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Using the keyboard makes it pretty much entirely unplayable for me, and using the mouse is a lot of strain especially on repeated notes. Having the right mouse button be able to trigger notes as well would help a bit with that but it's still not ideal.
Keyboard: 150ms avg. gap
Mouse: 152ms avg. gap
which is pretty bad. In comparison, the result for Osu on my computer is:
Keyboard: 27ms avg. gap
Mouse: 28ms avg. gap
Note that I'm using Windows high definition audio driver with no enhancement and a program to reduce audio latency called REAL. Without all this setup I would get ~180ms audio delay in Trombone Champ and ~70ms audio delay in Osu.
I think it's harder for Trombone Champ to have lower audio latency since it needs to generate the audio on the fly rather then preloading an audio file, but a 100ms+ extra delay seems way too much for a music game - I did S all songs but I felt that I was constantly fighting the delay and having to press way in advance to compensate.
At the moment any noticeable delay is likely just due to the way Unity handles audio, as there's nothing in the code that should create an additional delay. We will definitely research this!
The only issue I'm having now is that when alternating note keys, having two pressed means no tooting happens. If I'm going back and forth between two keys rapidly, the input cuts out entirely between the presses or can not register at all if going too fast between key presses. Before the update this would mean the note was held longer, but now it means no note is being held or triggers late and short.
As for the second thing, that's actually a purposeful design decision that people have specifically requested, because it means you can alternate keys and be guaranteed a little gap between keypresses no matter what. Previously, it was difficult to alternate keys and confirm there would be a gap. This might take some more tweaking to make everyone happy - thinking maybe having this as a setting in the settings screen...
The short notes are so much better now. Thank you for updating the game so quickly!
I GOT AN S RANK ON "STARS AND STRIPES" OF ALL THINGS. Can't wait to finally get the S Rank for "Skip To My Lou" which has been pissing me off for the past few days. Thank you so much devs lmao.
Edit: In fact I S'ed all the remaining songs (on first try so it sure is a lot more forgiving than before), which shows how great that game is because I normally would have stopped playing after I got the last achievement ;)
Best latency is ~80ms delay (tested right after the initial update)
Good latency is ~103ms delay (tested just now)
I wonder if it is possible to expose this latency setting somewhere in the game for people caring more about latency and not having problems with the "best latency" option?