Tribe: Primitive Builder

Tribe: Primitive Builder

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PuppyDerg Oct 13, 2023 @ 4:23pm
What am I missing about storage
Ok, so I have the village storage, can hook 6 buildings, so fishery and cook, so 4 left. So every storage you make has to have a cook and fishery (or whatever food) hooked to it correct? If its not hooked then it wont feed anyone right? So then I have the 5 resources from the gathering. so another storage. But when you get to the tools and the woodcutters, it starts to get impossible to hook everything up with such limited slots. I cant hook a rock collector to 2 storage's.
If I am trying to get all of the correct resources to the correct storage to supply all my buildings, I don't see how it can be done. Every building hooked to a storage needs: A food (fishery), cook, the input of materials (so say vine and rock or whatever for 2) and an output to actually automate, and that's basically each building. So are yall running around with 12 storages all hooked to each individual resource or something? Any suggestions on how to actually automate this stuff?
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Showing 1-15 of 34 comments
baconbistro Oct 13, 2023 @ 4:41pm 
I've got this exact same question, and so far it's looking like one storage per region. The trick is balancing the stock of tools. After messing with the allocation, I'll have to spend some time observing the changes through the Tribe tab. I'm at the point where the Elder is telling me that I can move stuff through regions via the marketplace. I'm not sure if that mechanic reverses, meaning that stock can overflow into say... the underground village storage.
Dale's Dead Bug Oct 13, 2023 @ 5:09pm 
Yeah this doesn't make sense at all, am I supposed to have only one storage and manually change production every time I want a different tool or am I supposed to make a fisher, a cook, a toolmaker and storage for every single production building I have? Either way is so cumbersome it's easier just to manually make all the tools and deliver them myself, I also harvest resources much faster so, like, why do I bother having a village?
mateusz  [developer] Oct 13, 2023 @ 5:18pm 
Originally posted by PuppyDerg:
Ok, so I have the village storage, can hook 6 buildings, so fishery and cook, so 4 left. So every storage you make has to have a cook and fishery (or whatever food) hooked to it correct? If its not hooked then it wont feed anyone right? So then I have the 5 resources from the gathering. so another storage. But when you get to the tools and the woodcutters, it starts to get impossible to hook everything up with such limited slots. I cant hook a rock collector to 2 storage's.
If I am trying to get all of the correct resources to the correct storage to supply all my buildings, I don't see how it can be done. Every building hooked to a storage needs: A food (fishery), cook, the input of materials (so say vine and rock or whatever for 2) and an output to actually automate, and that's basically each building. So are yall running around with 12 storages all hooked to each individual resource or something? Any suggestions on how to actually automate this stuff?
Hi, i send this Discussions on our Discord. When I have an answer, I'll get back to you
PuppyDerg Oct 13, 2023 @ 6:35pm 
Originally posted by mateusz:
Originally posted by PuppyDerg:
Ok, so I have the village storage, can hook 6 buildings, so fishery and cook, so 4 left. So every storage you make has to have a cook and fishery (or whatever food) hooked to it correct? If its not hooked then it wont feed anyone right? So then I have the 5 resources from the gathering. so another storage. But when you get to the tools and the woodcutters, it starts to get impossible to hook everything up with such limited slots. I cant hook a rock collector to 2 storage's.
If I am trying to get all of the correct resources to the correct storage to supply all my buildings, I don't see how it can be done. Every building hooked to a storage needs: A food (fishery), cook, the input of materials (so say vine and rock or whatever for 2) and an output to actually automate, and that's basically each building. So are yall running around with 12 storages all hooked to each individual resource or something? Any suggestions on how to actually automate this stuff?
Hi, i send this Discussions on our Discord. When I have an answer, I'll get back to you
Sweet thanks!
》WAFL Zombie Oct 13, 2023 @ 8:25pm 
Originally posted by PuppyDerg:
Ok, so I have the village storage, can hook 6 buildings, so fishery and cook, so 4 left. So every storage you make has to have a cook and fishery (or whatever food) hooked to it correct? If its not hooked then it wont feed anyone right? So then I have the 5 resources from the gathering. so another storage. But when you get to the tools and the woodcutters, it starts to get impossible to hook everything up with such limited slots. I cant hook a rock collector to 2 storage's.
If I am trying to get all of the correct resources to the correct storage to supply all my buildings, I don't see how it can be done. Every building hooked to a storage needs: A food (fishery), cook, the input of materials (so say vine and rock or whatever for 2) and an output to actually automate, and that's basically each building. So are yall running around with 12 storages all hooked to each individual resource or something? Any suggestions on how to actually automate this stuff?

