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My example is I have 2 camps, starter village and one just past the tree/bamboo in the open field area.
EXAMPLE...
1st Camp
Create a Store call it 1st Camp Store
Setup a Speaker Maker Tools Hut to send Spears to 1st Camp Store
Create a Marketplace and called it 1st Marketplace
2nd Camp
Create a Store call it 2nd Camp Store
Setup a Axe Maker (tools Hut) to send tools to 2nd Camp Store
Create a Marketplace and called it 2nd Marketplace
Got into the Marketplace menu tab
Set resources at 1st Marketplace to dispatch (Spears in this example) with destination as 2nd Marketplace
Set resources at 2nd Marketplace to dispatch (Axes in this example) with destination as 1st Marketplace
5 gatheres + 3 woodcutters + 1 cook + 1 fisher + 4 toolmakers = 14 huts. You can add the shaman, too, but that's optional in my opinion.
the starter storage can be turned off (= 0 carrier) completely. You don'T need it anymore
Ah I see. I was getting some unexplained error every time I added more than 3 buildings to a storage hut. No info was provided when I moused over the storage hut’s red name so I just assumed that was the limit.
Are the goods all being transported by the carriers in real-time or is it simulated? Like does the distance from storage actually matter or does it work more like medieval dynasty where everything gets produced at a set percentage regardless of how long it takes the carriers to walk there?
Hi, I wrote back here: https://steamcommunity.com/profiles/76561198014905724/recommended/1059900/#developer_response
Maybe it will help too.
You can also write on our discord: https://discord.gg/wu2DzpBkff
either to me or to "banan6293" "leonidas9152" on Discord.
We will answer your questions, we will help you.
Automatically, all buildings have access to each other and to the storage hut, which is ensured by the carriers.