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Nerd details: I had some code that "smoothed" the cursor motion, and it was multiplied by time.deltatime. This caused the jittering if the framerate dropped!
The "shaking" fix has one small side effect: the cursor moves with a different smoothness based on user framerate. We will add a "mouse smoothing" setting to the settings menu soon, so users can configure this as they like. For the moment though I'll lock this thread since the bug is resolved! 🙏