KATANA KAMI: A Way of the Samurai Story

KATANA KAMI: A Way of the Samurai Story

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Tensions
So about tensions, I still don't really understand how to make them go up between factions.

Do I run around killing people from one of them around the smithy and then only send swords to the other factions or is there something else I'm supposed to do?
Origineel geplaatst door Walke_893:
Firstly, before diving into tensions it is important to point out that this game has 4 factions to work with, which are; Post Town, Kurofu, Akadama and Dojima (which you belong to).

Tension between Dojima and the other three factions are dependent on how well you treat them as customers as well as whether you favour a particular faction over others. The better you treat them, the better the support you get from them whilst others might shun you. The game calls this Satisfaction.

Tension between the 3 factions is also a simple affair. Tension indicates how a faction perceives the others. This raises normally over time when the military strength between two factions is different. The larger this difference the faster it grows.

To manipulate tensions, you simply ship swords out to the different factions, either all at once or to one particular side. The better the weapons quality and whether it is at max durability when shipped will impact the gain in military strength.

You then continue to fuel this demand for weapons from all factions until tension builds to conflict levels.
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I, too, would love to know this for sure. I usually don't like to go hacking folks up for no reason in a WotS game - even if it is gaiden.
not 100% if this is true just my experience but it seems hacking people up during the day will make that faction dislike the smithy however doing it at night doesnt impact the smithy relation. if you want to make a faction weaker you can kill members of that faction to reduce their manpower effectively weakening them and upset the balance of power raising tension.

Don't do this if you want to keep the shops as this pisses off the faction you kill people from.
Laatst bewerkt door Player; 23 feb 2020 om 14:23
Managed to get a conflict started without killing anyone at night or otherwise, but rather giving all the best weapons to one faction (in this case, Post Town). That caused Akadama (sp?) to reach their "military goal" somehow - or perhaps it was just because they ordered the most weapons. I sent them mostly crappy stuff, but perhaps it was enough? Not sure, but it is all I have at the moment.
De auteur van dit onderwerp heeft aangegeven dat dit bericht het oorspronkelijke onderwerp beantwoordt.
Firstly, before diving into tensions it is important to point out that this game has 4 factions to work with, which are; Post Town, Kurofu, Akadama and Dojima (which you belong to).

Tension between Dojima and the other three factions are dependent on how well you treat them as customers as well as whether you favour a particular faction over others. The better you treat them, the better the support you get from them whilst others might shun you. The game calls this Satisfaction.

Tension between the 3 factions is also a simple affair. Tension indicates how a faction perceives the others. This raises normally over time when the military strength between two factions is different. The larger this difference the faster it grows.

To manipulate tensions, you simply ship swords out to the different factions, either all at once or to one particular side. The better the weapons quality and whether it is at max durability when shipped will impact the gain in military strength.

You then continue to fuel this demand for weapons from all factions until tension builds to conflict levels.
Origineel geplaatst door Walke_893:
Firstly, before diving into tensions it is important to point out that this game has 4 factions to work with, which are; Post Town, Kurofu, Akadama and Dojima (which you belong to).

Tension between Dojima and the other three factions are dependent on how well you treat them as customers as well as whether you favour a particular faction over others. The better you treat them, the better the support you get from them whilst others might shun you. The game calls this Satisfaction.

Tension between the 3 factions is also a simple affair. Tension indicates how a faction perceives the others. This raises normally over time when the military strength between two factions is different. The larger this difference the faster it grows.

To manipulate tensions, you simply ship swords out to the different factions, either all at once or to one particular side. The better the weapons quality and whether it is at max durability when shipped will impact the gain in military strength.

You then continue to fuel this demand for weapons from all factions until tension builds to conflict levels.

Very helpful. Thank you kind sir! Game is a neat gem. :lunar2019piginablanket:
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