So you can assign people to storage to act as carriers, increasing the amount of buildings a single storage node supports.
But you are correct in that each storage will always need a food source and cook, and toolmakers if you want to automate it (which will then need materials). So in reality storage is pretty limited when it comes to a fully automated settlement.
Banan  [developer] Oct 14, 2023 @ 1:58am 
Full automation becomes possible once a player unlocks access to the Storage Hut via proper ritual. The village storage (starter) only allows for hiring 2 carriers, meaning you'll need to connect 6 buildings to it. Its primary purpose is to help players grasp the mechanics rather than automate production in the later stages of the game. The Storage Hut allows for hiring 5 carriers, which means connecting 15 buildings together, providing a sufficient number for fully automating production.

Another key feature for automation and exploration of new regions are Marketplaces. Different Lands have varying resource sets, so for players to expand into new lands, they must automate the missing resources and transport them between lands using caravans. In Sand Land, for instance, there's a lack of vines and big leaves, so players should automate their production in Grass Land and transport them there via the marketplace.
roogun Oct 14, 2023 @ 2:01am 
How is a marketplace working? When I send, let'S say clay, to my main village's marketplace, will then this clay be accessible with the village's storage?
would this be the way to transfer food, tools etc between different storages?

EDIT: @Banan: so this means I could possibly connect the initial storage with the full storage (tech) by two marketplaces?
Last edited by roogun; Oct 14, 2023 @ 2:03am
Sethis Oct 14, 2023 @ 2:13am 
I think (and could be wrong) the aim isn't to be fully automated - as the Elder says once you complete a certain number of buildings - the aim is for you to "manage" the buildings. Not have them be fully and completely automated.

So I'm in Desert now and have 12 buildings operating out of 3 storage units including the village store. The main thing seems to be toolmakers keeping everyone else supplied, so you just need to swap their production from knife to spear to axe etc as needed.
Banan  [developer] Oct 14, 2023 @ 2:15am 
You can pick wich kind of resources will be transported from marketplace #1 to marketplace #2.

Resources will be transfered every 10 minutes from all storages connected to marketplace #1 to marketplace #2.

Now you can connect different storage (one or more) to marketplace #2. All buildings connected to that storages will see resources in marketplace #2.

You can also do it in both ways so #1 marketplace can send grass to #2 and in the same time marketplace #2 will send wood and bamboo to marketplace #1.

This functionality was designed for new land exploration also will work in single Land.
roogun Oct 14, 2023 @ 2:17am 
Perfect. Thanks for the explanation :steamhappy
Jahon Oct 14, 2023 @ 4:06pm 
I am having a problem where I have too many buildings for 1 storage. BUT if I split the farms and cook huts to a different FARM storage, they need tools in the FARM storage. So I point my hoe and knife making to FARM storage. Now my Hoe and Knife tool huts don't have resources to make tools unless I point the various gatherer (and another tool hut that makes hammers) huts to the FARM storage.

Do I have to micro manage getting tools to my farms and cook huts?
Exion Oct 14, 2023 @ 4:51pm 
I have a question, why cant storages be connected? Cant a carrier from storage 1 just go and pick a certain amount of food or tools from storage 2 and deliver it to a building if both storages are in a certain short range? I mean is there a point in split the storages in first place when it all belongs to the same guys. Couldn't 2 people in 2 storages handle the same as 4 people in 1 storage? Wouldn't that make things less complicated and better organized if player want to have buildings split by areas, example wood area and storage ,food area and storage etc? I understand the caravan thing for long distance but map areas seem big.
Sethis Oct 14, 2023 @ 5:36pm 
Originally posted by Jahon:
I am having a problem where I have too many buildings for 1 storage. BUT if I split the farms and cook huts to a different FARM storage, they need tools in the FARM storage. So I point my hoe and knife making to FARM storage. Now my Hoe and Knife tool huts don't have resources to make tools unless I point the various gatherer (and another tool hut that makes hammers) huts to the FARM storage.

Do I have to micro manage getting tools to my farms and cook huts?

You have more than 15 buildings plugged into one storage?

