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So you can assign people to storage to act as carriers, increasing the amount of buildings a single storage node supports.
But you are correct in that each storage will always need a food source and cook, and toolmakers if you want to automate it (which will then need materials). So in reality storage is pretty limited when it comes to a fully automated settlement.
Another key feature for automation and exploration of new regions are Marketplaces. Different Lands have varying resource sets, so for players to expand into new lands, they must automate the missing resources and transport them between lands using caravans. In Sand Land, for instance, there's a lack of vines and big leaves, so players should automate their production in Grass Land and transport them there via the marketplace.
would this be the way to transfer food, tools etc between different storages?
EDIT: @Banan: so this means I could possibly connect the initial storage with the full storage (tech) by two marketplaces?
So I'm in Desert now and have 12 buildings operating out of 3 storage units including the village store. The main thing seems to be toolmakers keeping everyone else supplied, so you just need to swap their production from knife to spear to axe etc as needed.
Resources will be transfered every 10 minutes from all storages connected to marketplace #1 to marketplace #2.
Now you can connect different storage (one or more) to marketplace #2. All buildings connected to that storages will see resources in marketplace #2.
You can also do it in both ways so #1 marketplace can send grass to #2 and in the same time marketplace #2 will send wood and bamboo to marketplace #1.
This functionality was designed for new land exploration also will work in single Land.
Do I have to micro manage getting tools to my farms and cook huts?
You have more than 15 buildings plugged into one storage?
Easiest way to run your storages/villages (that I've found) is to have more or less 1 of every job in each biome except storage, which is maxed out. So in the starting forest:
Storage (5 people)
Market (1 person)
Fisherman (1 person)
Cook (1 person)
Gatherer: Stone (1 person)
Gatherer: Vines (1 person)
Gatherer: Grass (1 person)
Woodcutter: Bamboo (1 person)
Woodcutter: Wood (1 person)
Woodcutter: Bushes (1 person)
Toolmaker: Axe (1 person, limit item crafting to 3 max)
Toolmaker: Knife (1 person, limit item crafting to 3 max)
Toolmaker: Spear (1 person, limit item crafting to 3 max)
Toolmaker: Hammer (1 person, limit item crafting to 3 max)
and then the same again in the desert biome, same again in rock biome, etc etc.
Your toolmakers will spend a fair amount of time idle, but it's either that or spend half your time watching the Tribe management screen trying to anticipate what you're going to run out of next, and hot-swapping as it happens.
So do you not use the Shaman hut at all? Seems kind of useless, but i've only played a few hours so far.
Unlike Satisfactory, you can make most of the Ritual Materials. And if you really don't want to spend time yourself, you can build one Shaman Hut that is not connected to storage hut.
You only need to make certain amount of ritual material (at least in current version). So you can just dump required materials + tools + foods in Shaman hut and don't connect it to any storage house and wait till it finishes.