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I've noticed that in the hot hot, Yobbolins tend to kill each other fairly often as they have no qualms about firing into other yobbolins. A bit of thanos vibes of firing into your own men there. So it's pretty easy to use them as shields.
Also don't take money into the mines. It's not like you can buy stuff down there anyways.
What are you bringing into the hot hot? I actually think it's easier than the undergrove once you have the right food and gear. But if you come unprepared or under prepared, you're definitely going to have a bad time.
My recommended load out is:
1x Ice/Plant/Alpha Hammer, 1x Battle Shovel, 50-100x Keys, 15-40x Blastoads, 5x Bottle Brew, 1x Prime Roast, 1x Lot Burger, 20x Ice Cream/Watermelon Popsicle, 15x coffee, 15x big fried egg, 1x hand trolley (optional especially if no time mod), 1x jackhammer, and 1x mine pass.
Are you bringing blastoads? Those are the MVP of the hot hot mine. I struggled until I brought those in. Read my guide for more tips to survive and thrive in the new mine:
https://steamcommunity.com/sharedfiles/filedetails/?id=3338553841
Compared to what though? It's definitely way better than Stardew, but not compared to something like TF2 with rocket jumping and double jumps. There's enough maneuvering that I can take out Crocs with chainsaws (channeling my inner space marine!) without getting hit once.
Well the hot mine is supposed to be chaotic on purpose. It also feels like it's meant to make a very under utilized item, the blastoad, now very important. Could be that the dev is trying to avoid having certain items being essentially forgotten.
they have also quite nothing to do with Australia, some random strange critters.
the biggest problem i have with those dungeons is the wonky camera, that camera is the worst enemy, not the critters. then the idea that i had to use those ultra complicated helpers, complicated in making & even more complicated in usage. the fights in the dungeons is a totally uninteresting gameplay, just boring on top of the stress, so no idea why i should put myself through this. i've spent nearly 2000h in Dinkum & i suppose not even 50h in dungeons.
i would prefer rather a tougher Aborigins part in gameplay than those dungeons.
Then the death penalty becomes next to nothing.
I guess tho it is nice that one repair kit repairs absolutely everything in your inventory to full.
Maybe learn how to get your point across without insulting the dev and maybe you'll deserve some attention.