Easiest way to run your storages/villages (that I've found) is to have more or less 1 of every job in each biome except storage, which is maxed out. So in the starting forest:

Storage (5 people)
Market (1 person)
Fisherman (1 person)
Cook (1 person)
Gatherer: Stone (1 person)
Gatherer: Vines (1 person)
Gatherer: Grass (1 person)
Woodcutter: Bamboo (1 person)
Woodcutter: Wood (1 person)
Woodcutter: Bushes (1 person)
Toolmaker: Axe (1 person, limit item crafting to 3 max)
Toolmaker: Knife (1 person, limit item crafting to 3 max)
Toolmaker: Spear (1 person, limit item crafting to 3 max)
Toolmaker: Hammer (1 person, limit item crafting to 3 max)

and then the same again in the desert biome, same again in rock biome, etc etc.

Your toolmakers will spend a fair amount of time idle, but it's either that or spend half your time watching the Tribe management screen trying to anticipate what you're going to run out of next, and hot-swapping as it happens.
Last edited by Sethis; Oct 14, 2023 @ 5:39pm
DatelessThrone Oct 14, 2023 @ 6:50pm 
Originally posted by Sethis:
Originally posted by Jahon:
I am having a problem where I have too many buildings for 1 storage. BUT if I split the farms and cook huts to a different FARM storage, they need tools in the FARM storage. So I point my hoe and knife making to FARM storage. Now my Hoe and Knife tool huts don't have resources to make tools unless I point the various gatherer (and another tool hut that makes hammers) huts to the FARM storage.

Do I have to micro manage getting tools to my farms and cook huts?

You have more than 15 buildings plugged into one storage?

Easiest way to run your storages/villages (that I've found) is to have more or less 1 of every job in each biome except storage, which is maxed out. So in the starting forest:

Storage (5 people)
Market (1 person)
Fisherman (1 person)
Cook (1 person)
Gatherer: Stone (1 person)
Gatherer: Vines (1 person)
Gatherer: Grass (1 person)
Woodcutter: Bamboo (1 person)
Woodcutter: Wood (1 person)
Woodcutter: Bushes (1 person)
Toolmaker: Axe (1 person, limit item crafting to 3 max)
Toolmaker: Knife (1 person, limit item crafting to 3 max)
Toolmaker: Spear (1 person, limit item crafting to 3 max)
Toolmaker: Hammer (1 person, limit item crafting to 3 max)

and then the same again in the desert biome, same again in rock biome, etc etc.

Your toolmakers will spend a fair amount of time idle, but it's either that or spend half your time watching the Tribe management screen trying to anticipate what you're going to run out of next, and hot-swapping as it happens.


So do you not use the Shaman hut at all? Seems kind of useless, but i've only played a few hours so far.
ZompireYeti Oct 14, 2023 @ 11:43pm 
Originally posted by DatelessThrone:
Originally posted by Sethis:

You have more than 15 buildings plugged into one storage?

Easiest way to run your storages/villages (that I've found) is to have more or less 1 of every job in each biome except storage, which is maxed out. So in the starting forest:

Storage (5 people)
Market (1 person)
Fisherman (1 person)
Cook (1 person)
Gatherer: Stone (1 person)
Gatherer: Vines (1 person)
Gatherer: Grass (1 person)
Woodcutter: Bamboo (1 person)
Woodcutter: Wood (1 person)
Woodcutter: Bushes (1 person)
Toolmaker: Axe (1 person, limit item crafting to 3 max)
Toolmaker: Knife (1 person, limit item crafting to 3 max)
Toolmaker: Spear (1 person, limit item crafting to 3 max)
Toolmaker: Hammer (1 person, limit item crafting to 3 max)

and then the same again in the desert biome, same again in rock biome, etc etc.

Your toolmakers will spend a fair amount of time idle, but it's either that or spend half your time watching the Tribe management screen trying to anticipate what you're going to run out of next, and hot-swapping as it happens.


So do you not use the Shaman hut at all? Seems kind of useless, but i've only played a few hours so far.


Unlike Satisfactory, you can make most of the Ritual Materials. And if you really don't want to spend time yourself, you can build one Shaman Hut that is not connected to storage hut.
You only need to make certain amount of ritual material (at least in current version). So you can just dump required materials + tools + foods in Shaman hut and don't connect it to any storage house and wait till it finishes.
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