Dragon Star Varnir

Dragon Star Varnir

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korsobar Oct 8, 2019 @ 11:50am
4k Native Postprocess Blur
If you get this game because you read in a review that it supports 4k native, be warned: it has the same issue as Death End Re:Quest did once they got 4k working for it.

Postprocess effects are just a toggle for all on or off. One of the effects causes a hideous blur (probably a bloom effect) so your 4k native graphics look lousy and blurry. If you turn off all the postprocess, it makes everything very dark.

In order to have clear, sharp 4k graphics you will almost certainly have to use ReShade to fix the dim lighting problem or attempt to sharpen the game while leaving postprocess on.
Last edited by korsobar; Oct 8, 2019 @ 1:58pm
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Showing 1-7 of 7 comments
Aerugo Oct 8, 2019 @ 12:39pm 
Yeah, it doesn't support 1440p either. It's just an upscale from 1080p :cubesad:
Ray Oct 8, 2019 @ 2:07pm 
For Death End I used Special K to disable the blur shader while keeping the rest working, haven't tried with this yet but should work here as well.
Last edited by Ray; Oct 8, 2019 @ 2:08pm
korsobar Oct 8, 2019 @ 2:09pm 
Originally posted by Ray:
For Death End I used Special K to disable the blur shader while keeping the rest working, haven't tried with this yet but should work here as well.

I never figured out how to work with individual shaders using SpecialK. If you do fix it, please let me know how to do so. I would appreciate that.
Ray Oct 8, 2019 @ 6:35pm 
Originally posted by korsobar:
I never figured out how to work with individual shaders using SpecialK. If you do fix it, please let me know how to do so. I would appreciate that.

looks like it's a combination of multiple shaders in this one, will have to experiment a bit to figure it out, in the meantime this one seems to have the biggest effect so you can do the following to disable the most blur heavy shader

assuming you're not running the global version of special K

drop the dxgi.dll file from Special K in the resource\bin folder with the exe
create a new text file in this folder called "d3d11_shaders.ini" (make sure there's no .txt after this name if you have known file extensions hidden)

in this text file paste the following

[DrawState.Pixel]
9f7ecfe9=Disable




save the file then run the game it should be a bit less blurry


here's an idea of how much of a change it'll give at 4k, right image is original, left is with one of the shaders disabled

https://imgur.com/NtwAAyZ
Last edited by Ray; Oct 8, 2019 @ 6:43pm
korsobar Oct 8, 2019 @ 9:43pm 
Thank you. I will give that a try tomorrow.
darrcy Oct 9, 2019 @ 8:39am 
Death end's request i had to go into the properties of the exe file and turn on high DPI settings for it to come in somewhat clear and take 4k native. Is this the same?
korsobar Oct 9, 2019 @ 10:23am 
Originally posted by darrcy:
Death end's request i had to go into the properties of the exe file and turn on high DPI settings for it to come in somewhat clear and take 4k native. Is this the same?

I didn't have that problem with this one. The issue there is that when some games ask windows for what resolutions are available, the OS gives them the wrong list because the desktop is set to scale. Basically windows tries to scale the game, which is almost always not what you want. Changing that setting tells windows not to misreport the available resolutions. Game devs should actually set that scaling toggle for the executable but they probably overlook it because they aren't yet used to testing stuff for 4k.
Last edited by korsobar; Oct 9, 2019 @ 10:23am
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