Sapiens

Sapiens

TehJumpingJawa Jul 26, 2022 @ 2:04pm
So.... is it worth it?
I enjoyed the demo (for what it was), but it left me dubious as to whether the game has much beyond what was shown.
Does the alpha have significantly more than can be achieved in the demo?

Beyond tech progression, how fleshed out are the other aspects of the game?
Survival, resource management/logistics, people management, etc

Is there much 'game' yet?
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Showing 31-45 of 46 comments
Kolljak Jul 27, 2022 @ 10:11am 
depends if you want to spend the money to help it develop more based on the road map.
ZaRaK Jul 27, 2022 @ 10:15am 
i like it, i think its worth it...
a sixpack beer and a pack cigarettes costs almost the same... but the game lasts longer... so good investment
lokieid Aug 8, 2022 @ 6:27pm 
Originally posted by ainijames:
Originally posted by TehJumpingJawa:
Are these mechanics that are in the game?

This is precisely what I was asking for; are there aspects of the game beyond what was shown in the demo?

Most of it was in the demo, you just couldn't really do much of it within the 2hrs.
Yes, it's in the game. here are some screenshots for you.

https://i.imgur.com/zhIBox0.png - main base
https://i.imgur.com/DXbbfqR.png - my current map, zoomed out 3 times, max zoom out is 6 times at which point they look like they are in the same spot, that's how big the map is.

The normal way of playing the game and staying in one spot is fine, but eventually I spread out and had 3 bases, different resources, they were all within 1km of eachother.
Playing it as nomads is much more difficult & kinda taught me a lot about how hard it must have been for people during tribal life, It took me several tries and a few days to travel where I have now (~30,000m) (real time, not in-game time), people starved/freezed/left, old people slowed me down, children needed more attention, I couldn't reproduce enough and we ran out of people, I had to stop moving early enough each day to collect food & build shelter; you know, like a real tribe would have had to do.

The game is a very slow burn, it may not appeal to everyone.

I didn't know you could literally walk the map. That's kinda cool! You could aim to colonize your region with little towns. If farming was automated that'll be even better. No wonder the villigers don't hoof it cross map for distant resource patches. You're supposed to just build a new settlement.
Pantufas Aug 8, 2022 @ 9:35pm 
Very little bugs so far, huge potential, fun but still lacking many features (early access) however it really opens up for creativity.
If you add mod support on the get go you have a potential winner game right here.
Fans of Dawn of Man or Ancient Cities (a game that really needs to improve it's UI) this game is a must.

For people saying it's a slow burn I disagree, as soon as you realize what's essential and needed you can get a big tribe going in no time...

This is my latest, Pop: 78
https://steamcommunity.com/sharedfiles/filedetails/?id=2846431159
Amoxica Aug 9, 2022 @ 7:14am 
Over 60 hours played experimenting with different things. I feel it is worth it, there are small things that need improvement /cough..small rocks...but overall it is fun. Many of the complaints of others are just not knowing mechanics, like establishing routes for resources far away. This game has such unlimited potential and considering it is open to modding, that potential will be unleashed in very creative ways. It is early in development and I feel I already got my money worth.
Logos Aug 9, 2022 @ 4:36pm 
NOT WORTH IT CURRENTLY. Has promise, a few cool ideas, it's empty as empty can be currently. Currently you don't even use water, or have thirst, or any interaction with water. Thus no fishing, nothing.

Flint is a manual scavenger hunt. Absurd.

Pawns will not walk far away to pick up vegetables.

Each Map is actually quite small despite the "procedurally generated" brag.

There are three animals to kill, no domestication at all. Basically everything you interact with is like interacting with a three year old without any reality or layers that impact gameplay.

There are like three mechanics in so far--hunger, need for music, cold. You can build 3 types of building for instance, but it literally gives you no bonuses of any kind. No increase in tribe opinion of living in a better place, no more warmth, it's all basic aesthetics.

This is literally bones and zero meat. Not worth it right now.

Feels like I got "No Man Skied" again! (promising more than is delivered). If you show me a video of different types of building materials, I assume there is more than an aesthetic difference, there is actually a difference of quality and benefit in some way. Currently it's pay and pray more comes.
straykaiya Aug 10, 2022 @ 2:05am 
Originally posted by Logos:
.........

Each Map is actually quite small despite the "procedurally generated" brag.

.......

While I agree with the rest of your post. I would like to point out. If you build paths, your people's range will get extended. You can use this to expand your available territory.
Amoxica Aug 10, 2022 @ 2:24am 
Flint is very abundant, you mine the rock beneath the soil after digging. I have hundreds. Veggies and fruits that are too far you just need to set up storage areas between it and your base and use the route system and they will be happy to get them. Bones, again, have hundreds from all the mammoths who want to use my base as a highway. It is possible to get poor starting areas, should this be the case just start fresh elsewhere.
Pantufas Aug 10, 2022 @ 5:14am 
Originally posted by Logos:
NOT WORTH IT CURRENTLY. Has promise, a few cool ideas, it's empty as empty can be currently. Currently you don't even use water, or have thirst, or any interaction with water. Thus no fishing, nothing.

