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Langrisser 1 now starts with a quiz by the goddess of light Lushiris which will determine your
starting class and stats. Thats something that originally came with later games in the series.
Your class also limits which soldiers you can use.
When a character reaches level 10 he gets to class change, you usually can choose between 2 different classes which are evolutions of your starting class.
So for example, you start as a Fighter class with Infantry Sword troops.
Then at level 10 you can change from Fighter to Swordsman or Knight.
Swordsman will give you Elite Infantry units while Knight will give you cavalry.
But you alway keep the troops you already have, so a Knight now can use Sword Infantry or cavalry troops.
After 10 levels again as this new class you can change class again and it further splits.
And so on.
Usually you can promote a chara at least 2 times to a new class and some even 3 times for some of the elite classes like "Hero" or "King".
Only important thing you need to consider is that your generals always have the strength/weakness of their class, regardless of their troops.
So a Knight chara with sword troops would be weak against enemy spear units even if his troops are very good against.
He also could move much farther then his troops so you need to be careful they stay in his command range for bonus buffs.
No but they changed the class system in that you now also get "CP" points for finishing scenarios.
With them you can unlock other classes.
So, say your character goes from Fighter to Swordsman but also had the possibility to go to Knight.
You can go Swordsman when you reach your upgrade level but can later "buy" the Knight class with CP points and switch anytime you want to it.
Also go further down that path.
So basically they made it a lot easier by you being able to switch class to anything you want without needing to find a Runestone like in the original games.
Key thing to note is that there is MAG and MGR. Classes seem to have pre-determined magic stats. The main character is not going to be strong in magic even if you ended up with spells from goddess' questions. You can increase the stats using equipment but I saw a Japanese playthru, typically an summoner has like 100+ MAG more than a Hero class when both is unequipped.
Somewhat around the 10th min...
https://www.youtube.com/watch?v=3vYIXSrPb7w
So if you are going after a mage build, that's only viable in Langrisser 2.
The magic resistance was tied to class in our good ol Langrisser, not from levelling. Thunder from fighter vs thunder from Hero, hero does more on units. Both aren't magic class. But if you use a runestone to get back to fighter it goes back to low damage, your other stats displayed remains unchanged.
In the remake, it is tied to levelling in a specific class. +1 is bad +2 is average +3 is typically excel as a mage. In characters like Jessica this is a huge difference when compare with Ledin who has his initial classes fighter/ knight based.
In Langrisser 2 only, it gets slightly better. But at best, a jack of all trades because you are suppose to clear the map using the langrisser which further diminish his capability as a hybrid. Unless staffs were equipped in place of Langrisser.
Going the independant route, where everyone is a mage, it's noticeable how much magic can do. But on other route where there is only 2mages, it takes more time to clear the scenario.