Langrisser I & II

Langrisser I & II

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Tingly Mar 10, 2020 @ 2:27pm
Character Creation
Are there any guides as to what affects what in the questionnaire at the beginning yet?
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Showing 16-29 of 29 comments
Ogami Mar 11, 2020 @ 4:41am 
Originally posted by neonhigh:

Let me clarify further: The devs made the graphics worse, they made the game worse, they REMOVED features, they removed the ability to use more than one type of unit (before you could employ, say, two archers and two infantry), now you can only have one type of unit; the game refuses to allow you to combine them.

That is just plain WRONG. You could NEVER mix unit types in Langrisser 1 or 2.
In none of the editions.

I played through all the games in the series countless times.
Mixing unit types was introduced in Langrisser 5 for the first time.
That was on Sega Saturn/PSOne.
⭕TheSodaman Mar 11, 2020 @ 5:45am 
Originally posted by neonhigh:
Let me clarify - in the second game, one could change the MC's class and initial starting skills, stats and employable units through the quiz; something doable in all games bar warsong/langrisser one.

They literally removed one of the most important parts of the game because it makes it something other than your typical, boring 'the mc is a swordman' trope TBRPG.

Let me clarify further: The devs made the graphics worse, they made the game worse, they REMOVED features, they removed the ability to use more than one type of unit (before you could employ, say, two archers and two infantry), now you can only have one type of unit; the game refuses to allow you to combine them.

They literally made the game cheaper, easier and more boring.

Hi Neonhigh,

For Langrisser 1 and 2, you might encounter times where the enemy had mixed troops (e.g. four infantry, two archers, etc.), but that wasn't something the player could do in Warsong for the Sega Genesis, Der Langrisser for Super Famicom, or Langrisser 4 or 5 for the Sega Saturn.

This Remake literally does have more detail on the hero/troop graphics on the map (e.g. you can see their facial expression, their hands, what weapons they're holding, their feet, more details of their armor / clothing / mount). If a player were looking for a bit of 16-bit pixel charm, then these details are bad things. Since before, you could generally only see a bit of their hair style, their hair color, the side of their eye, general idea of they were wearing metal armor versus clothing, a mount if applicable, and sometimes a weapon or a giant shield.

The gameplay has changed a bit. They took out commander's treating / self-healing. This has caused NPCs to be a bit more aggressive as they don't stop to treat their wounds, they just keep running forward (some missions may be more difficult as a result). You may eventually reach a point where your commander can destroy everything in his/her path, but the change has altered how I'm playing this Langrisser compared to 16/32-bit ones. In terms of defeat all enemies or defeat boss with the only lose condition being Ledin/Elwin, those scenarios have been relatively easy.
Jode Mar 11, 2020 @ 7:30pm 

Originally posted by Ogami:

That is just plain WRONG. You could NEVER mix unit types in Langrisser 1 or 2.
In none of the editions.

I played through all the games in the series countless times.
Mixing unit types was introduced in Langrisser 5 for the first time.
That was on Sega Saturn/PSOne.

In the Genesis version of Langrisser 2 you could mix unit types. In the remakes of that which include Der Langrisser you couldn't. This is more like a Langrisser 1 and Der Langrisser remake than a Langrisser 1 and 2 remake hence the missing mixed units thing.
Jode Mar 11, 2020 @ 7:33pm 
So far the best i've been able to create for Elwin has been a Lochaber Axe, Mirage Robe, Crystal Orb with Naval Boarding and Guardian Blade skills which has 96 attack and 106 defence or a Lochaber Axe, Large Shield, Crystal Orb with Hawkeye and Pride which has 106 attack and 92 defence. There's alot of junk in the quiz two items that also stood out were Boots of the Wind and Aurora Bracelet but they are obtainable later anyway.
Ogami Mar 11, 2020 @ 7:56pm 
Originally posted by Jode:

In the Genesis version of Langrisser 2 you could mix unit types. In the remakes of that which include Der Langrisser you couldn't. This is more like a Langrisser 1 and Der Langrisser remake than a Langrisser 1 and 2 remake hence the missing mixed units thing.

Ah, good to know. The Mega Drive version of Langrisser 2 is the only one i never played.
Never saw a point since "Der Langrisser" is so superior with the different routes and all.
Last edited by Ogami; Mar 11, 2020 @ 7:56pm
Lycan Mar 12, 2020 @ 6:29am 
Originally posted by DWAR:
The main character is not permanently a fighter... There is a class tree, like the original, with plenty of options. I had enough CP to class change after the first battle.

