Metal: Hellsinger

Metal: Hellsinger

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Beat hits too early
I am on the tutorial with the sword, and it seems the beats are hitting early. I click to the beat but end up clicking a little too soon. Neither delay would help because visual or audio latency isn't the issue. It is like they expect an input delay or for you to click after you hear the beats instead of with the beat. It would be fine if we had a negative audio latency choice, but we don't.

Oh, and the sword is so dang loud I can't hear the beat, and the last hit not registering a note on the white arrows visual is annoying.
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Showing 1-15 of 26 comments
Encore Sep 15, 2022 @ 12:38pm 
calibrate it then as game recomends, i put 20ms video delay, 0ms audio, and it works fine for me
ScienceFiction97 Sep 15, 2022 @ 12:53pm 
Originally posted by Elaboration Refuser:
calibrate it then as game recomends, i put 20ms video delay, 0ms audio, and it works fine for me
Video latency doesn't fix my issue, my issue is between audio and clicks.
SolidBoss7 Sep 15, 2022 @ 1:20pm 
Originally posted by ScienceFiction97:
Originally posted by Elaboration Refuser:
calibrate it then as game recomends, i put 20ms video delay, 0ms audio, and it works fine for me
Video latency doesn't fix my issue, my issue is between audio and clicks.
Git gud
Peachwise⛧ Sep 15, 2022 @ 1:51pm 
You can tune your audio delay too?
ScienceFiction97 Sep 15, 2022 @ 2:18pm 
Originally posted by Peachwise:
You can tune your audio delay too?
Only one way, you can only tune it if you have latency. I'm not late to hitting notes so it won't fix my issue.
Peachwise⛧ Sep 15, 2022 @ 5:51pm 
Originally posted by ScienceFiction97:
Originally posted by Peachwise:
You can tune your audio delay too?
Only one way, you can only tune it if you have latency. I'm not late to hitting notes so it won't fix my issue.
See this outside of the box thinking:
500ms is the default rhythm.

If you say that you are EARLY........... set it to 490ms delay? :D

EDIT
DAMN
THEY ALLOW MAX 300 MS
Last edited by Peachwise⛧; Sep 15, 2022 @ 5:52pm
AUTI5T1X Sep 15, 2022 @ 6:07pm 
Originally posted by SolidBoss7:
Originally posted by ScienceFiction97:
Video latency doesn't fix my issue, my issue is between audio and clicks.
Git gud
Stop harassing people.
Wahay Sep 15, 2022 @ 8:09pm 
i have this issue too. there's a few opinions on how to sync songs for the rhythm games, and every game does it differently. i personally don't like the sync of this game, so i would set it to a negative offset if i could, but we can't. so instead, i'm going to look for a way to add audio lag to my headphones lol.

negative offset would be nice
gustavodeluxe Sep 15, 2022 @ 8:46pm 
guy, it s come from your spec.

As it s rythme game be sure to have the minimum requirement:

Have the game turn 60 FPS or more.
Have monitor screen run over 60 HTZ.
120HZ.
Or a monitor 60hz put with HDMI input

That why we have an option to calibrate.

It s like online game, you guys already see pepole walk or teleportate. Every one know it s called latency, (i make it vulgare to no speak in mls) it s happened when your pc take 1 seconde to get information you sent, and your internet stuff take 4 seconde to bring back the information to your pc. in number it s traduced by 800 ping, you know it.

In rythme game, it's the same.
More HZ you get, the more faster is transition between your input and what you see on screen.

Number of FPS, human eyes can't see more 60 FPS per seconde, but your screen can.

A little word about hdmi, you will win a lot of reduction latency, but you can't reach 0 ms.

The only way to reach 0 ms, is to play with a old screen: cathode ray tube.

But the principale factor is to get the highter FPS, to have a good calibration, but you will always get ms decalage with flat screen, what ever his price.
Last edited by gustavodeluxe; Sep 15, 2022 @ 8:51pm
ScienceFiction97 Sep 15, 2022 @ 10:02pm 
Originally posted by gustavodeluxe:
guy, it s come from your spec.

As it s rythme game be sure to have the minimum requirement:

Have the game turn 60 FPS or more.
Have monitor screen run over 60 HTZ.
120HZ.
Or a monitor 60hz put with HDMI input

That why we have an option to calibrate.

It s like online game, you guys already see pepole walk or teleportate. Every one know it s called latency, (i make it vulgare to no speak in mls) it s happened when your pc take 1 seconde to get information you sent, and your internet stuff take 4 seconde to bring back the information to your pc. in number it s traduced by 800 ping, you know it.

In rythme game, it's the same.
More HZ you get, the more faster is transition between your input and what you see on screen.

Number of FPS, human eyes can't see more 60 FPS per seconde, but your screen can.

A little word about hdmi, you will win a lot of reduction latency, but you can't reach 0 ms.

The only way to reach 0 ms, is to play with a old screen: cathode ray tube.

But the principale factor is to get the highter FPS, to have a good calibration, but you will always get ms decalage with flat screen, what ever his price.
The issue is I don't have latency, the opposite, the game music is actually ahead of when they expect me to click. I need the music to have latency, but there is no negative latency setting in calibration.
Dirk Sep 16, 2022 @ 12:59am 
Originally posted by Elaboration Refuser:
calibrate it then as game recomends, i put 20ms video delay, 0ms audio, and it works fine for me
Hey thanks man, doing this actually fixed it for me! the sword actually hits on beat everytime now!
zero Sep 16, 2022 @ 1:17am 
Originally posted by Remix:
i have this issue too. there's a few opinions on how to sync songs for the rhythm games, and every game does it differently. i personally don't like the sync of this game, so i would set it to a negative offset if i could, but we can't. so instead, i'm going to look for a way to add audio lag to my headphones lol.

negative offset would be nice
similar issue for me, im hitting them too soon and a negative offset would resolve my issue, the beats timing is weird in this game and doesn't match when it needs to be hit
Wahay Sep 16, 2022 @ 2:53pm 
2
hi, i figured out this game supports negative audio latency. here's a guide i made on how to do that:
https://youtu.be/x9qQO67oilE
Peachwise⛧ Sep 16, 2022 @ 5:51pm 
Originally posted by Remix:
hi, i figured out this game supports negative audio latency. here's a guide i made on how to do that:
https://youtu.be/x9qQO67oilE
based
imJGott Sep 16, 2022 @ 7:47pm 
Originally posted by SolidBoss7:
Originally posted by ScienceFiction97:
Video latency doesn't fix my issue, my issue is between audio and clicks.
Git gud
exactly! i didnt adjust anything to get use to the game but then again i do play rhythm games
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