Sapiens

Sapiens

Terris May 26, 2023 @ 2:25pm
distribution of plants, trees and herbs
No matter what i do, it is impossible to collect and return every type of plant, even if I take my sapiens on long expeditions, the finding of some of them is impossible.
Would it be possible perhaps to make the plant distribution show up on the map so we know where to take our sapiens to gather the things we need?
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grapplehoeker May 26, 2023 @ 4:04pm 
Originally posted by Terris:
No matter what i do, it is impossible to collect and return every type of plant, even if I take my sapiens on long expeditions, the finding of some of them is impossible.
Location, location, location...
That all depends on where you choose to start.
Obviously, you cannot expect to find much if you choose to start in a poor part of the world such as tundra, steppes or desert.
You choose to start in those biomes because you want to raise the difficulty of the game.
I say difficulty because playing without 'everything' including no medicinal plants at all is not impossible... just difficult ;)
If you want an easier game, then choose to play where vegetation is lush... temperate and/or tropical areas with lots of rich soil... that will increase your success at finding everything you might need. Even so, while you will find all of the medicinal plants, remember that you may not have access to all of the different trees and plants. Clearly, bananas and oranges (tropical) aren't usually found with apples and peach, for example ;)
Still, if you really are intent on finding most, if not all of the various trees/plants, then your best bet would be to find a border zone between tropical and temperate.
Originally posted by Terris:
Would it be possible perhaps to make the plant distribution show up on the map so we know where to take our sapiens to gather the things we need?
Chalk it up to experience ;)
Try out different biomes and start locations so that you learn what grows where and what doesn't ;)
Last edited by grapplehoeker; May 26, 2023 @ 4:09pm
Vervain May 26, 2023 @ 5:56pm 
It would be infinitely better if you could scroll in further to see more clearly what the distribution is though. Personally not adverse to playing a tribe where they actually have to move a bit to find what they need, but the part where the researcher of a log suddenly gives up and wanders fourteen miles to pick up the flint, is, to say the least a little annoying :)
Kathykins May 26, 2023 @ 9:45pm 
And this is why I use mods. Because I'm not going to bring a sapien along to find small plants (they move too slowly), and I do need the virus medicine. Every other visiting tribe will bring a viral infection. As soon as my people are healthy from one infection, a visitor will bring it again. It doesn't fail (I had 5 in a row yesterday, that was fun). Even if they get medicine as soon as they are greeted, they will have time to spread the virus.

I would like to see more detail on the map when choosing a tribe.

I find it annoying that sapiens abandon tasks to go pick up stuff. If I give them a task, one would assume its more important than hauling items back to camp.
grapplehoeker May 26, 2023 @ 11:22pm 
Originally posted by mikebsw1:
but the part where the researcher of a log suddenly gives up and wanders fourteen miles to pick up the flint, is, to say the least a little annoying :)
Originally posted by Kathykins:
I find it annoying that sapiens abandon tasks to go pick up stuff. If I give them a task, one would assume its more important than hauling items back to camp.
Configure their roles.
If you want a Sap to focus on research and not go haul, then disable their General Labour role ;)
Also, I hope that piece of Flint is something your Saps dug up while excavating and wasn't just lying on the surface... Never collect surface lying minerals. They are your clues to what is buried below. Leave them there as a marker so that you'll know where to dig for more!
Last edited by grapplehoeker; May 26, 2023 @ 11:32pm
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