I am not sure that Langrisser 1 even had the option of starting as something else besides fighter Ledin. Hopefully that option is still in 2 though.

yea look here:
https://langrisser.info/character_creation_in_langrisser_i

I do not see anything there about a different class from starting questions. pretty sure thats only in 2.

I followed it but I didn't get the spell Thunder.
(deleted) Mar 12, 2020 @ 7:33am 
Guys... current version goddess choice dont affect spells n starting class. It only affect equipped items and skills. In fact these items get obsoleted so fast that character creation is not even game changing.
Can we clear the game skill less unequipped... we can. Provided the level is not big difference from enemy. Your job class promotion base stat and levelling make up for most damage. Unless you are playing mages... unequipped mages is no better than your hero who is fighter.
DWAR Mar 12, 2020 @ 10:29am 
I agree that I wish they left it in. I also have a feeling the reason they left it out was because there would be a lot of outrage topics from noobs who roll a priest or mage MC lol. Which i did do on Der Langrisser back in the day and it makes early game slightly difficult. On that note most people went Hawk knight which is ez mode, bandit was garbage, and fighter was basic normal mode.

Oh and no they didn't remove the feature to combine troop types, that came in later on in the series, was never a thing in L1&2.
Izuveal the God Mar 12, 2020 @ 11:11am 
Originally posted by Ogami:
Originally posted by Jode:

In the Genesis version of Langrisser 2 you could mix unit types. In the remakes of that which include Der Langrisser you couldn't. This is more like a Langrisser 1 and Der Langrisser remake than a Langrisser 1 and 2 remake hence the missing mixed units thing.

Ah, good to know. The Mega Drive version of Langrisser 2 is the only one i never played.
Never saw a point since "Der Langrisser" is so superior with the different routes and all.

Bad for ya. L2 on Megadrive much harder and intresting, and better looking. Only bad point is 1 route, but this route so much better in comparasing to SNES Der Langrisser.
Ogami Mar 12, 2020 @ 11:23am 
Originally posted by Izuveal the God:

Bad for ya. L2 on Megadrive much harder and intresting, and better looking. Only bad point is 1 route, but this route so much better in comparasing to SNES Der Langrisser.


The first version of "Der Langrisser" i played was the Dramatic Edition on Sega Saturn.
And that one definitely looked WAY better then Langrisser 2 on Mega Drive.
+ Voice Action, Anime Cutscenes and CD Quality soundtrack.

Also, "much harder" is not an argument why something is better.
Making something more tedious is not my interpretation of "fun".
Last edited by Ogami; Mar 12, 2020 @ 11:23am
bumpboy23703 Mar 14, 2020 @ 7:40pm 
Originally posted by ROCK THUNDERHEART:
Are there any guides as to what affects what in the questionnaire at the beginning yet?

Oh, here
https://docs.google.com/spreadsheets/d/1Q4KoQBWvfodrGHtCDbAHLkGBGkyXBpSGWQeVoXxsZ0Q/edit#gid=0
Haven't figured out all of Langrisser 2 choices though.
Will Mar 19, 2020 @ 10:44pm 
Originally posted by bumpboy23703:
Originally posted by ROCK THUNDERHEART:
Are there any guides as to what affects what in the questionnaire at the beginning yet?

Oh, here
https://docs.google.com/spreadsheets/d/1Q4KoQBWvfodrGHtCDbAHLkGBGkyXBpSGWQeVoXxsZ0Q/edit#gid=0
Haven't figured out all of Langrisser 2 choices though.

Thank you for this.
Taznak Apr 10, 2020 @ 9:45am 
I checked out this thread, found there were no character creation guides for Langrisser 2, and so I made one:
https://steamcommunity.com/sharedfiles/filedetails/?id=2052516486
Ciel Walker Dec 6, 2021 @ 6:28pm 
Originally posted by Sabin Stargem:
Originally posted by DWAR:
Btw just checked and I don't think that L2 lets you start as anything but fighter either. I just answered questions and should have started as HawkKnight, but still started as a fighter. Someone correct me if I am wrong here. Anyways it doesn't really do anything for replayability since you jump into changing classes pretty fast anyways.

Not wrong. It seems like character creation no longer directly affects stats. Rather, it dictates the Skills and Gear that you start off with. I stripped two different Ledins bare, and they had the same stat block.

Also: I used cheat engine to edit CP and checked their advanced classes: They are the same. This means that you won't have to check a guide to figure out if you made the right choices. A massive improvement over the old quizzes. :)



I'm new to this, how do you use cheat engine?
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