Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Don't do this if you want to keep the shops as this pisses off the faction you kill people from.
Tension between Dojima and the other three factions are dependent on how well you treat them as customers as well as whether you favour a particular faction over others. The better you treat them, the better the support you get from them whilst others might shun you. The game calls this Satisfaction.
Tension between the 3 factions is also a simple affair. Tension indicates how a faction perceives the others. This raises normally over time when the military strength between two factions is different. The larger this difference the faster it grows.
To manipulate tensions, you simply ship swords out to the different factions, either all at once or to one particular side. The better the weapons quality and whether it is at max durability when shipped will impact the gain in military strength.
You then continue to fuel this demand for weapons from all factions until tension builds to conflict levels.
Very helpful. Thank you kind sir! Game is a neat gem.