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Converting a video game's soundtrack into a continuously playable "song" isn't as simple as just extracting a "song" from a game and making it available for the public as an ost. It is a very difficult task because it is built differently than a typical musical album. And you can add another layer of complexity when it's a rhythm game like Metal: Hellsinger where each part of a track needs to respond in real time to the player. I don't claim to know how the game's music was designed and programmed specifically but In general it's likely each track or even segment of a track are kept in separate pieces and the game composes, mixes and/or loops all the parts of a "song" together live during game play.
Hopefully this kinda gives you some idea of how much is involved and why it might not even be possible to become available as an OST . That being said I really hope it does some day!
As a side note; I would highly recommend watching the GDC talk "DOOM: Behind the Music" by Mick Gordon and also the story of Mick vs Bethesda on DOOM Eternal. It's an interesting but sad story but there's also a lot of behind the scenes information on how video game music gets turned into OST albums.
Still waiting for it T_T
Step 1: Go to youtube
Step 2: Find the songs you want
Step 3: Convert those songs to MP3
Step 4: Download those MP3s
Step 5: Tell no one because (REDACTED)
On a more serious note: Licensing is a B**** and they probably need to jump sharks and rings of fire and spend organs worth of cash just to let those songs leave the studio they were made in for the public to purchase and listen to them out-of-game.
I for one really like Dissolution, song kicks a** in LM for those quick perfect beats.