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As a side note, the death god can spawn on any floor outside of safe zones (smithy & village), you just need to get Vit down to 0 to trigger it.
-Destroy shrine's offering box for money and lumber
-Set both multiplayer and connection on for more sword XP but no bodyguard (rarely found another person online)
-When entering mahoraba, stock some wheatstones since the number of sharpening stones is very rare. And your chance for entering hidden village is like 1:4 inside mystery well
Also Spoiler-free if someone is concerned. I'd rather keep it that way too. It's nice to have some guide but I am not really 100% sure about the mechanics yet.
+There is more game after paying the debt. I won't discuss that far. This is mostly 20F
+How to make Money
1. Accessories stack. 3 cage = +45 item bag slot.
2. Fill them with sword
3. Send them at order list. As much as you want. They are counted. Get paid.
4. Higher CURRENT durability = bigger payout. Upgrade durability, don't forget to repair.
5. Works best for HIGH value sword. You can check value when checking the sword.
+(Not recommended but do whatever you want) Make money even easier
1. Turn Online ON/ Multiplayer OFF
2. Defeat AI-controlled Player avatar. Throw pillows or other items if you struggle.
3. They drop LATE game unique sword and Accessory (so it's nice and easy to farm rare accessory early. Not that I recommend anything other than cage and wanderer hat mostly. Maybe purse? or ones that raise your health by 1000).
4. Upgrade their rank7 sword's durability (check the value, not all of them are high priced uniques! Rank7 does not guarantee high price fyi), repair, sell for like, ridiculous 50K (highest i've seen after 6-8 upgrades, which is very doable. Again, check the price. Not all sword are equally expensive).
+Making money early game/offline
1. Go to 20F, get the "guaranteed" Quality 6 sword. Repeatable per run.
2. Upgrade durability 5-6 times, repair. Sell for ~10K. With other sword obtained in the run, it's easy to pay the debt.
(Optional) at 10F, at the rest area, you can smelt swords. So smelt them all for materials; then do 10-20 and collect another full bag of sword. Tedious, yes, but you get materials for upgrading.
+Items are great
1. Use them. Collect traps. store them at home, and throw them at enemies
2. Buried fire = 200 damage. Soft pillow turns NPC/AI-Player into coma for a few seconds and *they don't wake up even if you hit them*. Seriously, items are cool
+Items for survival
1. Sacred medicine = invincibility for a few seconds and that one item that lets you revive from death. You will be able to afford them easily (small change). They restock slow but carry as much as you want/need. If you don't die, they stays.
2. Insurance too, it's not required to buy them per run. I think they stuck until you die.
3. Careful on insurance, I heard posts that said if you die and reclaim your item, but insufficient inventory; the items gets dropped on the floor. ....That means all the traps too, so they can explode and kill you. So I heard anyway.
+Items as gift
1. For factions, very good to raise their satisfaction level to smith (how much they like you)
2. If you send sake, I heard that it makes them pick fights lol.
3. If you send traps, well, it explodes apparently and make them hate you. Never tried myself.
+Factions
1. The happier they are with the smith/you; the better/more the item they sell.
2. If you want unique character manning the stall; raise their satisfaction.
At max level, their faction leader appears every day at the stall (lol).
If you want their subordinates (for example, CHELSEA, that means you need one level lower than then max). She sells less variety than if the faction leader Kitcho though, since it is counted one level lower.
+Dojima
1. Raise his smith level by reinforcing sword. Takes a long time.
2. If his stress level is maxed, he can join you as bodyguard. It fixes his anger issue the next day.
3. At Lv9, he regularly makes quality4 sword. Still sucks since 7 is the highest rank. I think he can hit (level-3) max quality and (level - 5/6) minimum, but this is just my wild theory.
+Sword
1. Higher quality = more likely to get bigger increase
2. For comparison, my swords are usually 120-140 Sharpness + Title (50/100/200 after x amount of kill). So around 200 ish. That is more than enough for 20F. Heck, 140 or a bit less is enough.
+Smith business
1. Raising tension too much eventually makes all out war. Lots of order.
2. Booming business is a few steps below turf war; not sure about how to trigger this. Lots of customer buying in real time at Dojima store.
+Sword Loop (just some fun, might be possible ideas)*
I am not sure if this is a good idea, but you can totally do this. Still, not recommended because it is quite random and I didn't test this.
I am not even sure you need to do this to win the game at all. Money isn't an issue later tbh.
If you supply sword to faction, you can see their men walking around using the sword to fight another faction or just strolling around.
The assumption is that you can sell them expensive sword; then hunt anyone who carries those and pick it back up after killing them/they got killed from fighting (sake? or in turf war situation where they fight one another constantly)
It's hard since they are randomized, but several points I noticed:
1. Post town need the least sword order. Maybe more likely to find them again?
2. Sometimes the leaders makes their own order; they carry those swords.
Where can you find them? sometimes they walk around or - that's right; NEXT AT YOUR STORE. if your disposition is high. I wonder, since you can supply sword to their subordinate as well as the faction leader, you can tehnically kill them both for getting back all two sword.
3. Killing or fighting them during the day reduce their satisfaction level; so beware. You can send them Hams to fix it; but regular gift is fine if you don't make them hate you. Not sure.
4. Fighting at night "hides" your identity, I think. I rarely see factions leader at night, though. random.
You can, say, sell them, something like that 50k sword, and hunt those down, back, sell it again to named NPC - maybe the same person if they placed an order again (I think it is possible?) and repeat lol.
