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What's even stranger is that if you play so that the song sounds right you could miss every single one of the small notes, but if play properly according to the score the whole sound is delayed.
They could improve it by letting you keep your multiplier even if you hold through multiple notes with one key press, and it'd be up to you to manage your breathing. It's weird that it kills your multiplier in the first place since it doesn't affect the rating on the notes
This especially
Individual circles vs silders in osu! for example.
Yeah... agree with this. Accuracy on short notes is truly painful compared to long notes, constantly breaking combo and Champ meter. I have 15+ S ranks, but just can't get up to 20 due to this issue on harder songs. I'm sure part of that is skill on my part, but not all of it. More often than not, it doesn't feel fair. It feels arbitrary.
Or some reworking of the % needed for each of the ranks... maybe it's that Nice+ is too tight? Expand them all a bit, make it harder to earn Meh and Nasty via lower%.