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Perks changed quite a bit for me over time, as well as weapon usage. Pretty much wholly disagree with your perk hierarchy, but mainly I think roll damage is far and away the best. Especially with the mini slimes: just roll right after killing the big one. Or, if you can take a couple extra hits, rolling through literally everything works wonderfully.
Definitely agree shields should be tweaked.
Seeds seem poorly implemented.
Beach area is slightly visually cluttered. Some seemingly intentionally, other bits less so.
Library collections + furniture stuff seems kinda like an afterthought.
My biggest gripe, though? When you switch your weapon with the hot bar, you always face down after instead of the same direction you were when you hit the button. I think that's the only thing I actually was annoyed by.
All in all, I loved the game. Have already recommended it to a couple friends. Adorable, relaxed, fun. Nails that gameplay loop timing where I was saying 'One more day...', and then 4 more hours would pass. A narrative that, while not exactly groundbreaking, conveys and engenders more emotion than most any AAA game being released today. Excellent job, Picogram. Was well worth the wait, and the money. I just wish there was more!
I only just now unlocked roll damage, so I could definitely see that being very useful.
As far as memories, the optimization always seemed to be to maximize luck and stamina while allowing yourself enough HP to make sense. I was never going to take the tool-specific perks. I'd be interested if you took any memories that were tool-specific.
Now that you bring up the beach area again - Throw a teleport at the top right of that area! It's ridiculous that there's a solitary teleport point in the entire zone.
Just to state - I never wanted to place any decorative lights or anything else involved. It might be nice to get some resources from townsfolk for improving their environment with cosmetic items. This is not out of not caring about cosmetic customization - I definitely love that sort of thing - but this game just simply didn't make it seem worthwhile. Which is sad, cause I really liked the cute little furniture. You're just not going to continually come back to these pieces of furniture which makes you not care to place them.
I definitely feel that unequip directional action. I swap seeds and that makes me swap from a field to my right to a field below me.
Another thing I agree with - Summer area is absolutely cluttered in comparison to other areas. I'm not sure of the potential use of the "grape sign" buildings, but even so, there's way more fake buildings than there needs to be. It's more of a "city" than even the initial spring town.