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Not quite sure your meaning. After each player has completed their first day in their own play through and got the initial starting recipes, you'll be able to experience everything together as if playing single player. The only exception is the host has to be the one to place the housing deeds. Decorations, missions, everything else is played together.
You're getting the same experience, minus one player's ability to place the housing deeds. The joining player can even rearrange and place items in the main players house.
The price of the game is less then I'd pay for a movie ticket and snacks for roughly 1-3 hours of entertainment. I've been able to get my moneys worth and then some. I'd highly suggest the game.
On top of that the host doesnt get access to the deeds unlocked by other?
This pretty much breaks coop
what about deeds (in my partner and I's case. mining deed for deep mining) unlocked by the nonhost not being present in the host's available deeds list? (if the point is that the host has to have the same licenses as the nonhost again it breaks the point of coop)
So as a visitor if you unlock a deed say the deep mining license, can you get the deed from fletch and give it to the host?
I've not tested something like that yet. If a visiting player unlocks deep mining the deed may only become available on their island. If not then I would assume its just as you said. If you get to test that out though let me know what the result is like!
I havent been able to find it cause Fletch says "we leave that to the residents" or something like that. And the owner only sees their deeds and no mine. Next step is that my partner is going to unlock deepmining and see if the deed pops up. Then it should anyway but it proves it. It could be a balance feature eg to prevent people with far advanced skill trees to just min max growth. But havent tried to play alone still so dont know if this is AC inspired yet :D