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Skills are a whole new wrinkle to it. I am guessing that some answers gives a point to a skill, and the game would make a final tally to pick which skills are finalized.
If I remember rightly, the OG Langrisser games would fix your story choices if certain quiz selections are made. I really hope that has been ditched, since that would bust with the stage selection system we got in the remake.
I am not sure that Langrisser 1 even had the option of starting as something else besides fighter Ledin. Hopefully that option is still in 2 though.
yea look here:
https://langrisser.info/character_creation_in_langrisser_i
I do not see anything there about a different class from starting questions. pretty sure thats only in 2.
What are you talking about?
Garret/Ledin only had a magical class as a magical knight.
Warsong Path Tree of Garrett/Ledin
Fighter - Knight - Grand Knight or Knight Master
Fighter - Lord - King or Magic Knight
The other game the MC has a Sage route, but I haven't played much of second remaster to see on tree.
Plus the remastered versions the class trees have more added to them, so unless you have a source that has all the information on them being unlocked that says otherwise that the leads are forced into fighter role.
Remastered
Classes so far with Ledin I unlocked.
Fighter - Silver Knight - ??? - ????
Fighter - Lord - Swordsman - Ranger
Lord - High Lord - Swords Master - ???
High Lord - ??? - ???
Not wrong. It seems like character creation no longer directly affects stats. Rather, it dictates the Skills and Gear that you start off with. I stripped two different Ledins bare, and they had the same stat block.
Also: I used cheat engine to edit CP and checked their advanced classes: They are the same. This means that you won't have to check a guide to figure out if you made the right choices. A massive improvement over the old quizzes. :)
You also can unlock ALL possible class paths for a character and just switch to the most useful class depending on the stage.
Which is a HUGE advantage.
seems that the your stating skills and equipment changes, but no real "permanent" choice is included except for maybe the unique hero skills, which you will probably swap out later anyways later in the game.
for reference on skills:
https://langrisser.gamepedia.com/List_of_Skills_in_Langrisser_I_%26_II
guardian blade def +10, sturdy hp +20 and pride atk +10.
ill do some test now and see if progression path changes (which is probably the most important thing for us)
no effect, seems fixed..
class tree will always be this:
https://langrisser.gamepedia.com/Ledin
They literally removed one of the most important parts of the game because it makes it something other than your typical, boring 'the mc is a swordman' trope TBRPG.
Let me clarify further: The devs made the graphics worse, they made the game worse, they REMOVED features, they removed the ability to use more than one type of unit (before you could employ, say, two archers and two infantry), now you can only have one type of unit; the game refuses to allow you to combine them.
They literally made the game cheaper, easier and more boring.