Again, by the time I realized this; I don't need to do it anymore. Plus, it does takes quite a bit of planning and gambit to pull of with all the RNG....
+Lastly, you can't screw up the game so bad it is unwinnable, I think.
1. Named NPC re-appear after a few days if you kill them
2. NPCs in the dungeon can be killed all the time for drops. It's all repeatable. Events and all.
3. Dying in "real world" and dungeon isn't final death
4. you can fix faction hating you (hams are kind of rare though)
5. Quests reappear if you failed/passed them
6. I heard Dojima skill level can decrease if he dies though.
7. Even if you die in the dungeon, you have a chance of your "clone" to hunt and kill for your items. If you die again though, I think the items are gone for good? I am not sure if your clone use your sword stat though. That'd be bad. Just carry insurance or time fig for resurrection. It's like 1k for the cheapest insurance. Last until you "die".
Have fun.
EDIT
+How to Kiwami
1. At "last minute" (wonky?) before hit, either guard or dodge
2. It never says you can't do both/dodge after guard. If one fails, sometimes the other triggers it. Can still be annoying at times.
If you happen to know of the conditions for the nicknames, please post.
Nicknames Condition
Adventurer Complete Night Labyrinth
Jikai Master “” Ghostly Metropolis
????
Savior Pay off Dojima's debt
Lucky Marry Nanami
????
Katana Oni 100 hit combo
Sadist Kick corpses over 10 times
Mushroom Man Eat 20 mushrooms in a day
Naked Emperor “” 10 rice balls “”
Iron Stomach ate or drank 30 “”
Bastard attack a bodyguard 10 times in a day
Weirdo Bumped into Dojima over 10 times in a day
Pent Up '' women over 10 ''
Hero Defeated over 300 monsters ''
????
????
????
????
????
Breaker Broke over 1 sword
Glutton ate or drank 20 “”
????
jack of All trades Complete 3 requests
Clumsy stepped on 10 traps
Tripper fell over 3 times
Blade Master Kill 30 mobs in katana time
Swordmaster Kill 25 senimes with Kiwami
Friction Burner Moved over 5m while prostrated
????
How are you destroying shrines? I attacked before and after I prayed at it, and it didn't pop.
If you die again, you can buy out your items and swords from a rat in Mysterious Village (you have a chance to get there by Mystery Well) that sells Lost & Found. You have 10 in-game days to get them from there. After that, they really are gone for good.
So, when you die without killing Tsukumogami, make sure to get money and get in any of those wells.
That's what the game says but it's not what will happen. When you go to the village to buy back your stuff, you have to buy everything back one piece at a time, but you can't see all of them. You have to buy items and talk to the vendor again to see more items. Not only does this mean you are extremely unlikely to have enough money with you to buy back all you want, or even the one sword you want, you will also probably run into the following bug: you buy items to "refresh" the list, but the vendor will just keep selling the same stuff over and over, even if you visit the village again during a later run. While this allows you to dupe stuff indefinitely, it also means that anything you didn't see on display right away is gone now.
I was under the impression that dying in PvP will just cause you to respawn on the same dungeon floor. It's what the game said (no penalty) and also what happened when I lost a few 9000ms fights. It wasn't as funny after I tried to battle some random guy while going for my stuff and my loss threw me out of the dungeon. I assume no one else will suffer from that since finding real players is rather impossible by now.
Bottom line: don't die twice.
On another topic, anyone know what is causing "Kiwami" timer longer? Sometimes It goes really slow that I can chain crazy number of combos easily.
I thought it was the effect of lucky since I was grinding for lucky weapon level but does not seems to be the case. Is there another effect? Steady perhaps? since I was doing both.
When it triggers, grinding for level is super easy.
Sometimes combo timer goes slower; I wonder if that is because of high number of hits or something?
EDIT:
I think I found out - it seems activating Kiwami/Just guard/dodge makes the combo meter longer. I think it also makes you more effective or something? (seeing that after multiple kiwami, the enemies stagger easier - at first they seem to be unstaggerable after a kiwami strike - and takes more damage? For example, against humanoid type bosses that can be
kiwami-ed)
The latter part I am not sure but it does makes your combo meter slower to fall. Great for getting those bonus rates.
Cataloged all the floors minus red wells.
I assume the missing appearances are NPCs walking around in the over world. (Breaking the fated sword still gives you the fated effect? Might be the best way to get them since you don't kill them in 4 hits.)
Clearing Mahoroba (or maybe the quests you get once they unlock), gives you a ton of cash, I had 780k spared after buying all the outfits/appearances I had available.
I will be opening up a second spreadsheet that can be freely edited by all (keeping the original up incase the second sheet gets griefed). Feel free to download the sheet yourself if you wish. (it is a .ods file, which can be opened with a program called "open office"). (New sheet is in the OP)
Going to be taking a break for a while to play Nioh 2 and Girls Frontline . Take care, and hope the info dump helped to some extent.
For that fated thing, you can just transfer it to abikyokan or a kitchen knife like I do. For me, it's Rich/Golden/Fated abikyokan. I don't upgrade its sharpness, so it deal terrible damage - and the single move (forward - light attack) triggers a chain attack that deals even smaller damage.
Sometimes you get unlucky and it takes time, but as far as I know, this is the best attack to trigger drops/lucky/steady since you deal a lot of weak attack in a short time.