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I never figured out how to work with individual shaders using SpecialK. If you do fix it, please let me know how to do so. I would appreciate that.
looks like it's a combination of multiple shaders in this one, will have to experiment a bit to figure it out, in the meantime this one seems to have the biggest effect so you can do the following to disable the most blur heavy shader
assuming you're not running the global version of special K
drop the dxgi.dll file from Special K in the resource\bin folder with the exe
create a new text file in this folder called "d3d11_shaders.ini" (make sure there's no .txt after this name if you have known file extensions hidden)
in this text file paste the following
[DrawState.Pixel]
9f7ecfe9=Disable
save the file then run the game it should be a bit less blurry
here's an idea of how much of a change it'll give at 4k, right image is original, left is with one of the shaders disabled
https://imgur.com/NtwAAyZ
I didn't have that problem with this one. The issue there is that when some games ask windows for what resolutions are available, the OS gives them the wrong list because the desktop is set to scale. Basically windows tries to scale the game, which is almost always not what you want. Changing that setting tells windows not to misreport the available resolutions. Game devs should actually set that scaling toggle for the executable but they probably overlook it because they aren't yet used to testing stuff for 4k.