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Options to configure it would be perfect! I prefer the pre-patch behavior because with an extended note from going between keys I was at least not missing notes even if the combo/CHAMP meter got affected.
Now when going between keys (pressing one while another is being released) I'm missing notes entirely because the timing of the press of the second key is on point, but doesn't get seen as an input until the first key is fully released. By the time the first key is fully released it's halfway into a short note and is seen as a miss.
Maybe have it so that when a second key is pressed while a first key is held, it quickly triggers an OnRelease event for the first key before processing an OnPress event for the second key within the same frame? That way the second key press's timing is closer to when the second key is pressed, and not when the first key is released.
It's putting some strain on my hand trying to manage a key release timing on top of a second press timing and I just fall back to rapidly hitting one key and needing to occasionally switch up which finger I'm using to press a key throughout the song.
Apologies if this is not feasible, I've managed to get S on most the songs but the only ones I can't muster above A are the songs with streams of short notes and those become pain when trying to use one key, and moreso when trying to not get dead air when alternating between two keys.
That would be amazing. I love this game and the short doots are much better, but not perfect when using the keyboard. The mouse seems to have no delay, but I much prefer to use the keyboard.
But I really hope the developer of this game can spend some time measuring and investigating the latency issue.
Being unable to play the difficult levels solely because of the latency is terribly frustrating.
You can't be expected to "paint" all the notes whilst the trumpet is totally out of ♥♥♥♥♥♥♥ time.
I seriously love this game, can we please get the option to reduce the Trombone delay? Pleeeeeeeeeeeeeease????
But I think we need to look further than tightening it up. The scoring could be looser, too. You can play a section basically correctly, just offset a bit, and get a massive penalty because you missed the beginning or ending of each note. You have to play super legato all the time, spamming even before the note, to get the game to like you. It should be more graceful about the edges. It could also do more of a 2D match, recognizing that you've matched the shape quite well, just with a slight horizontal offset. The current pitch-only system ironically makes timing way more brutal than games that purport to be about timing.
Because you actually make sound, this game inherently has timing issues and will keep some. It should take some responsibility for that.
For example, the following "nasty" judgment might be too strict, considering the sound was not too bad. (from t=107, 1:47)
https://youtu.be/HwAeqRW9_fM?t=107
There are a few other options we'll explore to lessen latency. One of them will be a new setting in the next update which allows you to manually set the audio buffer size. People with powerful computers should be able to set the buffer pretty low, and the latency should be much improved. But users with slower computers will probably experience crackling / performance issues if they turn the buffer size down. Still, it should help some people for the moment...