Dinkum
Nobody Nov 1, 2024 @ 1:27pm
Dinkum death punishment
The punishment for dying is ultra extreme, tons of money gone, food buff gone, health ultra low, durability on ALL of your items go down by a huge chunk, your rechargeables lose a huge amount of charge too.

Is it possible to turn these penalties off? For this sort of game this is a psychotic and deeply moronic system. Not to mention, the developers want combat so bad but you have no way of dodging yet you get ultra spammed with enemies in "hot hot hot"?
Terrible design, hot hot hot needs to be fixed or add a proper dodge and weapon damage.

TL;DR: can you turn off the deeply moronic death penalties?
Last edited by Nobody; Nov 1, 2024 @ 1:34pm
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Showing 1-15 of 34 comments
Um... Jump? Move out of the way of the projectiles? Use a glider? Walk behind a wall or another enemy? Plenty of ways to avoid getting hit.

I've noticed that in the hot hot, Yobbolins tend to kill each other fairly often as they have no qualms about firing into other yobbolins. A bit of thanos vibes of firing into your own men there. So it's pretty easy to use them as shields.

Also don't take money into the mines. It's not like you can buy stuff down there anyways.

What are you bringing into the hot hot? I actually think it's easier than the undergrove once you have the right food and gear. But if you come unprepared or under prepared, you're definitely going to have a bad time.

My recommended load out is:

1x Ice/Plant/Alpha Hammer, 1x Battle Shovel, 50-100x Keys, 15-40x Blastoads, 5x Bottle Brew, 1x Prime Roast, 1x Lot Burger, 20x Ice Cream/Watermelon Popsicle, 15x coffee, 15x big fried egg, 1x hand trolley (optional especially if no time mod), 1x jackhammer, and 1x mine pass.

Are you bringing blastoads? Those are the MVP of the hot hot mine. I struggled until I brought those in. Read my guide for more tips to survive and thrive in the new mine:

https://steamcommunity.com/sharedfiles/filedetails/?id=3338553841
Last edited by 100% Recycled Awesome; Nov 1, 2024 @ 2:03pm
Nobody Nov 1, 2024 @ 3:33pm 
My issue is with the movement with combat in mind. As combat oriented as hot hot hot is you feel how lacking the combat system is. You get swarmed, fast. The fact that you lose so many different things on death is way too much, that's my issue. I've gotten all the stuff from down there but it's clear that what they intend to do clash heavily with how the game is played. For a casual cozy game that weird combat going on down there meshes terribly. Mix in all that they can do, the confusion, projectiles and dots and it becomes a mess that really shows the limitation of your characters combat capabilities. The glider is great there, used it a ton, but combat is just not fun down there.
wombats_wife Nov 1, 2024 @ 4:25pm 
Originally posted by Nobody:
For a casual cozy game that weird combat going on down there meshes terribly.
James has said on many occasions that this is not a cozy game, he has always thought of it as an adventure/survival game.
Originally posted by Nobody:
My issue is with the movement with combat in mind. As combat oriented as hot hot hot is you feel how lacking the combat system is.

Compared to what though? It's definitely way better than Stardew, but not compared to something like TF2 with rocket jumping and double jumps. There's enough maneuvering that I can take out Crocs with chainsaws (channeling my inner space marine!) without getting hit once.

You get swarmed, fast. The fact that you lose so many different things on death is way too much, that's my issue. I've gotten all the stuff from down there but it's clear that what they intend to do clash heavily with how the game is played. For a casual cozy game that weird combat going on down there meshes terribly. Mix in all that they can do, the confusion, projectiles and dots and it becomes a mess that really shows the limitation of your characters combat capabilities. The glider is great there, used it a ton, but combat is just not fun down there.

Well the hot mine is supposed to be chaotic on purpose. It also feels like it's meant to make a very under utilized item, the blastoad, now very important. Could be that the dev is trying to avoid having certain items being essentially forgotten.
Nobody Nov 1, 2024 @ 4:47pm 
That non-reply doesn't adress a single meaningful thing i raised concern over. And he can say whatever he wants. 90% of it plays like a typical cozy game, then ramps up to 11 and it shows all the issue the combat system has. Whatever he tries to do with these dungeons, if he wants to go down this route the combat needs rework.

Originally posted by wombats_wife:
Originally posted by Nobody:
For a casual cozy game that weird combat going on down there meshes terribly.
James has said on many occasions that this is not a cozy game, he has always thought of it as an adventure/survival game.
Rafeeky Nov 2, 2024 @ 9:50am 
probably just testing code that's more combat oriented. devs will do this when they are about to start making another game.
Nobody Nov 2, 2024 @ 2:40pm 
Originally posted by Rafeeky:
probably just testing code that's more combat oriented. devs will do this when they are about to start making another game.
That sounds rather likely.
spielerinchen Nov 2, 2024 @ 4:54pm 
the dungeons feel like a totally different game compared to above ground.
they have also quite nothing to do with Australia, some random strange critters.

the biggest problem i have with those dungeons is the wonky camera, that camera is the worst enemy, not the critters. then the idea that i had to use those ultra complicated helpers, complicated in making & even more complicated in usage. the fights in the dungeons is a totally uninteresting gameplay, just boring on top of the stress, so no idea why i should put myself through this. i've spent nearly 2000h in Dinkum & i suppose not even 50h in dungeons.

i would prefer rather a tougher Aborigins part in gameplay than those dungeons.
Nobody Nov 2, 2024 @ 5:27pm 
It does feel extremely disconnected. I usually sprint in just to get the goodies. The backpack especially was nice. And like you said, it really feels like two entirely different games.
Alucard † Nov 2, 2024 @ 6:23pm 
You can stash your money into a bank or a chest (as yes you can, dinks can be pulled out of the inventory) before going on a dangerous adventure and only use it when you actually want to buy stuff.

Then the death penalty becomes next to nothing.
Last edited by Alucard †; Nov 2, 2024 @ 6:24pm
Nobody Nov 2, 2024 @ 8:10pm 
The money i luckily found out about. Your gear, charges and all still gets absolutely trashed though which is quite bs.
Anthracite Nov 2, 2024 @ 8:40pm 
I mean dying is generally quite a dramatic and depressing affair, at least our dinkumites get to get go through it as many times as we sadists choose to put them through.
SirLee Nov 3, 2024 @ 1:06am 
I agree with several of the posts here - the "Hot, hot, hot" mine just feels like a totally different game compared with the rest of Dinkum. Everyone that plays computer games isn't a twelve year old with lightning fast reflexes, and this part of the game just feels like absolute chaos to me. Have tried it in two player mode with a friend and it was bad enough, but haven't even attempted to go down there in my single player game as I know I'll just get totally annihilated. Been playing games for years and Dinkum is absolutely one of my all time favourites, but I'd much rather have seen the Winter update have more stuff on the surface, as that's the core of the game to me. I'd love to have seen some new buildings, animals or NPCs instead.
Last edited by SirLee; Nov 3, 2024 @ 1:08am
Alucard † Nov 3, 2024 @ 2:55pm 
Originally posted by Nobody:
The money i luckily found out about. Your gear, charges and all still gets absolutely trashed though which is quite bs.

I guess tho it is nice that one repair kit repairs absolutely everything in your inventory to full.
Legion Nov 3, 2024 @ 3:10pm 
"psychotic and deeply moronic system"

Maybe learn how to get your point across without insulting the dev and maybe you'll deserve some attention.
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