so would be awesome.

I know you can use the wheelbarrow to transport both. However that just takes away from sections of the island and makes things look like a mess.
Two suggestions from my playing today -

You sometimes have a daily milestone to crack X number of ore stones. But the great big gray boulders don't count in that, even though they give ore. It would be nice to have them included in the count.

Can you make gates auto-open and close like doors do? Opening the gate isn't too bad but I had a devil of a time getting the gate closed again. Have decided I'll just jump over the fences!
There needs to be a pause function in the game. Even opening the settings menu doesn't pause time. Which is really annoying if you have to answer the phone, go to the bathroom, wragle the dog, or any other number of things that make you need to stop for a minute but the game keeps on going.
Pause and zoom out further on map.
Please, please have the camera auto lock on to you as you turn instead of having to manually do it with the mouse. Please!
I hope that you plan on allowing to set your own keybinds in the future. I am left handed and changing those keys are a must. TY
Loving the game! This might be repeating what some others have said, but some quality of life improvements that are needed:
1. Auto stash. There needs to be a button to automatically stash items to nearby containers with matching items. Right now I have to spend a lot of time every day sorting out my inventory before bed when most games have an auto stash button that deposits everything to existing stacks.
2. Sort button. No sort button for both inventory and containers makes organization very difficult.
3. Use nearby materials from containers for crafting. Right now I have to go to the crafting table, figure out what I need, then go dig through my containers. The crafting table should have access to everything in nearby containers. Same for cooking table, etc.
please let there be "move buildings, place buildings, and sell farm animals." for visitors, as toggleable option for host.
Cazza eredeti hozzászólása:
SecurityDog eredeti hozzászólása:
- Cloud saves, I am an PC and Steam Deck user and cloudsaves are absolutely necessary
- Pause function

Seconded. I dont want to pick between my Deck, Laptop or PC. I want to be able to play on whatever device depending on the circumstance.


I Third this! i hope they prioritise cloud sync/saves
1. Option for auto rotate camera (always behind the player) and auto rotate mini map
2. Pause button
3. Option for removal of DoF effect
for those requesting a different pickup method. If your playing on KB/M than when your gathering mats just hold both LMb and RMb at the same time. youll hoover up the materials instantly when they drop
Sorry for long post. Just some ideas. I love this game.

1. Cheaper mine passes or if you raise enough of a villager's hearts they can give you discounts
2. Fishes in the underground mine glow or you can get insects that glow there too.
3. Water blocks nearby tilled farm soil auto waters them
4. With that said, cultivate crops that grow in knee deep water tile like Rice or seaweed maybe.
5. An icon that shows if you have that creature in the museum already and bulk donations.
6. Windmills or structures that give bonuses should have like a preview area that show where you can build to get the bonuses.
7. End game permit points that can be traded in like a points shop for rarer items, costumes, materials or consumables.
8. Ability to put label on storage containers or like signs for organizing stuff.
9. Ability to hire a helper to help with various chores (water, feed animals, harvest) you can set and you have to pay them. You can also befriend them to raise their skill on how effective they do those stuff.
10. Pets that have like different skills, example dogs can help you detect treasure or cats give you random stuff like bugs depending on their hearts or birds give you random seeds or a croc that helps you battle or a dolphin that helps you swim faster.
11. Exporting feature like you have to export a huge amount of crafted stuff at a dock/ship then it will take days but you get a huge reward in dinks or permit points.
12. There is like a treasure hunter npc that you befriend, then they go on adventures but you have to fund them and they return after a few days with materials they found on the adventure. You can upgrade their gear and base for better rarer drops.
13. Multiplayer, you can like have a trading box that you can put stuff in and it comes with you when you jump in on other server and you can trade with other players.
14. Fancy beds or a decorations in the house that give you an actual buff when you complete a certain set of them. You can have the buff again when entering the house and using the rest function (not sleeping til next day)
15. A music machine that plays any type of music in an area.
16. Explosives for mass mining.
17. Ability to have marriage and children for child labor lol jk.
18. Farmers market function where you can set a stall for a certain day and sell what you grow to villagers at a higher price or you can haggle with them or you need to attract them to walk towards your stall.
19. Crops you grow have different quality depending on how good you took care of them.
20. Able to create waterfalls for town design purposes.
21. John or any NPC that sells items have like a huge sale or something in a random day, either buying stuff double or huge discounts.
22. Upgradeable NPC buildings that have different skins so you can give your town a theme.
23. Festivals that you can set with permit points then you have to give materials for the stuff needed in setting them up. Discs for a rave maybe lol.
24. Power or Electricity feature for machines maybe (solar, wind, gas)
25. Auto sprinklers that require power.
Some small tutorial dialogue or tasks early on would be a very nice addition to help ease new players. I think a tutorial period with probably Fletch giving you tasks to learn the basics like burying trees and diving for stuff would be good, with explanation for basic controls. I was very confused on how to bury stuff at the start, and I've also seen a number of people confused on how to surface from diving (I was lucky to press the right button and keep myself from passing out).

John giving an explanation for the weighing scale in his store for the first day he moves in would probably be good for guiding players too. Or even a tooltip to read when right/clicking the weighing scale. I found a beehive early on and didn't know what to do with it until I watched a streamer toss an amber/gold ball (?) into the scale by chance and thought to do the same. I understand that there's a poster above the scale indicating what it's for, but with the usual position you enter the store (with the door to the south), it's easy to overlook the poster.
Since we get quests for specific biome's in the game, and i don't know which biome it's referring to, i'd like to see each different type of biome with a label saying what type of biome it is.
A guide on the menue to tell you when you're missing something obvious
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