Trombone Champ
LittleNinja Jan 25, 2024 @ 10:05am
(Opinion) How I think hard levels SHOULD be.
Let's discuss this one...

I just played all the 9-star and 10-star levels in the base game.
I was disappointed to find out that it relies so heavily on slides.
The only one I really had fun with was "Commander Tokyo" because it uses really fast notes and gets my heart beating.

I think more hard levels in the future could play into the idea of very fast notes.
"Jarabe Tapatío" does it ALMOST well, but fails because it uses long notes instead of short ones.
Good hard difficulty would be this, for me.
I know this is probably more like an 11-star, but more room for difficulty ceiling is nice.
https://www.youtube.com/watch?v=uxe18lrV9J0

I would be happy with more 10-stars in general, though.
Last edited by LittleNinja; Jan 25, 2024 @ 10:06am
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Showing 1-7 of 7 comments
StaticR Jan 25, 2024 @ 12:54pm 
With the new input system, very fast notes or tremolo notes should become really comfortable to play. Although it gets dire really quick as soon as you add different pitches.

It's also extremely dependend on the FPS your run your game at. For very fast streams of notes you pretty much need at least a low triple digit framerate in order to play them with any consistency.
holywowstudios  [developer] Jan 25, 2024 @ 1:34pm 
Good feedback! Yep, we'd like to start adding more difficult tracks to the base game - there are already a lot of medium-difficulty tracks.

People used to complain *a lot* about songs with fast, short notes when the game was first released - however, we've added a ton of features and improvements since launch that make them a lot easier to play, so we can lean into more notes vs more slides for future songs!
StaticR Jan 26, 2024 @ 8:01am 
Originally posted by holywowstudios:
so we can lean into more notes vs more slides for future songs!

I do want to briefly mention something a bit off topic but sort of adjacent to this:
Combinations of straight notes connected by slides inbetween, something one may want to use to represent a melody played with Legato or Portamento expressions kind of mess with the scoring/combo systems. Since the slides count as separate notes they essentially double the note count (minus one).

It also makes playing it more strict. When the straight notes are disconnected like normal you only have to hit the notes themselves but when they are connected by slides you also have to accurately hit the transition inbetween the notes.

Standard practice is to just use slides with no straights but as I'm improving at the game I'm slowly starting to find the slide shape a bit unintuitive. I increasingly catch myself trying to play each note cleanly rather than following the slide shape.
There is no way to chart multiple straight notes to be played in one toot without drastically affecting scoring.

That might be a future avenue to look into when further polishing the game's core systems.

I sort of planned to make a more detailed post about it some time ago but it I felt like it got too bloated up with details so I set it aside.
paper2222 Jan 28, 2024 @ 11:51pm 
lol if that's what you call fast, then what is this https://www.youtube.com/watch?v=4lHjNgdbl1c
emmett Jan 28, 2024 @ 11:53pm 
@LittleNinja I think you'd like Commander Tokyo V2 and Sailor's Hornpipe V2. I recharted them to use tap notes instead of slides.
RunDomRun Jan 29, 2024 @ 1:15am 
Originally posted by StaticR:
With the new input system, very fast notes or tremolo notes should become really comfortable to play. Although it gets dire really quick as soon as you add different pitches.

It's also extremely dependend on the FPS your run your game at. For very fast streams of notes you pretty much need at least a low triple digit framerate in order to play them with any consistency.

As someone whos run this game at around 40 FPS for a year, causal player wouldnt mind if they get 95% acc instead of 98%

Frames do not matter unless you are grinding ranks for the TootTally mod.
Electrostats Jan 29, 2024 @ 1:15am 
If you interested into playing harder stuff, you can checkout the modding community, more specifically the TootTallyLeaderboard plugin has a difficulty algorithm for charts as well as very challenging charts.

The chart you showed can be found here: https://toottally.com/song/5313/
Its actually rated 6.5* and we have MUCH harder charts than that.

I hope to see you around in the leaderboards :D
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