Flint is a manual scavenger hunt. Absurd.

Pawns will not walk far away to pick up vegetables.

Each Map is actually quite small despite the "procedurally generated" brag.

There are three animals to kill, no domestication at all. Basically everything you interact with is like interacting with a three year old without any reality or layers that impact gameplay.

There are like three mechanics in so far--hunger, need for music, cold. You can build 3 types of building for instance, but it literally gives you no bonuses of any kind. No increase in tribe opinion of living in a better place, no more warmth, it's all basic aesthetics.

This is literally bones and zero meat. Not worth it right now.

Feels like I got "No Man Skied" again! (promising more than is delivered). If you show me a video of different types of building materials, I assume there is more than an aesthetic difference, there is actually a difference of quality and benefit in some way. Currently it's pay and pray more comes.

Short sighted.
Empty... Not at all, feels quite nice considering it's unfinished state.
Flint: Read post above.
Plenty of bones filling with meat as the game is very new and early access.
No man sky released as a full game, this is nowhere near complete, silly comparison.
Your gripe seems to come from water and water activities, well, even if the dev doesn't add water needs and activities you have something that makes this game a potential gem and can bring them on: mods and mod support from the get go.

indie game and a good one full of potential.
Steam reviews for it says's it all.
Merky Aug 10, 2022 @ 9:44am 
game will be fine one day, but for me, its missing content for now
old.school Aug 10, 2022 @ 2:17pm 
Game is ok, a little bit fun, but I get to a point in the game where progression stops and i just think "whats the point". Right now i'm building brick multistory living areas for my Sapiens to move into. But it felt kinda pointless to do all the work for it since it doesn't seem to offer any advantage over wood buildings. I have about 60+ Sapiens but i have a ton of supplies. I have half a stack of flatbread, a full stack of Alpaca meat, full stack of Mammoth meat, everybody sleeps in a wool bed, 6 full stacks of pine logs, and people always complain about small stone but i have a pile of 100+ small stone and no issues getting tools i need.

It seems to me that the biome i selected (tropical jungle) is super easy mode. But there was no way of me knowing that. Supplies were abundant around me and it was no problem gathering them cause tribes kept coming up and i was able to recruit them. I got about 50 hours out of it so overall it was still pretty good.
Last edited by old.school; Aug 10, 2022 @ 2:18pm
Wilku21 Aug 10, 2022 @ 4:42pm 
Originally posted by old.school:
Right now i'm building brick multistory living areas for my Sapiens to move into. But it felt kinda pointless to do all the work for it since it doesn't seem to offer any advantage over wood buildings.
This bothered me a lot. What is a point of making buildings from different materials when you basically get nothing. Game's saying they're stronger and it's harder to damage them, but in over and hour of playtime I wasn't attacked by animals, there's no bandits or cavemen who would raid villages. They don't even increase "health" of perishable items.
Basically you spend more time crafting and preparing materials to erect buildings from supposedly stronger material that has the same properties as thatch building materials. Literal LOL.
vpdownunder Aug 10, 2022 @ 4:55pm 
Originally posted by Wilku21:
Originally posted by old.school:
Right now i'm building brick multistory living areas for my Sapiens to move into. But it felt kinda pointless to do all the work for it since it doesn't seem to offer any advantage over wood buildings.
This bothered me a lot. What is a point of making buildings from different materials when you basically get nothing. Game's saying they're stronger and it's harder to damage them, but in over and hour of playtime I wasn't attacked by animals, there's no bandits or cavemen who would raid villages. They don't even increase "health" of perishable items.
Basically you spend more time crafting and preparing materials to erect buildings from supposedly stronger material that has the same properties as thatch building materials. Literal LOL.

It would be nice if it mattered, wooden and brick buildings should be increasingly warm and use less fuel for campfires at the very least.
Wilku21 Aug 11, 2022 @ 8:24am 
Originally posted by vpdownunder:
Originally posted by Wilku21:
This bothered me a lot. What is a point of making buildings from different materials when you basically get nothing. Game's saying they're stronger and it's harder to damage them, but in over and hour of playtime I wasn't attacked by animals, there's no bandits or cavemen who would raid villages. They don't even increase "health" of perishable items.
Basically you spend more time crafting and preparing materials to erect buildings from supposedly stronger material that has the same properties as thatch building materials. Literal LOL.

It would be nice if it mattered, wooden and brick buildings should be increasingly warm and use less fuel for campfires at the very least.
Yup, it's pointless to build them.
Solex Aug 11, 2022 @ 10:25pm 
Yes, even in this early stage I had my money worth it. Amazing game so far :)
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